Flag Return Time

Tutorials and discussions about Mapping - Introduce your own ones!
.:AE:.KiLLaH
Novice
Posts: 26
Joined: Thu Mar 13, 2008 8:56 pm
Personal rank: RX Community Mapper

Flag Return Time

Post by .:AE:.KiLLaH » Sun Apr 13, 2008 3:41 am

:help:
I'm currently making a RX map, or rather recreating an existing one entirely, and I was wondering if you can change the return time for a flag dropped?..without editing ctf gametype..just the flags in the map itself.

I didn't see an option in the flag properties, perhaps I'm missing it somewhere? :confused2:
I hope this isn't a coding thing. I can't code lol.
Image
RocketX Community Mapper

User avatar
lauren
Skilled
Posts: 244
Joined: Sat Apr 12, 2008 5:29 pm
Location: North lincolnshire

Re: Flag Return Time

Post by lauren » Mon Apr 14, 2008 5:13 pm

Its a thing that was set in coding . you cant change it unless u change the codeing
LT

][X][~FLuKE~][X][
Experienced
Posts: 113
Joined: Mon Mar 17, 2008 5:56 pm
Personal rank: RocketX5/6 creator

Re: Flag Return Time

Post by ][X][~FLuKE~][X][ » Mon Apr 14, 2008 6:23 pm

bit more in depth than that and yes it would require scripting/coding to achieve and for me isnt a straight forward approach as "flagBase" is only the location for the teams flag location, the flag dropped (i could be wrong) acts as anything else dropped in UT, given a time limit to how long it is dropped for and then destroyed, so no direct point to easily script in or replace flag drop time that i can think of.

i did look and couldnt see anything as a quick fix to set time limit on flags.

.:AE:.KiLLaH
Novice
Posts: 26
Joined: Thu Mar 13, 2008 8:56 pm
Personal rank: RX Community Mapper

Re: Flag Return Time

Post by .:AE:.KiLLaH » Mon Apr 14, 2008 11:08 pm

I figured it would be a scripting thing. Dammit :| Thanks though.
Image
RocketX Community Mapper