Oh, I have been · http://unreal-games.livejournal.com/107419.html · but the problem is finding enough simple textures for the walls. I want them to mostly be bland, with a few exceptions, but not too... well, blah.Red_Fist wrote:I think a texture edit is needed for this thing, same map, but look different
Somewhere in this forum someone was discussing midi-mapping for large textures, which if I understood that correctly (probably not) meant taking a given large surface and dividing it into smaller areas.
Each of the walls in each room is 2 LARGE PANELS. Basically, each wall has 2 spaces for 1 texture each. A bit more complexity might make for trickier texture selections, but whatever I selected would look a lot better.
Despite obvious differences between the editors of the original 16-bit Wolfenstein and ut99, a lot of the time looking at this map in UnrealEd I'm reminded of Wolfenstein 3-D.
Monsters are mostly selected, though I may change a few. Weapons are mostly normal, an instagib seems a bit much but there's a couple monsters on that map where that gun doesn't seem nearly powerful enough (may move it to an area further into the map than the starting point). Just need to finish the texture selections so I can get it to people willing to path it.