New map DM-Backup

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QuillioN
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New map DM-Backup

Post by QuillioN » Wed Jul 25, 2012 1:06 am

Hi to all :D

New to these forums but been mapping a good while now. not touched ut in years, but recently decided to finish off some maps i had hanging around!
hope you all enjoy and hf:D

link https://www.dropbox.com/s/vqauw0x0rqvkyk7/DM-Backup.zip
Attachments
screenshot1.jpg
screenshot2.jpg
ScreenShot3.jpg
In a world of billions, why are there people still alone?

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FraGnBraG
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Re: New map DM-Backup

Post by FraGnBraG » Wed Jul 25, 2012 1:57 am

hmm, nice simple DM - best 1vs1 imo, not a great deal of z-axis, but decent cover and routes (hey! good job for less than 600 brushes). good use of RichRig textures - lighting is a bit bland (imo, more color contrast and overall blending would be nice but as it is balanced - visibility is good at 5/10 brightness.
Skybox coloring simple but nice, however, the clouds are really too fast (kinda retro-ut feel there, heh) reduce zonelight texture pan to slow down the cloud texture panning...

oh, and you should fix this - (see pics)
dm-backup-oops-floor.jpg
it looks like your floor was trying to be a mirror but your settings were wrong. either that or you accidentally set the floor surface to translucent :)
anyways - i fixed my copy this way:
dm-backup-oops-why.jpg
dm-backup-oops-fix.jpg

QuillioN
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Re: New map DM-Backup

Post by QuillioN » Wed Jul 25, 2012 2:10 am

thanks for playing the map...the mirror effect is not there on my comp. :wtf: oh well :)
In a world of billions, why are there people still alone?

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FraGnBraG
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Re: New map DM-Backup

Post by FraGnBraG » Wed Jul 25, 2012 2:30 am

well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.

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EvilGrins
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Re: New map DM-Backup

Post by EvilGrins » Wed Jul 25, 2012 3:52 am

Let's keep this simple: It's pretty!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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UnrealGGecko
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Re: New map DM-Backup

Post by UnrealGGecko » Wed Jul 25, 2012 5:08 am

I played some of your maps before, liked them a lot (I haven't tested this one yet). :rock: nice to have you back and welcome to the forums!

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GenMoKai
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Re: New map DM-Backup

Post by GenMoKai » Wed Jul 25, 2012 8:34 am

Wow! Looks great :) ow and welcome to the forums By the way!
Image
EAT THOSE FRIGGIN BANANAS !!!!!
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QuillioN
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Re: New map DM-Backup

Post by QuillioN » Wed Jul 25, 2012 12:00 pm

FraGnBraG wrote:well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
My apologies, i didnt mean to sound rude :) I have tested this over lan. my comp is D3D and the other is running opengl, I see no problem in opengl. On my comp however in opengl
the HOM you speak of is there and it looks horrible! Yes, the texture was set to translucent. I have no idea how that happened. well anyways, uploaded new verson and fixed the HOM, Thank you :)
In a world of billions, why are there people still alone?

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Creavion
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Re: New map DM-Backup

Post by Creavion » Wed Jul 25, 2012 6:21 pm

It is an OK-ish map IMO with a decent playable layout and some interesting architecture ideas.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Rakiayn
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Re: New map DM-Backup

Post by Rakiayn » Wed Jul 25, 2012 6:51 pm

looks pertty good. lighting can be better
the contrast of the (blue) lamps with its surroundings can be improved.

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Vankuss
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Re: New map DM-Backup

Post by Vankuss » Thu Jul 26, 2012 8:45 am

Very good map for 1vs1 or a triple match.
Placed in Good Maps folder.

No mirror error for me.

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UnrealGGecko
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Re: New map DM-Backup

Post by UnrealGGecko » Thu Jul 26, 2012 9:28 am

:gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:

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EvilGrins
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Re: New map DM-Backup

Post by EvilGrins » Thu Jul 26, 2012 9:57 am

Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Vankuss
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Re: New map DM-Backup

Post by Vankuss » Thu Jul 26, 2012 11:14 am

EvilGrins wrote:Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*
Go download it, play it, and make a remake of Hall of Giants based on it!

:loool:

Btw Agree with GEx for download size. I don't care, but lots of people do.

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Creavion
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Re: New map DM-Backup

Post by Creavion » Thu Jul 26, 2012 3:05 pm

GEx wrote::gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:
*caught* same with the UT99.org Community Map :mrgreen:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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