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Re: Textures for (non)commercial usage

Posted: Tue Apr 16, 2013 1:53 pm
by Creavion
Feralidragon wrote:
Creavion wrote:So basically only 3dmd.net and texturemate are recommendable so far? You have your opinion about cgtextures, don`t you?
Yes, those seem to be fine to use in projects. About cgtextures, is a dangerous territory to go into, as they're not 100% clear on their licenses, so better not use them at all.
Anyway: Done. If you see anybody else posting some useful resources meeting the requirements feel free to edit my first post.

"Edit"
http://www.darknews.com/high-res-textures/
These (non-tiling) textures are free to use for both commercial and non-commercial purposes. However, these images are NOT for resale (i.e. CD Bundles, etc.).
I deleted the old version of this post (Sat Apr 13, 2013 7:24 pm) and simply posted it again.
I updated the starting post with this information as well.

Re: Textures for (non)commercial usage

Posted: Tue Apr 16, 2013 3:47 pm
by Myth
You don't need a super camera to make decent textures. What I did here was done with a standard 5 megapixel camera. Since then everyone, even smartphones can get a better picture than it does.

What I definitely learned is that camera resolution isn't the resolution of your final texture. When you see an awesome detailed texture in a game, it was probably stitched together in very smart way from several photo sources. But this is based on my experience, there are certainly many ways to do it, but taking a high resolution photo and importing it directly into the 3d world, well that never happens.

The whole process of making seamless textures is stitching together parts of pictures. Mostly copy paste work, combining layers and adjusting colors. Most of the time you take as many photos as possible to have as much source as possible and you stitch your texture together from a few photos.

Well, all I'm saying is that you don't need $$$ uberl33t hardware to make something good. (although it definitely helps)

Re: Textures for (non)commercial usage

Posted: Tue Apr 16, 2013 9:19 pm
by Creavion
I have to re-check that.

@several layers: Well. The Facepalm grass does not use less than 18 layers in total, so yes I know about that. :tongue:

Re: Textures for (non)commercial usage

Posted: Wed Apr 17, 2013 11:12 am
by Dr.Flay
Damn-it, that Dark News site has made some of my recent photos redundant :(
Oh well, should save me filling my camera with pictures of old wooden fences and doors :)

*EDIT*
Just stumbled onto some freebies
NOTE:These samples are royalty free, and we welcome you to use them in your work. However, our licensing forbids redistribution of these textures in any way or form. For example, don't share these with your friends or co-workers, or upload them to any website.
http://www.marlinstudios.com/samples/samples.htm
So you can use them, but not re-distribute the source files.
Send us your sample renders using these textures and we'll consider them for publication on our site
So people, show them something Unreal eh? :wink:

Re: Textures for (non)commercial usage

Posted: Wed Apr 17, 2013 3:57 pm
by Creavion
Dr.Flay wrote: *EDIT*
Just stumbled onto some freebies
NOTE:These samples are royalty free, and we welcome you to use them in your work. However, our licensing forbids redistribution of these textures in any way or form. For example, don't share these with your friends or co-workers, or upload them to any website.
http://www.marlinstudios.com/samples/samples.htm
So you can use them, but not re-distribute the source files.
Send us your sample renders using these textures and we'll consider them for publication on our site
So people, show them something Unreal eh? :wink:
From what I see the textures only are safe to use, this does not count for the meshes through. Apart from that, the textures are very lowres. It seems impossible to do anything decent with them.

http://www.mayang.com/textures/
Use:
They are free to use for all uses, whether commercial or non-commercial (you may incorporate them into your derived work with no requirement to pay us any licensing fee etc). Your derived work must involve significant modification to the textures. It would be nice if you could credit us.

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 1:31 pm
by Dr.Flay
Ah yes they are intended for others to use, as they are more suited to the old engine, if you were sticking to a max of 512x512, rather than a modern Hi-res game.
No use to you, sorry :mrgreen:

Just had a look at that mayang.com First I :barf: but after apoke around, I guess some of it can be used, and some maybe turned into something useful.
Textures ? Most of them aren't even straight :nonono:
Image
How can anyone use that?

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 1:50 pm
by Creavion
Some professional texture artists, I think?!

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 2:15 pm
by papercoffee
Dr.Flay wrote:How can anyone use that?
Creavion wrote:Some professional texture artists, I think?!
:mrgreen:


If the source is big enough is this no problem ...for 1024x1024 texture do yo need this picture in 300dpi (minimum ...better 600dpi) with over 5000² (minimum) pixels.
If the source is smaller do you have to cut down the quality...

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 2:43 pm
by Feralidragon
Dr.Flay wrote: Just had a look at that mayang.com First I :barf: but after apoke around, I guess some of it can be used, and some maybe turned into something useful.
Textures ? Most of them aren't even straight :nonono:
Image
How can anyone use that?
Minecraft texture artists? :roll:
After all, they use low-res textures... like 8x8, 16x16 and such. Something like 64x64 is considered high-res there lol

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 3:36 pm
by Creavion
Minecraft can be considered as an exception in these matters.

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 4:02 pm
by UnrealGGecko

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 4:18 pm
by Creavion
So what? This topic deals with textures which can be explicitly used for (non)commercial projects, the other one is more like a generic UT-suitable-texture thread.
I had my reasons for posting it within the off-topic section, since it is NOT related with UT.

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 7:38 pm
by papercoffee
Feralidragon wrote: Minecraft texture artists? :roll:
:| ... http://www.mayang.com/textures/Building ... 243270.JPG
really?

But yes this picture is still too small for me ...but I could make a 256 pixel texture out of it.

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 8:07 pm
by Creavion
papercoffee wrote:
Feralidragon wrote: Minecraft texture artists? :roll:
:| ... http://www.mayang.com/textures/Building ... 243270.JPG
really?

But yes this picture is still too small for me ...but I could make a 256 pixel texture out of it.
You can not link to the pictures. Try it out by yourself.

Re: Textures for (non)commercial usage

Posted: Thu Apr 18, 2013 11:23 pm
by Dr.Flay
Their site is restrictive on downloads, so I linked to the thumbnail.
Mincraft :D I thought that was made out of potatoes, hacked into blobs.