CTF-FacePalm (Release)

Tutorials and discussions about Mapping - Introduce your own ones!

CTF-FacePalm (Release)

Postby Creavion » Wed Apr 10, 2013 9:17 pm

bla.jpg

Screenshots

DOWNLOAD

Other download mirrors:

by Delacroix
Code: Select all
https://dl.dropboxusercontent.com/u/73582626/CTF-FacePalm%28v1%29.zip
https://dl.dropboxusercontent.com/u/73582626/DM-FeelNaPali.zip

by Medor
http://medor.no-ip.org/index.php?dir=Ma ... 8v1%29.zip
by Dr. Flay (mapraider)
http://www.mapraider.com/maps/unreal-to ... -Face-Palm

Old Work in Progress Thread

Enjoy it or use to barf your dinner.
Usage of S3TC highly recommendable.
Last edited by Creavion on Tue Apr 16, 2013 2:01 pm, edited 1 time in total.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Creavion
Godlike
 
Posts: 4498
Joined: Sun Feb 17, 2008 7:23 pm
Location: Germany, Lower Saxony
Personal rank: About to be non-act.

Re: CTF-FacePalm (Release)

Postby papercoffee » Wed Apr 10, 2013 9:22 pm

Gesaugt!!!

I'll try this final version today... C&C will follow.
User avatar
papercoffee
Godlike
 
Posts: 9220
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-FacePalm (Release)

Postby ASLY » Thu Apr 11, 2013 7:15 am

Yeah! Im going to test this map, awesome! :P
Thank you so much Creavion, and thanks to you made a good jungle map! :gj:
ASLY
 

Re: CTF-FacePalm (Release)

Postby Bitdood » Thu Apr 11, 2013 7:39 am

Already intrigued by look of the backdrop/terrain scenery.

Looks like you just gave me an exploration quest for the night!
User avatar
Bitdood
Novice
 
Posts: 7
Joined: Thu Apr 11, 2013 6:51 am
Location: Oregon
Personal rank: Not exactly Xan

Re: CTF-FacePalm (Release)

Postby UT99.org » Thu Apr 11, 2013 8:56 am

medor wrote:The sky and landscape is the best I've seen :tu:
UT99.org
 

Re: CTF-FacePalm (Release)

Postby Dr.Flay » Thu Apr 11, 2013 12:34 pm

Damn-it, I gotta stop using my crappy old phone to browse here. I didn't see this !
Haha, Creavion you can obviously ignore some of my PM, but I think will still ask those I mentioned.

Right! My work has not finished (but I may need to get some sleep soon. I have been up all night again).

@Bitdood
It's not an explore-em-up map. This is Face with a bit more face-to-face action.
If you want to explore some of Creavion's more original creations, check the links and info in the "Old Work in Progress Thread"

@Everyone
PLAY THIS WITH CHAOS or NW3 NOW !!! :thuup:
...oh, and *ahem* swarm-zombies (in my opinion) ;)
User avatar
Dr.Flay
Godlike
 
Posts: 3194
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: CTF-FacePalm (Release)

Postby Creavion » Thu Apr 11, 2013 4:53 pm

*caught* Thanks for the many comments. It looks like everybody said what (s)he wanted to say.

Most likely I should have waited with my "departure " thread a little bit longer, hm?

Looks like you just gave me an exploration quest for the night!

I just hope you realized by yourself in the meantime the background is not accessible at all, but rather like in case of Terragen just a rendered skybox. I really throught it was obvious, but I was wide of the mark.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Creavion
Godlike
 
Posts: 4498
Joined: Sun Feb 17, 2008 7:23 pm
Location: Germany, Lower Saxony
Personal rank: About to be non-act.

Re: CTF-FacePalm (Release)

Postby UnrealGGecko » Thu Apr 11, 2013 5:12 pm

*reads readme*
I knew CTF-XC-SnowGlobe had something to do with this map :D
Will try this map soon (my 10 year old bro is playing Operation Na Pali right now).
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Godlike
 
Posts: 2184
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: CTF-FacePalm (Release)

Postby .:AE:.KiLLaH » Thu Apr 11, 2013 7:21 pm

Hey, I've been watching your progress thread and was excited to see this finally released; since I'm secretly a big fan of yours. However, is there a direct link to download this map? Your link sends me to multiupload and keeps trying to get me to install all these extra download managers, which I refuse to do and I can't seem to get any of those listed mirror sites to send me the correct file or I get a 404 error.

