Purely architectural maps?

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EvilGrins
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Re: Purely architectural maps?

Post by EvilGrins »

unknownmapper wrote:In the mean time: WOW!

I can't believe this was uploaded in 2007, how did he manage to make this?
In a word, and not to be all punny: Unreal!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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qtit
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Re: Purely architectural maps?

Post by qtit »

unknownmapper wrote:Thanks for the reply, I'll check those out.

In the mean time: WOW!

I can't believe this was uploaded in 2007, how did he manage to make this? Something like that would be indescribably useful for the sort of thing I'm making at the moment.
I'm here just to give you a little something. This script has it's beta release on UnrealSP.org. Free for download for anyone interested. Unreal227 and Unreal Tournament versions included with a description.

http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2656

I might also post similar topic here...

And, btw, nice architecture I can see here! Something unusual I must admit and I pretty damn like it.

Well, have fun,
Q.
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Dr.Flay
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Re: Purely architectural maps?

Post by Dr.Flay »

Thanks for the post qtit.
This is an awesome addon for maps and the editior. I am already trying to think how I can use this in my CTF conversion. If I use it to block access the flags I'm gonna have to find a new home for one of the flags.
I have one place in the map where you can find health (a Hospital), so maybe I'll use it that way. You have to (just like real-life) order the health-packs and bandages, or unlock the hospital store room with the mega-health.
I love interactive stuff in maps. Awesome :tu:
ASLY

Re: Purely architectural maps?

Post by ASLY »

Unreal Computers working in Monster Hunt?
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EvilGrins
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Re: Purely architectural maps?

Post by EvilGrins »

ASLYE702 wrote:Unreal Computers working in Monster Hunt?
Check the HUD. That's not MH. It's not even UT99.

That's Unreal1.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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qtit
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Re: Purely architectural maps?

Post by qtit »

Hah, as I said before. This is a beta release. There's aversion for Unreal'99 227h patch (the one with editor overlay) and a version for Unreal Tournament (without the overlay as it's not really possible to do this without c++).
Note, that it won't work online. Okay, it will display things but you can't move the cursor. That's the part which isn't really implemented... Yet. I am trying to figure it out, but netcoding is my Achilles' foot. The actors there might change a lot in the final release so rather use it as a test release. I just want a feedback from the community what kind of things are missing which could be useful.
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[did]Madis
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Re: Purely architectural maps?

Post by [did]Madis »

Wow. This is interesting enough that I might even try to make a cyberpunk SP campaign I thought was better to make for Deus Ex.
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unknownmapper
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Re: Purely architectural maps?

Post by unknownmapper »

You're the man qtit. I replaced my exploded computer so I'm back at work :)
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