MH-KillThemAll[EG] - Too reflective
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Re: MH-KillThemAll[EG] - Too reflective
Almost done, did the last monster swaps. Went with something classic to the main last room before the exit room.
Been juggling weapon packs. Most of them, even NW3, it takes hours to complete the map... but strangely with NW2 the map can be beaten in just a little over 1 hour.
It's probably the NW2 graviton. There's a distinct difference between its default settings and the NW3 version.
Been juggling weapon packs. Most of them, even NW3, it takes hours to complete the map... but strangely with NW2 the map can be beaten in just a little over 1 hour.
It's probably the NW2 graviton. There's a distinct difference between its default settings and the NW3 version.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
Okay, I'm about done... for real this time.
Trying to decide on a monster for the last room. It has to be tough but not too tough.
1st I thought I'd go with the GrimReaper, but that would flood the entire map with SkullHeads and only bots have ever shown a decent chance of dealing with those evil little things.
Suppose I could amp up the health on the Cyberus and remove it's invulnerability, give it 2 different kinds of dispersion ammo to work with.
Any suggestions?
Trying to decide on a monster for the last room. It has to be tough but not too tough.
1st I thought I'd go with the GrimReaper, but that would flood the entire map with SkullHeads and only bots have ever shown a decent chance of dealing with those evil little things.
Suppose I could amp up the health on the Cyberus and remove it's invulnerability, give it 2 different kinds of dispersion ammo to work with.
Any suggestions?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
I think like two Red Skaarj or one beserker.
Binary Space Partitioning
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Re: MH-KillThemAll[EG] - Too reflective
What's a Red Skaarj?!?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
7 Bullets
It wasn't red, it's that damned EYE
The recurring Nemesis known as............... The Scarred One
That skaarj
https://unrealsp.fandom.com/wiki/The_Scarred_One
It wasn't red, it's that damned EYE
The recurring Nemesis known as............... The Scarred One
That skaarj
https://unrealsp.fandom.com/wiki/The_Scarred_One
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Binary Space Partitioning
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Re: MH-KillThemAll[EG] - Too reflective
Ah, him.
I've heard of the Scarred One... but I don't think I have him.
Not even seen him in medor's GINORMOUS supply of monsters.
Can you shoot me a link for a download?
I've heard of the Scarred One... but I don't think I have him.
Not even seen him in medor's GINORMOUS supply of monsters.
Can you shoot me a link for a download?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
You need to install OldSkool and "7 bullets" and play 7 bullets, it's in that. I don't think it's a pawn you can just download.
Binary Space Partitioning
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Re: MH-KillThemAll[EG] - Too reflective
That's too bad.
If I could get ahold of its stats I could at least configure a SkaarjBerserker with the same.
Hmmmm, maybe I could manage it anyway by putting the movement stats from IceSkaarjHunters. They're scary fast and tough!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
There's one in the UTMHPack.u (which you probably have as it contains the SkaarjCommando and SkaarjMercenary) but I don't think it has a red eye - it does though have a lot of health.
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Re: MH-KillThemAll[EG] - Too reflective
Ooooh!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-KillThemAll[EG] - Too reflective
The 7 Bullets Scarred One is a subclass of the Skaarj Berserker (more precisely it's a subclass of the GhostofOraghar which is a subclass of the Berserker) and its default properties are
Spoiler
defaultproperties
{
LungeDamage=60
SpinDamage=228
ClawDamage=50
HitSound4=Sound'UnrealI.WarLord.laugh1WL'
syllable2=Sound'UnrealI.WarLord.roam1WL'
syllable3=Sound'UnrealShare.Dispersion.number2'
syllable6=Sound'UnrealI.WarLord.roam1WL'
Die2=Sound'UnrealI.WarLord.DeathCry1WL'
footstep=None
Footstep2=Sound'UnrealShare.Dispersion.number3'
bIsBoss=True
Acquire=Sound'UnrealI.WarLord.threat1WL'
Roam=Sound'UnrealI.WarLord.roam1WL'
Threaten=Sound'UnrealI.WarLord.acquire1WL'
GroundSpeed=550.00
WaterSpeed=400.00
AccelRate=1400.00
JumpZ=600.00
Health=1200
ReducedDamageType=exploded
HitSound1=Sound'UnrealI.WarLord.laugh1WL'
HitSound2=Sound'UnrealI.General.Bulletr2'
Land=Sound'UnrealI.Mercenary.land1mr'
Die=Sound'UnrealI.WarLord.DeathCry1WL'
MenuName="Scarred One"
NameArticle=" The "
Skin=Texture'7BulletsTex.MonsterSkins.ScarredOneSkin'
DrawScale=1.40
SoundRadius=18
CollisionRadius=42.00
CollisionHeight=69.00
Mass=500.00
}
{
LungeDamage=60
SpinDamage=228
ClawDamage=50
HitSound4=Sound'UnrealI.WarLord.laugh1WL'
syllable2=Sound'UnrealI.WarLord.roam1WL'
syllable3=Sound'UnrealShare.Dispersion.number2'
syllable6=Sound'UnrealI.WarLord.roam1WL'
Die2=Sound'UnrealI.WarLord.DeathCry1WL'
footstep=None
Footstep2=Sound'UnrealShare.Dispersion.number3'
bIsBoss=True
Acquire=Sound'UnrealI.WarLord.threat1WL'
Roam=Sound'UnrealI.WarLord.roam1WL'
Threaten=Sound'UnrealI.WarLord.acquire1WL'
GroundSpeed=550.00
WaterSpeed=400.00
AccelRate=1400.00
JumpZ=600.00
Health=1200
ReducedDamageType=exploded
HitSound1=Sound'UnrealI.WarLord.laugh1WL'
HitSound2=Sound'UnrealI.General.Bulletr2'
Land=Sound'UnrealI.Mercenary.land1mr'
Die=Sound'UnrealI.WarLord.DeathCry1WL'
MenuName="Scarred One"
NameArticle=" The "
Skin=Texture'7BulletsTex.MonsterSkins.ScarredOneSkin'
DrawScale=1.40
SoundRadius=18
CollisionRadius=42.00
CollisionHeight=69.00
Mass=500.00
}