The Gods tore the temples from the ground and placed it in the sky, so everyone for miles around could point at them and shake their heads
The nice priests, who did not do bad things to the animals (or never got caught), pleaded with the Gods;
"Why do you punish us, and place us in the shadow of the mountains ?" asked the High-priest.
"...We didn't touch your damn monkey!"
The Gods knew that this was true. They could not punish both temples, so they turned the floating island a bit to the right, so it could catch the sun
They decided that this would be even better punishment for the defilers of the animal kingdom.
The nice priests chattered amongst themselves for a few minutes.
The naughty priests grumbled and moaned loudly, whilst kicking 2 sorrowful looking men, around the base of their now dark tower of gloom and despair.
Holding out his arm, and pointing at the only other flat piece of ground still attached to this floating rock, where an ancient tree stood head and shoulders above the mighty towers. The High-priest called out to the sky;
"...uuuuum.... can we have that as a picnic area ?"
The Gods stroked their giant God-sized beards, and thought that was also a good idea.
"Oh wise little priest, that would be cruel... but very funny." boomed a voice from the sky, "So yes you may have this picnic area you desire".
The Gods turned the island a little bit more to the right, and the priests were happy.
Well, 50% of the priests were happy, and 40% of the priests were now kicking 100% of sh*t, out of 20% of their members
They kept this up for an impressive amount of time, until exhausted (and noticing the happy priests were now watching from the base of the tree, eating sandwiches and drinking tea), they went back into the gloom of their tower to pray.
The foolish priests spent the night plotting revenge, instead of preying
That night they crept out to the mighty tree, stealthy as someone creeping up on an unwary animal, and cut it down with Chaos-chainsaws
The sound and the shock of the ancient tree crashing down could be heard and felt across the whole mountain-range, causing avalanches and massive loss of life for many miles.
Angrily the Gods put down their card-game and came back to inspect the damage.
Upon surveying the scene, the Gods boomed at the wicked priests;
"A curse upon your ears. We bestow the gift of an inner-ear infection to you all", "...and DON'T make us come back!"
And with that the Gods rushed back to their game of cards.
The devious priests looked at each-other in shock and amazement
"I can't believe we got off so lightly" said one.
"It's time for my morning dump" said the High-priest, and started walking out of the tower, but abruptly stopping at the entrance, staring, mouth-open at the remains of the hill between the 2 temples, as the morning sun crept over the hills and illuminated the scene of the night's destruction.
"Guys" squeaked the High-priest in a dry strangled voice.
"Th..the toilet is gone..."
Over the following months, the flowers and trees on the dark-side of the hill started to die, and due to the cursed priests having inner-ear infections that affected their balance, they also started to die
Toilet related fatalities became common as the priests ran the morning gauntlet of crapping from the edge of their lofty prison.
The locals knew that "you don't go walking under temple-island in the morning", and
"If you're lucky a priest will sh*t on your head", and "If you're unlucky a surprised looking priest will land on your head".
.:AE:.KiLLaH wrote:[...] one base's foliage is alive and well, while the other is dying. [...], as it seemed the base with the dying foliage was in the shade and the other in thriving sunlight--
his is one of most appealing and realistic maps I've seen aside from Kamah and Morbias, which I personally liked as well.
Creavion wrote:Really? I never expected anybody to take this map on a server (because of the filesize). This surprises me a lot, thanks for telling.
medor wrote:Replace Skaarj with EvilGrins
medor wrote:Replace Skaarj with EvilGrins
EvilGrins wrote:2) This is no big deal, i just found it interesting. Using the flamethrower from NW3 you can normally burn trees and other things on the map other than players. On your map here, the flamethrower doesn't effect the trees, plants, or other various foiliage anywhere on there. Just thought it was worth mentioning.
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