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Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 6:47 pm
by GenMoKai
Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Image

PRIZE:

There is no prize, this is just a fun contest for bragging rights and pats on the back. The main goal to hopefully
make a bunch of new maps for the UT community, and have some fun while doing it. The real winners of these
contests is the players, because they get some new maps to frag in. The submitted maps will be included in a
map-pack following the contest.

TIME-FRAME:

One month, starting Nov.15, 2012 and ending Dec.15, 2012 (plus 5 days grace for final submission)

CONTEST RULES:

1. Map is to be based on Epic product maps for any version of UT, and Unreal (because Unreal works in UT). Map can be a conversion with a new theme, or a modified layout, or a mash-up of Epic maps parts, or can be brushed from scratch - as long as map has recognizable Epic Games design elements. A mapper is allowed to submit a map that does not conform to the "Epic" rule - but the map will lose a point in score.

2. DM, MH, CTF game type - Maps must be runnable in ut99 and should be playable online. If map is not one of these types, it will lose a point in score.

3. XMas theme. If map is not xmas theme, that's okay, except it will lose a point in score.

4. Custom content allowed - credits must be included in a maps readme file if there are terms of re-use by original authors. A UT99.org contest banner graphic will be provided, and should appear in the map somewhere.

5. Maps must be submitted by Dec.15, 2012. Maps will be accepted up to Dec.20, but will lose one point from score.
Maps must be named using the prefix "XC" to identify them as contest maps. "XC" stands for "Xmas contest" .
Example map names: MH-XC-YourMapName, CTF-XC-YourMapName, DM-XC-YourMapName


SCORING:

Submitted maps will be scored by judges and given a point score out of 5 for looks, build and gameplay. The maps will also have a voting poll for "best DM", "best CTF", "best MH", and "Best overall" map. The winner of each poll gets one extra point added to the judged map score.

So if you make a perfect popular map, you can get 7 points. Of course, if it sucks really badly and everyone hates it, that would be ZERO :)

SUBMISSIONS:

Mappers can submit more than one map if they want to, can be high-poly or low poly if they want, whatever you
can do in one month. The contest ends Dec.15, 2012, but late mappers have until Dec.20 to get their map submitted.
A submission thread will be set up for mapper to include a download link for their contest map.

Contest map should be submitted in a zip or rar archive file. Archive file must contain the map, a screenshot, a readme
text file with any required credits, and any other required packages (utx, umx, uax, u, etc). Packages can be MyLeveled
if you want.


So that's it!

All mappers are welcome. One month is plenty of time to make a good map, so have fun and create some cool maps for the UT community!

UT99.org

This post will be adjusted if there are any changes during the contest, for example: the participating mappers or slight differences

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 8:05 pm
by UnrealGGecko
Good thing I still have some time to read all of these http://www.ut99.org/viewtopic.php?f=3&t=4083 :tongue:

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 8:48 pm
by FraGnBraG
got a few crazy ideas already :satan:

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 9:33 pm
by ASLY
Map size limit? :mrgreen:
If I will finish the map where can I send it?

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 9:48 pm
by bitbasher
Sounds like fun , Might be worth my time to fire up ut again.
I got some good xmas model assests sitting around i have been working on for a while.
I could probably come up with somthing that fits the guidlines have to see if i have time

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 9:48 pm
by papercoffee
Damn couldn't wait and started already ... but ..... "Node side limit reached"

FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!

Ok now I wait till the 15.November ...have to think about another Idea till then.

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 10:00 pm
by FraGnBraG
ASLYE702 wrote:Map size limit? :mrgreen:
If I will finish the map where can I send it?
no size limit - you make it as big or small as you like :)

there will be a thread set up for submitting maps (not right now, but during the next month)
if you finish a map just hang on to it until the thread is made by an admin ... then you can link it :tu:

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 10:07 pm
by ASLY
Oh cool, thanks the reply FraGnBraG :D
I have an other question, how I can set a .u package to MyLevel package?
Only I know how do the texture and the sounds... Import, MyLevel package and done!

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Tue Nov 13, 2012 11:23 pm
by FraGnBraG
ASLYE702 wrote:Oh cool, thanks the reply FraGnBraG :D
I have an other question, how I can set a .u package to MyLevel package?
Only I know how do the texture and the sounds... Import, MyLevel package and done!
you can do it this way: "obj load file=scriptname package=MyLevel"

scriptname = myXmasMonster.u etc...

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 11:56 am
by Feralidragon
An idea: is probably best to update and list who's already in for the contest in the first post, like "Mappers so far", to motivate other mappers to join because some would just open Ued again if they saw enough people doing the same.

You can add me to said list btw, I will do something simple and which will serve as a good training for something else.

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 4:08 pm
by GenMoKai
And we have a banner!!

Well you can always ask for help in this topic... need advice/tips for caves? just ask me 8)

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 4:20 pm
by ASLY
I can't see the banner

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 4:36 pm
by Renegade
That is one sexy banner. I'm in.
I think I'll submit something conforming to all the rules, then something else just for fun.

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 4:57 pm
by GenMoKai
For the ones who not know ;) im also in

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Posted: Wed Nov 14, 2012 5:22 pm
by FraGnBraG
damn, my first idea for a CTF has actually been done before! That said, it wasn't done very well - for starters it uses unreal or UT stock textures from what I can see - So I could add a "middle" then make it much cooler looking using custom textures ;)

of course, i'm not going to say what the idea is, lol!! not yet anyways :)