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New map DM-Backup

Posted: Wed Jul 25, 2012 1:06 am
by QuillioN
Hi to all :D

New to these forums but been mapping a good while now. not touched ut in years, but recently decided to finish off some maps i had hanging around!
hope you all enjoy and hf:D

link https://www.dropbox.com/s/vqauw0x0rqvkyk7/DM-Backup.zip

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 1:57 am
by FraGnBraG
hmm, nice simple DM - best 1vs1 imo, not a great deal of z-axis, but decent cover and routes (hey! good job for less than 600 brushes). good use of RichRig textures - lighting is a bit bland (imo, more color contrast and overall blending would be nice but as it is balanced - visibility is good at 5/10 brightness.
Skybox coloring simple but nice, however, the clouds are really too fast (kinda retro-ut feel there, heh) reduce zonelight texture pan to slow down the cloud texture panning...

oh, and you should fix this - (see pics)
dm-backup-oops-floor.jpg
it looks like your floor was trying to be a mirror but your settings were wrong. either that or you accidentally set the floor surface to translucent :)
anyways - i fixed my copy this way:
dm-backup-oops-why.jpg
dm-backup-oops-fix.jpg

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 2:10 am
by QuillioN
thanks for playing the map...the mirror effect is not there on my comp. :wtf: oh well :)

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 2:30 am
by FraGnBraG
well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 3:52 am
by EvilGrins
Let's keep this simple: It's pretty!

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 5:08 am
by UnrealGGecko
I played some of your maps before, liked them a lot (I haven't tested this one yet). :rock: nice to have you back and welcome to the forums!

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 8:34 am
by GenMoKai
Wow! Looks great :) ow and welcome to the forums By the way!

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 12:00 pm
by QuillioN
FraGnBraG wrote:well that's why you should beta test :)
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.

btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
My apologies, i didnt mean to sound rude :) I have tested this over lan. my comp is D3D and the other is running opengl, I see no problem in opengl. On my comp however in opengl
the HOM you speak of is there and it looks horrible! Yes, the texture was set to translucent. I have no idea how that happened. well anyways, uploaded new verson and fixed the HOM, Thank you :)

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 6:21 pm
by Creavion
It is an OK-ish map IMO with a decent playable layout and some interesting architecture ideas.

Re: New map DM-Backup

Posted: Wed Jul 25, 2012 6:51 pm
by Rakiayn
looks pertty good. lighting can be better
the contrast of the (blue) lamps with its surroundings can be improved.

Re: New map DM-Backup

Posted: Thu Jul 26, 2012 8:45 am
by Vankuss
Very good map for 1vs1 or a triple match.
Placed in Good Maps folder.

No mirror error for me.

Re: New map DM-Backup

Posted: Thu Jul 26, 2012 9:28 am
by UnrealGGecko
:gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:

Re: New map DM-Backup

Posted: Thu Jul 26, 2012 9:57 am
by EvilGrins
Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*

Re: New map DM-Backup

Posted: Thu Jul 26, 2012 11:14 am
by Vankuss
EvilGrins wrote:Wanna know the sad thing?

I didn't notice the download link up there until just now.

*facepalms*
Go download it, play it, and make a remake of Hall of Giants based on it!

:loool:

Btw Agree with GEx for download size. I don't care, but lots of people do.

Re: New map DM-Backup

Posted: Thu Jul 26, 2012 3:05 pm
by Creavion
GEx wrote::gj: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going :mrgreen:
Like I said, the map is great and I hope to see more from you. :rock:
*caught* same with the UT99.org Community Map :mrgreen: