W.I.P - DM-FakArena (v0.960) - Beta release

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Radi
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Radi »

For now Im prepared new version (v0.84 :p) with better overall performance (fixed lights, removed unnecessary dynamic lights in lava spot), some retexturing (macro layers now in use too), new rooms/passages, fully working explosion mechanism), some environmental effects on floors, more details, repaired brushes (a few with rounding errors) and all brushes are transformed permanently now. But to run this map a Nali weapons 3 mod is required, and I dont think this is good idea because map should run independently. Still no input from you guys, maybe everyone have a NW3 so this is not problem :p ?
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Re: W.I.P - DM-FakArena (v.0.82)

Post by UnrealGGecko »

Since I have the mod I don't see the problem.

Just in case maybe you could name the map DM-NW3-FakArena?
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Feralidragon »

I just need to mention that if you depend on NW3 because of a nuke, the map does not become dependent on the "whole" mod, but rather it just becomes dependent on 2 or 3 packages of it (depending on what you used to spawn that nuke).
These packages in the mod are NWCoreV3.u, NWNuclearFXV3.u and, if you used one of the weapons to have the nuke, it's that weapon package (if it's the Megaton, then it's NWMegatonV3.u, if it's the NuclearLauncher, then it's the NWNuclearLauncherV3.u, and so on).
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Radi »

@FeraliDragon: yeah, after putting in map that NuclearBoom I found it need a NWCoreV3 too. Anyway people have all NW packages I think ;p
.
@GEx: this DM-NW3 prefix should do the job :)
.
.
Im thinking about replacing standard weapons with NW3 ones because I love these toys ;p, and these packages are too big for MyLeveling ;p
This is good idea to follow? or maybe standard weapons should stay as is ?
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Re: W.I.P - DM-FakArena (v.0.82)

Post by papercoffee »

Radi wrote: ...or maybe standard weapons should stay as is ?
I suggest to build the map with the default weapons ...this way can people play it with every weapon mod out there. And they are not forced to play the map with NW3 only.
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Feralidragon »

Well, you can always build 2 versions: one with just standard weapons, and one using NW3.
I did something similar with some of my maps in the past but relative other mods, and other mappers too.
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Radi »

I think papercoffee suggestion is right. btw NW3 mutator do the job (replacing standard weapons). hmmmm
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Radi »

Map is now more mature and runs nicely, I have mixed motivation to make it finish but I dont abandon my creations so easily.

Anyway, maybe I should make a pool or something.., what do you guys think about implementing OpenAL EFX actors in a map ??
I think there still people who dont want to upgrade and still using old sound subsystems for UT. . In that case, if necessary I delete such actors to allow map be playable with vanilla UT.
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Higor »

Show me the package that contains said actors, I might be able to do something about it.
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Radi »

Hi .. There it is :-)
http://www.oldunreal.com/utpatches.html

Download that experimental beta package. I added a line:
EditPackages=ALAudio in UnrealTournament.ini, section [Editor.EditorEngine].
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Re: W.I.P - DM-FakArena (v.0.82)

Post by Higor »

Ok that isn't the best non-code dependant system there.
The fact that said ZoneInfo actor is coded directly onto the audio plugin is a complete aberration, I strongly urge mappers to NOT use this at all.

If the coder wants this to have a broader usage, he should implement a code independant system where embedded 'EAX_Actor' types are found in each zone/point-radius and read the UProperty fields for a 'EAX_Ambient' property, then cached into an internal Dynamic Array in the plugin so that no references are held.
If he needs help to do that in native code, he should contact me.

PD: Dr.Flay feel free to expose this post on OldUnreal if you wish.
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Re: W.I.P - DM-FakArena (v0.960) - Beta release

Post by Radi »

NEW RELEASE: v0.960

Changes? Everything ! :wink: ..almost every brush, light, pathing, layout, item placement, texturing have been changed. Now I consider this map as fully playable and in its near final state, also I updated first post. All I need is opinions - don't know if someone like that kind of map but its worth release it - I worked hard to make it in this state :)

Still to do:
-some more surfaces/trims/details in raw areas
-light sources in dark areas
-tweak AI pathing more
-fix all bsp errors (if possible ;p)
-and add something to beam movers in central area (explosion?)

ReadMe its still not ready, but every mesh, texture and brushwork are for everyone interested, so dont ask - just grab whatever you need, crediting its not necessary but its nice to credit someone elses hard work. ;p (I still have original files if someone needs).

OK, no more bla bla for now, just check some screens (from editor) and enjoy, link is under the screens, :) have fun

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some bonus views:

1- solid brushes
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2- semi solids brushes
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3- non solid brushes
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4- movers and actors
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MAP DOWNLOAD (zipped ~10mb): DM-FakArena download
cheers.
Last edited by Radi on Mon Apr 06, 2015 2:29 pm, edited 2 times in total.
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Re: W.I.P - DM-FakArena (v0.960) - Beta release

Post by papercoffee »

Ok ...from your screenshots
This http://i1215.photobucket.com/albums/cc5 ... 021.35.jpg
and
This http://i1215.photobucket.com/albums/cc5 ... 021.31.jpg
Are your weakest parts...
Big square rooms with some light source from above and full of empty walls.
Even for a silly arena map without a theme is this not enough and you put much effort into your map to implement a theme. Don't let your hard work go to waste. ;)

This four here, are for me the most interesting spots
http://i1215.photobucket.com/albums/cc5 ... 021.36.jpg
http://i1215.photobucket.com/albums/cc5 ... 021.33.jpg
http://i1215.photobucket.com/albums/cc5 ... 021.28.jpg
http://i1215.photobucket.com/albums/cc5 ... 021.27.jpg
Nice architecture and good eye-candies :wink:

The only thing I really dislike is the usage of this texture pack ...it doesn't fit big flat surfaces and reduces any depth and contrast to a muddy brown.
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Radi
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Re: W.I.P - DM-FakArena (v0.960) - Beta release

Post by Radi »

Hi paper, you are right about that brownish contrast - I'll work on that. These flat and simple rooms are the newest one that I created - they need more attention - I'll working on that too :)
But why you wrote is a map without a theme ?! ;p Its industrial theme all the way - old facility addapted to deathmathes (hmm by Liandri (?) :D)

It's my first map so please spare me xD

Its not finished state by visual mean btws, only layout, pathing (yeaah bots navigate as they are born here) are complete (95%).
I forgot one screen, fixed now - its the first one in my post above.
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Re: W.I.P - DM-FakArena (v0.960) - Beta release

Post by papercoffee »

Radi wrote:But why you wrote is a map without a theme ?!
Not your map ...I said "Even for a silly arena map [...] is this not enough".
The "without a theme" was meant for this generalised vague example of a map. :wink:
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