EDIT> NVM, finally figured it out. Should be more direct though!
Image
RocketX Community Mapper
.:AE:.KiLLaH
Novice
 
Posts: 26
Joined: Thu Mar 13, 2008 8:56 pm
Personal rank: RX Community Mapper

Re: CTF-FacePalm (Release)

Postby UT99.org » Thu Apr 11, 2013 7:42 pm

medor wrote:
.:AE:.KiLLaH wrote:Hey, I've been watching your progress thread and was excited to see this finally released; since I'm secretly a big fan of yours. However, is there a direct link to download this map? Your link sends me to multiupload and keeps trying to get me to install all these extra download managers, which I refuse to do and I can't seem to get any of those listed mirror sites to send me the correct file or I get a 404 error.

EDIT> NVM, finally figured it out. Should be more direct though!



http://medor.no-ip.org/index.php?dir=Ma ... 8v1%29.zip
UT99.org
 

Re: CTF-FacePalm (Release)

Postby Creavion » Thu Apr 11, 2013 8:26 pm

medor wrote:
.:AE:.KiLLaH wrote:Hey, I've been watching your progress thread and was excited to see this finally released; since I'm secretly a big fan of yours. However, is there a direct link to download this map? Your link sends me to multiupload and keeps trying to get me to install all these extra download managers, which I refuse to do and I can't seem to get any of those listed mirror sites to send me the correct file or I get a 404 error.

EDIT> NVM, finally figured it out. Should be more direct though!



http://medor.no-ip.org/index.php?dir=Ma ... 8v1%29.zip

Medors meaning of life, huh? :tongue:
I did not upload it on filefront because several countries are blocked ... IRRC (=International Road Racing Championship)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Creavion
Godlike
 
Posts: 4498
Joined: Sun Feb 17, 2008 7:23 pm
Location: Germany, Lower Saxony
Personal rank: About to be non-act.

Re: CTF-FacePalm (Release)

Postby Feralidragon » Thu Apr 11, 2013 9:06 pm

^ There's also mediafire. It's what I use personally, and it didn't disappoint so far.
User avatar
Feralidragon
Godlike
 
Posts: 5079
Joined: Wed Feb 27, 2008 6:24 pm
Location: Liandri
Personal rank: Work In Progress

Re: CTF-FacePalm (Release)

Postby papercoffee » Thu Apr 11, 2013 9:14 pm

Small review of CTF-FacePalm:

First of all this map is Awesome ...not the internet awesome where everything is awesome ...I mean the real AWESOME!

Gameplay is fantastic it feels like Face but with some great strategical twists.
First the huge gab in the "bridge" turns this map into a more defense battlefield ...you can notice attacking opponents better and doesn't have to guess where they might enter your side.
Second the new third island ...who controls this island controls the map ...and bots know this too. You created a third fight zone where everyone (also bots) tries to hold this position. The additional Redeemer and weaponry is also a huge improvement to the gameplay.
Third the Towers themselves ...you added more architecture on the outside and made this way a better second escape route where even noobs can get away more easily.

The Graphic is astonishing ...my old machine got sometimes some lags but this is understandable and no reason for me to not play this map 4 times in a row. :mrgreen:

Only down side is the huge amount of "salad" on the red base ...you can hide better (bots can still see you :ironic: ) but you got also a worsening of your sight.

But on the whole ...this map is it worth to be downloaded and to be played.

Get this beauty!!!
User avatar
papercoffee
Godlike
 
Posts: 9220
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-FacePalm (Release)

Postby Creavion » Thu Apr 11, 2013 9:38 pm

While I built this map I did trust to luck in terms of gameplay only anyway. I thought this and that could be fun and stuff like that. Although I never succeeded with 'perfect gameplay maps', it looks like I never completly failed on the other side, which is good as well.

The 'gap': I think you mean the one with the super health ... I wanted to add some difficulty, it wanted to make it more interesting to get the super health pack. Several people see this map as CTF-Face number 10104040 only anyway.

Third island: Sounds good, where is the problem?! :ironic:
Seriously, this adds a whole new twist. I wanted to achieve exactly this.

Third: Well, possible. The towers looked just too empty. I was somehow aware this could happen.

At least a final good project as it seems.

I want to give a ot of kudos for FragnBrag once again: He pathed the whole map for me, yeah I never learned botpathing.. I am not joking and that guy is just skilled with that, not only because he finished a lot more maps than I did.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
User avatar
Creavion
Godlike
 
Posts: 4498
Joined: Sun Feb 17, 2008 7:23 pm
Location: Germany, Lower Saxony
Personal rank: About to be non-act.

Re: CTF-FacePalm (Release)

Postby papercoffee » Thu Apr 11, 2013 10:57 pm

Creavion wrote:Third island: Sounds good, where is the problem?! :ironic:

There is no problem ...this third Island is for me the most fun part of this map.
I can also imagine a Domination version with one point located on the rock where the Invisibility is placed.

I like this map very much. :gj:
User avatar
papercoffee
Godlike
 
Posts: 9220
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 4 guests