DM-Ironfact UT99 by Mr.POT
DM-Ironfact UT99 by Mr.POT
Well,
this is just my first map, the one who made me meet Hellkeeper because I needed education hahaha.
You'll find a bit of everything, first lift, first lava, first hole, first swiming pool, fire, teleport, secret room, pathnodes, grid etc.... and a lot of fun.
Its playable, different area. The moving "carpet" has been taken on DM conveyor because my old comp never let me do this.
I believe its an interesting map, you can even take some ideas out of it.
Play it for fun.
Mr.Pot
[cannot be uploaded, let me know by PM if you want to try it, of course, i'll be pleased to let you reach that map =)]
this is just my first map, the one who made me meet Hellkeeper because I needed education hahaha.
You'll find a bit of everything, first lift, first lava, first hole, first swiming pool, fire, teleport, secret room, pathnodes, grid etc.... and a lot of fun.
Its playable, different area. The moving "carpet" has been taken on DM conveyor because my old comp never let me do this.
I believe its an interesting map, you can even take some ideas out of it.
Play it for fun.
Mr.Pot
[cannot be uploaded, let me know by PM if you want to try it, of course, i'll be pleased to let you reach that map =)]
Last edited by Mr.Pot on Fri Apr 05, 2013 11:05 pm, edited 1 time in total.
- EvilGrins
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Re: DM-Ironfact UT99 by Mr.POT
...uhm... I don't see a download link or a screenshot.
WHY ARE YOU TEASING ME?!?
WHY ARE YOU TEASING ME?!?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: DM-Ironfact UT99 by Mr.POT
You have been creating nice map topics, but having one without screenshots nor a download link isn't as nice.
You could upload it to hosting sites like mediafire (which I use as well and is very nice), and provide us the link.
You could upload it to hosting sites like mediafire (which I use as well and is very nice), and provide us the link.
- Creavion
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Re: DM-Ironfact UT99 by Mr.POT
No user or gamer beats a path to the developers or mappers's door these days any longer. If you don`t provide these basics (screenshots and download link), people just ignore your work.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: DM-Ironfact UT99 by Mr.POT
Hey,
I'll do some screen shots tommorow. Actually I lost everything on my old computer :s . The map I have to compress before I upload.
As I said, running a company costs me lot of time, I'll find free time to satisfy those requirements dont worry.
I have left a picture only bud very bad quality.
Be there tomorow. Sorry for the waiting.
Mr.POT
EDIT: SCREENSHOTS =) unfortunately something went wrong with reinstalling UT, cuz I lost the bought version, pictures are darker, needs more brightness
I'll do some screen shots tommorow. Actually I lost everything on my old computer :s . The map I have to compress before I upload.
As I said, running a company costs me lot of time, I'll find free time to satisfy those requirements dont worry.
I have left a picture only bud very bad quality.
Be there tomorow. Sorry for the waiting.
Mr.POT
EDIT: SCREENSHOTS =) unfortunately something went wrong with reinstalling UT, cuz I lost the bought version, pictures are darker, needs more brightness
Last edited by Mr.Pot on Fri Apr 05, 2013 11:07 pm, edited 1 time in total.
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Re: DM-Ironfact UT99 by Mr.POT
All maps and mods you want storage for, can (and should) be hosted at www.ut-files.com
Also all users of the "My Opera" sites get 2GB of storage and a clean ad-free blog and gallery space.
I use it as my file and picture-host, as it is fast and not blocked by paranoid countries/governments.
The multi-language support is also excellent as they are not US or UK based.
The group site "Your Unreal" is also available for file distribution and picture hosting.
http://my.opera.com/Unreal-Tournament
As a member you can even have a page dedicated to your work, where you have editorial control over the page contents.
Also all users of the "My Opera" sites get 2GB of storage and a clean ad-free blog and gallery space.
I use it as my file and picture-host, as it is fast and not blocked by paranoid countries/governments.
The multi-language support is also excellent as they are not US or UK based.
The group site "Your Unreal" is also available for file distribution and picture hosting.
http://my.opera.com/Unreal-Tournament
As a member you can even have a page dedicated to your work, where you have editorial control over the page contents.
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: DM-Ironfact UT99 by Mr.POT
@Mr.Pot , your maps are awesome mate .. and they shall remain on our servers for all to play/test
1 minor critique.. (soz) re: DM-Broz .. the jump boots to the AMP.. not really needed hamma be purfect for that.
and since the map being very small / tight like turbine .. I don;t think it needs them.. will report back on others at some stage. and Excellent stuff. that you are helping to keep game alive.. its pretty much a full time job.. doing this.
