CTF-FacePalm (Release)

Tutorials and discussions about Mapping - Introduce your own ones!

Re: CTF-FacePalm (Release)

Postby esnesi » Wed Aug 07, 2019 8:29 pm

Could there be a obvious reason why i get below error when trying to load the map on a XC based server?
It could not pass my attention that the utx is 83 mb.

Sorry for bumping, but error seems relevant as i would like to load this map.
When i choose the map from the map vote, server log gives:

Code: Select all
Browse: CTF-FacePalm?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Game=Botpack.CTFGame?mutator=MVES.MapVote,CCHS3.CCHS?MinPlayers=1?
XC_LoadMap: CTF-FacePalm?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Game=Botpack.CTFGame?mutator=MVES.MapVote,CCHS3.CCHS?MinPlayers=1?
Attempt load MyLevel
appError called:
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 57]
Executing UObject::StaticShutdownAfterError
FArchiveFileReader::Seek
ULinkerLoad::Seek
LoadImportMap
ULinkerLoad::ULinkerLoad
UObject::GetPackageLinker
ULinkerLoad::VerifyImport
ValidateImports
ULinkerLoad::Verify
ULinkerLoad::ULinkerLoad
UObject::GetPackageLinker
UObject::StaticLoadObject
(Engine.Level None.MyLevel CTF-FacePalm)
VerifyFiles
UXC_GameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UXC_GameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 57]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel CTF-FacePalm) <- VerifyFiles <- UXC_GameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UXC_GameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
The syntax of the command is incorrect.
Image
User avatar
esnesi
Adept
 
Posts: 337
Joined: Mon Aug 31, 2015 12:58 pm

Re: CTF-FacePalm (Release)

Postby Dr.Flay » Wed Aug 07, 2019 11:10 pm

Creavion can't help here.
There is nothing clever or freaky in the map, it is just high res.
Perhaps "Higor" will have to look at the error.
User avatar
Dr.Flay
Godlike
 
Posts: 3194
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: CTF-FacePalm (Release)

Postby Barbie » Wed Aug 07, 2019 11:44 pm

iSenSe wrote:
Code: Select all
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 57]
If you do a web search you'll see that this looks like a common error that seems to be caused be a corrupt map. What checksum has your file "CTF-FacePalm.unr"? My 7Zip says:
CheckSums_CTF-FacePalm.unr.jpg
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1688
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: CTF-FacePalm (Release)

Postby Power107 » Thu Aug 08, 2019 3:06 pm

The map is just lustrous!
I wonder which tool/tools did Creavion used to make the mountains...Does anyone here knows? :?:
My recent level:
DM-Amazonia16
Image
User avatar
Power107
Average
 
Posts: 55
Joined: Tue Jul 09, 2019 10:25 pm

Re: CTF-FacePalm (Release)

Postby papercoffee » Thu Aug 08, 2019 3:34 pm

Power107 wrote:The map is just lustrous!
I wonder which tool/tools did Creavion used to make the mountains...Does anyone here knows? :?:

Which mountains?
User avatar
papercoffee
Godlike
 
Posts: 9213
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: CTF-FacePalm (Release)

Postby Power107 » Thu Aug 08, 2019 4:07 pm

papercoffee wrote:
Power107 wrote:The map is just lustrous!
I wonder which tool/tools did Creavion used to make the mountains...Does anyone here knows? :?:

Which mountains?

These mountains:
TheseMountains01.png
TheseMountains01.png (246.03 KiB) Viewed 140 times
My recent level:
DM-Amazonia16
Image
User avatar
Power107
Average
 
Posts: 55
Joined: Tue Jul 09, 2019 10:25 pm

Re: CTF-FacePalm (Release)

Postby esnesi » Thu Aug 08, 2019 5:03 pm

seems to be the right one.

Image

Dr.Flay wrote:Creavion can't help here.
There is nothing clever or freaky in the map, it is just high res.
Perhaps "Higor" will have to look at the error.


That is what I am hoping for.
I should have posted this under XC, sorry for that.

