Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

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papercoffee
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by papercoffee »

@ ASLYE702
We can't see your pictures!!!

Your Picture-Host is shitty ...sorry.

You have to get the full path.
http://s8.postimage.org/tg04wocgz/XCWip1.jpg
and than you can post it like this:
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ASLY

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by ASLY »

Okay done, thx for your report!
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by editor Dave »

I really like the detail you've put in there. But what are you watching on Youtube? :shock:

@GenMoKai: Also, nice shots! I'll come up with some next week :tongue:
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LeviKOS
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by LeviKOS »

I forgot to ask... is it allowed the use of Unreal 227 UnrealEd 2.1? I'm already using it.
papercoffee wrote:
LeviKOS wrote:I wanted to make a mix with dm-stalwartxl and deck16
I already did this but never released it. I'm interested how this will come out :D
So it has been made before :| well I'm sorting out the layout of the map, still haven't made much progress to show anything yet.

@ASLYE702
Is that Crash Bandicoot I see on the tv and on the shelf?
And about the pair, are they animated or they stay still? :)
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Swanky »

I'm trying...
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by editor Dave »

That's so swanky-ish (meant positively)! :o
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Swanky »

Biggest problem right now is to know where to add details and how to do it low-poly... that view has almost 500 polys / view with not even a quarter of that middle part done...

UPDATE!
Even the indoor area is mostly done by now. Will either do the front house pre-base area (it'll be a CTF arena) or the rest of the indoor areas tonight. Also, the flag bases will be UC2 Pyramid inspired (it's a much better map there).

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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by editor Dave »

Dayum! I need to hurry up :lol: Great architecture!

Have you considered making some "trim textures", i.e. combining the trim you already built with the base texture to one texture in order to save polies?
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Swanky »

Yes but that's no option due to the amount of complex forms already crammed into the map. It would also consume large amount of filespace and that's something I don't want to. People need to be able to download the map when they're online, and that shouldn't take hours. And it makes my already overfilled mylevel directory a total mess. :D
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by GenMoKai »

Looks cool Swanky ^^ can't wait to see the full works of it
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Renegade »

Looks like Selket. I like.
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by GenMoKai »

People asked for the skybox, this is the idea so far. I just used Rakaiyn's skybox from CTF-upbg-Battlew00t.

Snow will be added in the inside of the globe
Attachments
FaceSkyBox.png
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EAT THOSE FRIGGIN BANANAS !!!!!
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Rakiayn »

haha that is awesome, nicely found idea
@swanky: nice to see that you made a map anyway. looking good as we could expect from you :tongue:
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Dr.Flay »

Awesome
Another classic remake.

Considering the skybox hack (transported to fight in the skybox) and the shrink/size-change mutators, could the scale be balanced so you could fight inside and out?
Crazy idea I know, but I do, do crazy.

This with MorphiuPeaks for the pack. I think we are already being spoiled :D

I suggest the Christmas maps use the NW3 ice-gun this year, so if you don't put them in, bare in mind the weapons swap instead :D
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by FraGnBraG »

wow, you guys are kicking my a$$ :shock:

@gen - brilliant stuff - you could have it snowing in the snow-globe (with a shaking)
use a diapatcher + particle system + earthquake + stochastic trigger... that would be cool :tu:

@flay - skybox hack? do mean like ghandi did in that ultraman ctf map years ago?
or do you refer to something new ...

@swanky, that's looking fantastic too - polys, what polys? never mind them polys - make it as you like, it will be worth every node i'm sure :tu:

@me - i'm still wrestling with those friggin edge-homs in the sky - this is nasty work... I'm up to 2500 brushes and 1/2 pathed ...
i'm going to need some urban map guys to give me a quick beta-test soon for gameplay ... right now this is a DM map, but could be an asymetric CTF too, although it would take a long while to balance it, maybe even impossible... DM for now - hopefully, once i'm done with the BSP i'll have to make it "christmas in Epicville"
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