Quality AS maps?

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Isotoxin
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Quality AS maps?

Post by Isotoxin »

Well, I'm not sure if this is the right topic but... I'm getting more and more involved to the AS scene, and, I've been playing Revelations maps today. I'm intrested to see some more, quality AS maps, Do you know some of them? Post them here!
Higor
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Re: Quality AS maps?

Post by Higor »

http://www.unrealplayground.com/forums/ ... le&id=7026
Gameplay wise, this is a good one, but needs serious bugfixing in order to properly work with bots and no log spam.
It's ok online though, may want to lower resolution on a laggy zone...

UPDATE
http://www.gamefront.com/files/1403072/as_golgotha_zip
If you played quality AS maps, you played this one already, leaving it anyways.

http://www.gamefront.com/files/1403073/ ... canyon_zip
It's kinda clear I like big maps, when player count exceeds 16, make sure attackers outnumber defenders or you won't make it in time to the end.
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Renegade
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Re: Quality AS maps?

Post by Renegade »

I trust you already have the forts of time packs 8)
https://sites.google.com/site/fragnbrag ... -and-vol-2
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FraGnBraG
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Re: Quality AS maps?

Post by FraGnBraG »

I always liked this one...

http://www.unrealplayground.com/forums/ ... ile&id=968

Varpu did an update a few years back to fix some bugs -- he put a lot of thought in it and iirc it runs really well with bots...

Well, i think if you haven't already, you should play through these (these are kinda like "pro" league maps)
http://www.utassault.net/leagues/required.php/

once you see how these work for real assault matches (actually online assault) you can then appreciate better why all the newer high detail maps can never get played online.
I'm not saying that's bad, just that there are many more offline maps in ut99 than there are online maps - not always due to popularity, many just don't work or lag like hell
so proper online play is impossible - they can still be enjoyed offline though :)
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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Vankuss
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Re: Quality AS maps?

Post by Vankuss »

I agree with the awesome guy with the avatar of Futurama. Some of the maps are very funny even in the offline!
I downloaded all the packs from GameFront through MiPony, installed them all with Map Manager. I saw some of them, and every five maps there is one good that has bot support and nice plot/objectives for an Assault map.

When I will clean my folder I'll let you know what are my Assault maps (requests from the maps are: bot support and FUNNY!) :)
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Creavion
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Re: Quality AS maps?

Post by Creavion »

Subject: DM-FeelNaPali (Release), Build: 1.0.536
Vankuss wrote:...
EDIT: to the man above me, he makes the map this way because the forum max size is very low.
Vankuss wrote:I agree with the awesome guy with the avatar of Futurama.
I do not want to agree or disagree with the guy mentioned in the quotes above this sentence, but USERNAMES exist for some reason. :tongue:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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My reactivated account on indiedb.com.
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Vankuss
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Re: Quality AS maps?

Post by Vankuss »

Creavion wrote:I do not want to agree or disagree with the guy mentioned in the quotes above this sentence, but USERNAMES exist for some reason. :tongue:
I hate you cat-avatar.

Lolz, I don't feel like calling you Creavion or something, it's better Creav, like FragNBrag for FNB, dunno
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Creavion
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Re: Quality AS maps?

Post by Creavion »

Crev


witout the A
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Bloeb
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Re: Quality AS maps?

Post by Bloeb »

Some famous maps in the Assault League community:
- AS-Riverbed
- AS-Navarone
- AS-Ballistic
- AS-Desertstorm (imo the best UT map)
- AS-Golgotha
- AS-Golgotha][
- AS-Ballistic
- AS-AutoRIP
- AS-LavaFort
- AS-Saqqara
- AS-Tydium
- AS-TheDungeon
- AS-TheScarab
- AS-Nalicolony
- AS-Gekokujou
* many have AL versions which are preferable over other versions.

Just go play/spec some PUGs and you'll understand what quality AS-maps are.

Almost forgot, also watch the video "Assault Legendary" by orchild. I'm sure you'll see some interesting things ;)
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UnrealGGecko
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Re: Quality AS maps?

Post by UnrealGGecko »

About time someone asked :D
here's what AS maps I have (all of them have bot support (more or less):
AS-300k-RedOctober by FnB
AS-Abasery by Integer
AS-Annihilation-v11 by BMR Vorlon
AS-Asthenosphere by Phil Cole (willhaven)
AS-AtomixDeath by Varpu
AS-Ballistic by SteelHORN
AS-Base by Don Wefrt
AS-BaseRiot by Integer
AS-Bioassault by EVILTOM and GRZ
AS-Bridge by Claude Meyer (Mier)
AS-ColderSteel and AS-Coldsteel2 by Shock Systems (both found in the Steelpak if I'm not mistaken)
AS-Colossus by Integer
AS-Coup by Aahz
AS-Crystalreactor by Sinistral
AS-CTC-Dimension by Fritz-x and Professor
AS-CTC-MidnightProphecy by Texas Gtar
AS-Dam by Redook
AS-Desertstorm by GRZ
AS-Desolate][ by Muttley
AS-EiffelTower by Varpu
FoT-Chronoshift by Revelation
FoT-Mothership by Derdak2rot
FoT-OrionsCursePart1 by FnB
FoT-Shasmah by Derdak2rot
AS-Golgotha by GRZ
AS-HeavyWaterFactory by Fer and GRZ
AS-iSEAL by M. Berndt
AS-LavaFort][ by Claude Meyer (Mier)
AS-Manticore by Claude Meyer (Mier)
AS-Miningcolony][ by Sinistral
AS-MountainJail by BB Drac
AS-Orbital by Lovepump
AS-PhoenixMoon by Revelation
AS-Prototype by Julebakst
AS-Pyramid by Silencer (NOT the 1 in map-factory!)
AS-Redemption by M. Berndt
AS-Redemption][ by Graham Justice and Scott Larson
AS-Resurrection by NarkyBark
AS-Rikers-Island][ by Bin
All 3 Riverbed maps by GRZ
AS-RocketCommand by Claude Meyer (Mier)
AS-Sabotage by Muttley
AS-Siege by M. Berndt
AS-SkaarjBase by Slasher IV
AS-Submarinebase][ by GRZ
AS-Submergine by Varpu
AS-Throne by SteelHORN (DON'T download this 1! I might fix it 1 day...)
AS-Tower by Blitz
AS-UrbanWars2 by Revelation
AS-Vampire by Doc_Edo
AS-Warehouse by Sinistral
AS-Wolf by GRZ
AS-X-masNOW! by M. Berndt
AS-Zeppelin by Dawn Knight
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EvilGrins
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Re: Quality AS maps?

Post by EvilGrins »

I keep forgetting this thread is here when I'm home.

Until i can give a proper list, an unfortuinate truth I've learned is some of the best AS maps are massive memory crunchers, so overly detailed you can barely do much more than admire how nice the map looks but moving just about kills the system.

I'll try to remember to put up a list the next time I'm home.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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