DM-Warehouse UT99 by Mr.POT

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Mr.Pot
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DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Tue Apr 02, 2013 6:54 pm

Hi again,

I'm uploading another map ...

first, UT 99 brought me on PS2, on which I discovered DM-Hood.

I use to play it a lot with friends and it was amazing and fun.
However, as a mapper, I had to add some stuff, to make it funnier (to me) and more playable including new possibilities.
Then I just decided to copy the main layout and textures.
This map was not complicated to do.

Those who used to play UT on playstation will be happy to find that map, it will for sure, bring you good memories.

I called it Warehouse because of the containers... oh! before I forget, there are more than 3 containers... just find it you'll understand easy haha.

Nice to play 1 vs 1 or... 4 players as in the playstation gametype. 5 Player is the real maximum, only if you want to add more blood on the walls :p.

Enjoy. Mr.Pot.
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[The extension unr has been deactivated and can no longer be displayed.]

War.jpg
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Re: DM-Warehouse UT99 by Mr.POT

Post by papercoffee » Tue Apr 02, 2013 7:16 pm

mhm... never played the PlayStation version.
Could you provide us some more screenshots of this map maybe?

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Re: DM-Warehouse UT99 by Mr.POT

Post by UnrealGGecko » Tue Apr 02, 2013 7:53 pm

There's already a dm-hood in one of (or even both) these packs here:
http://my.opera.com/Unreal-Tournament/b ... nsole-like
Unless this is more different.

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Re: DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Tue Apr 02, 2013 9:00 pm

Hi,

I dont have any screenshot left and cant make them right now.
I think a cquick download and start would cost less time my friend.

Whenever you try it,give me your impressions

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Re: DM-Warehouse UT99 by Mr.POT

Post by Wises » Wed Apr 03, 2013 2:33 am

hey there Mr.Pot :)

have put your maps on our server for anyone to have a blast .. DM-MrPot-{mapname}
^ Renamed them slightly also.. hope this does not offend.

Keep up the good works.

*You can play them on our DM Server here

^ any probs , let me know and I will remove them..

:gj:
Last edited by Wises on Thu Apr 04, 2013 5:50 pm, edited 1 time in total.
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Re: DM-Warehouse UT99 by Mr.POT

Post by heliumcat » Thu Apr 04, 2013 10:27 am

Is there enough room for 7 players and 100 monsters to spawn in? :P

Edit: doesn't matter, I love the map.

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Re: DM-Warehouse UT99 by Mr.POT

Post by Creavion » Thu Apr 04, 2013 2:50 pm

Mr.Pot wrote:Hi,

I dont have any screenshot left and cant make them right now.
I think a cquick download and start would cost less time my friend.

Whenever you try it,give me your impressions
No, to quote myself:
Creavion wrote:No user or gamer beats a path to the developers or mappers's door these days any longer. If you don`t provide these basics (screenshots and download link), people just ignore your work.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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Re: DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Thu Apr 04, 2013 7:59 pm

Hi,

there you'll find a little more screen shots.
If wanted let me know so i do more but the map isnt that big hehe.

@ Wises : thank you very much for putting them on a server. Its like a child dream to me if I can help UT99 living again, and, if some gamers still have fun on my own map .. how could it be a problem? Thank you very much.

@ Heliumcat : hhahaha no place at all, on PS2 you played it versus 3 bots. I am glad you find an interest in my work, thank you very much for trying it!

I own my company and its hard to find time for leisure ATM, when I'll have free time and mind I can make those maps better with Zone name, Domination or CTF things etc...

Thank you Gex for the link, I truely wanna see how does the real hood looks like. Glad I changed the name :p

Thx!
Mr.POT


EDIT: just took a look to the real hood (I could not find it before this bonus pack, even on PS2 since it burned in 2002), I wanted to make it different but I didnt expect it would be so different. What do you think ? I let my best childhood friend play it on my computer, he recognize it right away lol.... ah memory..
Attachments
War2.jpg
Rocket place... be careful, big sniper is watching you
War1.jpg
Secret Room

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Re: DM-Warehouse UT99 by Mr.POT

Post by Dr.Flay » Thu Apr 04, 2013 10:03 pm

This map would be good to list on GEx's page about having a console experience on the PC
http://my.opera.com/Unreal-Tournament/b ... nsole-like

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Re: DM-Warehouse UT99 by Mr.POT

Post by UnrealGGecko » Fri Apr 05, 2013 4:35 am

Dr.Flay wrote:This map would be good to list on GEx's page about having a console experience on the PC
http://my.opera.com/Unreal-Tournament/b ... nsole-like
On my way, uncoloured leader! :P

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Re: DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Fri Apr 05, 2013 10:58 pm

New Screen Shots
Attachments
Shot0004.jpg
Shot0003.jpg
Shot0002.jpg
Shot0001.jpg
Shot0000 (2).jpg

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Re: DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Fri Apr 05, 2013 11:01 pm

Screens again
Attachments
Shot0008.jpg
Shot0007.jpg
Shot0006.jpg
Shot0005.jpg

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Re: DM-Warehouse UT99 by Mr.POT

Post by heliumcat » Fri Apr 05, 2013 11:16 pm

I think the first screenshot represents the map the best way.

Funny how the "simple" maps like this one catch my attention way more than most of those huge, overdetailed "mazes" that appear to represent the "all-time best rated" maps of mapraider.

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Re: DM-Warehouse UT99 by Mr.POT

Post by Mr.Pot » Fri Apr 05, 2013 11:28 pm

Hey,

thx. I agree with you but lot of people wants more decoration, more stuff. I want to create map that you recognize, where you never get lost, and where you can have fun spamming bots or fighting.

True UT 99 spirit.

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Re: DM-Warehouse UT99 by Mr.POT

Post by Wises » Sat Apr 06, 2013 2:45 am

*Agreed the first post was plenty to get the apetite going.

love your maps and your style. infact we had 8 players on DM Broz last night and it was a great game.

keep up the good works.

:gj: :tu:
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