1 minor critique.. (soz) re: DM-Broz .. the jump boots to the AMP.. not really needed hamma be purfect for that.
and since the map being very small / tight like turbine .. I don;t think it needs them.. will report back on others at some stage. and Excellent stuff. that you are helping to keep game alive.. its pretty much a full time job.. doing this.
Re: DM-Ironfact UT99 by Mr.POT
HI wises,
you're right with tho boots i remember that.. lets say its just to trap beginners haha, then if you want to jump you hit the roof everywhere lol.
I plan to do new maps, I still have old unfinished projects. Today I noticed that F9 doesnt work anymore to take screenshots, and also, trying a map through the editor only allow me to play one old map.. I dont know how to fix the problem so I'm currently downloading UT again (after buying it 2 times, its lost again), then I have to take all the packages back etc..
I do everything today.
I really wonder if I should finish my old project or start right away with new stuff. I just found a old 1vs1 map I made, with mirror etc, very small map good for dirty duel fights this one I will finish soon.
According to my old maps, I have to find small details to change, add some zone portals etc.. lot of work actually then I think about keeping them like that if you all dont mind. There are no big problems to be fixed and i'm afraid any modification would be a problem, it was not a "clean work" ^^.
Be there tonight with new screenshots for all maps
EDIT: MAP RELEASE:
you're right with tho boots i remember that.. lets say its just to trap beginners haha, then if you want to jump you hit the roof everywhere lol.
I plan to do new maps, I still have old unfinished projects. Today I noticed that F9 doesnt work anymore to take screenshots, and also, trying a map through the editor only allow me to play one old map.. I dont know how to fix the problem so I'm currently downloading UT again (after buying it 2 times, its lost again), then I have to take all the packages back etc..
I do everything today.
I really wonder if I should finish my old project or start right away with new stuff. I just found a old 1vs1 map I made, with mirror etc, very small map good for dirty duel fights this one I will finish soon.
According to my old maps, I have to find small details to change, add some zone portals etc.. lot of work actually then I think about keeping them like that if you all dont mind. There are no big problems to be fixed and i'm afraid any modification would be a problem, it was not a "clean work" ^^.
Be there tonight with new screenshots for all maps
EDIT: MAP RELEASE:
- Attachments
-
- DM-Ironfact.zip
- THE MAP
- (719.27 KiB) Downloaded 132 times
- UnrealGGecko
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Re: DM-Ironfact UT99 by Mr.POT
Played it, here's some ''useless'' rambles:
-I liked it a bit more than DM-L9, probably because it wasn't as tight and narrow as L9;
-Lighting could do some work, the light sources look too dark.
-I'll whack you with a newspaper for including an instagib in the map ! never put Super Shock Rifles in maps as they completely break gameplay! They're only good in a mutator. *whack!*
I know that you asked me to go easy on this map but I couldn't resist sorry.
-I liked it a bit more than DM-L9, probably because it wasn't as tight and narrow as L9;
-Lighting could do some work, the light sources look too dark.
-I'll whack you with a newspaper for including an instagib in the map ! never put Super Shock Rifles in maps as they completely break gameplay! They're only good in a mutator. *whack!*
I know that you asked me to go easy on this map but I couldn't resist sorry.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Creavion
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Re: DM-Ironfact UT99 by Mr.POT
We have the super shock rifle in our xpickups (CMP2) pack, like the one in Operation Na Pali it needed super shock cores (= own ammo), however nobody used it at the end (not even me).GEx wrote: never put Super Shock Rifles in maps as they completely break gameplay! They're only good in a mutator. *whack!*
Although the bots wouldn`t have understood about its importance anyway.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- UnrealGGecko
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Re: DM-Ironfact UT99 by Mr.POT
The Xpickup instagib at least had limited ammo (I think), which doesn't kill gameplay that much.Creavion wrote:We have the super shock rifle in our xpickups (CMP2) pack, like the one in Operation Na Pali it needed super shock cores (= own ammo), however nobody used it at the end (not even me).GEx wrote: never put Super Shock Rifles in maps as they completely break gameplay! They're only good in a mutator. *whack!*
Although the bots wouldn`t have understood about its importance anyway.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: DM-Ironfact UT99 by Mr.POT
Yes, it has (like I said?): I imagined it as some kind of "BFG" for UT, but whatever. I wander from the subject.GEx wrote:The Xpickup instagib at least had limited ammo (I think), which doesn't kill gameplay that much.Creavion wrote:We have the super shock rifle in our xpickups (CMP2) pack, like the one in Operation Na Pali it needed super shock cores (= own ammo), however nobody used it at the end (not even me).GEx wrote: never put Super Shock Rifles in maps as they completely break gameplay! They're only good in a mutator. *whack!*
Although the bots wouldn`t have understood about its importance anyway.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.