Hoping a mod can make this a thread with the posts under XCDiscussions, otherwise will start a new thread.
Image
User avatar
esnesi
Adept
 
Posts: 337
Joined: Mon Aug 31, 2015 12:58 pm

Re: CTF-FacePalm (Release)

Postby Barbie » Thu Aug 08, 2019 9:41 pm

Power107 wrote:I wonder which tool/tools did Creavion used to make the mountains...Does anyone here knows? :?:
Open the map in UnrealEd and follow the instructions given at the BIG notepad icon:
Image
(Tomorrow I'll add the excerpt from the extensive (15 kiB) documentation here. :satan:)

There are also a lot of ready-to-use skyboxes.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1688
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: CTF-FacePalm (Release)

Postby Power107 » Thu Aug 08, 2019 9:44 pm

Barbie wrote:
Power107 wrote:I wonder which tool/tools did Creavion used to make the mountains...Does anyone here knows? :?:
Open the map in UnrealEd and follow the instructions given at the BIG notepad icon:
Image
(Tomorrow I'll add the excerpt from the extensive (15 kiB) documentation here. :satan:)

There are also a lot of ready-to-use skyboxes.

Thanks! :D
EDIT:
I found out what the trick was...Alas! The mountains are 2d textures. But why I did not realised that before?
Because never heard about that map before; this is why when I looked at the screenshot which Creavion posted I thought the mountains might be 3d...I just started playing UT99 in 2018.
EDIT 2:
Remove the Satan emoji( :satan: ), before some one makes a conspiracy theory on that scenario...
My recent level:
DM-Amazonia16
Image
User avatar
Power107
Average
 
Posts: 55
Joined: Tue Jul 09, 2019 10:25 pm

Re: CTF-FacePalm (Release)

Postby Dr.Flay » Wed Aug 14, 2019 2:07 am

Trickery with the eyes is the secret to blending a good skybox and map.
You will notice that the direction of the sun matches the shadows in the map, and the lighting colour also matches the skybox.
The previous map DM-FeelNaPali is another fine example of a skybox made with the map.
That even makes me feel like there is a warm breeze when you go to 1 side of the map and look at the sunset.

If you want to get lost in a Creavion jungle then you need to play the map DM-Kamah which is in our second community pack from a few years ago.
viewtopic.php?f=40&t=5082
Such a shame we never got the High resolution update :(

There is also the Antalius MonsterHunt map
viewtopic.php?f=12&t=12939
User avatar
Dr.Flay
Godlike
 
Posts: 3194
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: CTF-FacePalm (Release)

Postby Barbie » Wed Aug 14, 2019 9:29 pm

Barbie wrote:Tomorrow I'll add the excerpt from the extensive (15 kiB) documentation here.
A bit later than last week's tomorrow, but here it is:
Creavion wrote:Skybox:
The skybox is rendered in 3ds Max by using several textures which are also used in the map. It was nearly as much as work as the map itself, just think about all the trees which needed to get placed manually, one by one. Any used texture to create the skybox is also based on ut2004 stock content. I have not used any textures from user created maps.


Power107 wrote:The mountains are 2d textures.
Oh, I thought this was obvious. 8)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1688
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: CTF-FacePalm (Release)

Postby Power107 » Wed Aug 14, 2019 10:45 pm

Barbie wrote:
Barbie wrote:Tomorrow I'll add the excerpt from the extensive (15 kiB) documentation here.
A bit later than last week's tomorrow, but here it is:
Creavion wrote:Skybox:
The skybox is rendered in 3ds Max by using several textures which are also used in the map. It was nearly as much as work as the map itself, just think about all the trees which needed to get placed manually, one by one. Any used texture to create the skybox is also based on ut2004 stock content. I have not used any textures from user created maps.


Power107 wrote:The mountains are 2d textures.
Oh, I thought this was obvious. 8)

Thanks for informing me! :gj: :tu:
When I saw the map with mountains I was shocked as I thought that making DM-Antalus(a UT2003/4 DM map) with UEd2.5 was possible without using vertex editing :loool:
I thought that I had to update DM-Amazonia with advanced terrain... :lol:
I assumed that Creavion used something similar to this:
https://wiki.beyondunreal.com/Legacy:Us ... rrain_Tool
But you helped me to solve the mystery. :D
My recent level:
DM-Amazonia16
Image
User avatar
Power107
Average
 
Posts: 55
Joined: Tue Jul 09, 2019 10:25 pm

Previous

Return to Mapping

Who is online

Users browsing this forum: No registered users and 3 guests