Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

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Dr.Flay
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Dr.Flay »

Can I remind everyone that is using ripped content, to make sure your readme contains the credits for each source, before you get shouted at by us who have an issue with that type of thing.
Friendly warning, before anything turns sour.
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by papercoffee »

The final steps ...Decorations, bot pathing and weapon placement ...I think I will not make it in time (again) ...it's not that this map is so difficult but I don't have much time.

Well ...here the last WIP screenshot:
MP-wip06.png
I go to sleep now ...again 5:42 AM here. :ironic2: <=I feel like this
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by GenMoKai »

papercoffee wrote:The final steps ...Decorations, bot pathing and weapon placement ...I think I will not make it in time (again) ...it's not that this map is so difficult but I don't have much time.

Well ...here the last WIP screenshot:
MP-wip06.png
I go to sleep now ...again 5:42 AM here. :ironic2: <=I feel like this
Know the feeling... But mine is done. If you need help with just sent me the map. I'm curious what the skybox will be
Image
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by FraGnBraG »

i remind you that you have another 5-6 days ... you will lose a point though :/

i know i can't finish - so i will lose the point... and aim for the 20th ... too much to do, so little time available, oh well :)

3400 brushes and growing every day... half of the crane tower just disappears as you walk into a main area (and the resulting hom is gigantic, lol)

well you have to find your way out of the messed up graphics, but at least you don't die ...
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by papercoffee »

Maybe with the bot pathing again ...this stuff is tricky ...........wait I'm still awake?!!!
Good night!
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Isotoxin »

Looking good paper, gonna try to get my map finished this evening, can't promose anything though.
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by papercoffee »

Only a couple of hours (I hope so) and my map is finished ...I don't quiet get it how the lift exit and lift center works. It's not that really I don't now how they work ...but to keep the overview in the procedure is nearly impossible for me.
I get lost pretty fast.
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by UnrealGGecko »

My todo list:
-Finish lighting
-Add a couple of more toys
-Add a door, a bookshelf, a bed and a ladder in my skybox and fill it with more stuff
-Fix a botpath bug
-Add a screenshot
-Write a readme
Hope I finish in time and get atleast that 1 litl point ;)
ASLY

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by ASLY »

HO-HO-HO HURRY! 2 Days left! :D
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by FraGnBraG »

My todo list (as of right now)

29 clean-up/finishing items left to go (some minor, one major):
was at 4000 brushes, ended up deleting a whack of HOM causing crap - now it's around 3500...
- finish make about 20 more textures
- finish distribute deco meshes through-out the map
- finish spread some more xmas around
- bug - get earthquakes actors to move CORRECTLY on my damn trains!!!!
- bug - fix the giant disppearing section in the CRANZ TOWER
- finish - ambient lighting adjustments - city skyline signage
- optional - overall pickup/gun placement tweaking
- finish DVT/sniper setups
- finish - last building's exterior trim/deco (final BSP work, thank godz!!!)
- finish - add another 20 teleporter "units"
- finish - various other little tasks
- finish - final pass through alignments
- finish - final pass through lighting levels
- test - final blast in host mode with 32 bots :tu:
- package and upload :)
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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UnrealGGecko
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by UnrealGGecko »

Ran into a few problems:
1) Ancient.utx textures seem to load up but I'm not using them.
2) My lights in the skybox are missing their coronas, but I have them placed and can see them in UED.
Could somebody please help?
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Isotoxin »

1), use "texture cull" in the unreal command, texbox, coronas are not possible in skyboxes, as far a i know.
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by FraGnBraG »

Isotoxin wrote:1), use "texture cull" in the unreal command, texbox, coronas are not possible in skyboxes, as far a i know.
hmmm... coronas... i hate to say it, but can't remember - although i've used sprites and flares - actually, take a regular light actor, set to un-hidden and change it's skin to one of the genfx lens flares, also change the style to translucent and possibly set until, or not - play with that. that should do it i think. oh, and do not set the light to "corona", just leave that property false. (then tell us if this works, lol)
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by Isotoxin »

I just don't feel like finishing my map up.. I'm just completely done with it, it's boring me, and I can't be arased to finish it up, idk..
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Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Post by LeviKOS »

I won't finish my map in time for this contest :(. I can't believe this is happening again. I just don't have much free time nowadays. Tonight I will try to post some screenshots of the unfinished map to show something..
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