CTF4/CTFM maps

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heliumcat
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CTF4/CTFM maps

Post by heliumcat »

Are there any new ones being made atm?

I keep on stumbling into the same old maps of this gametype everywhere I search via google.

Perhaps the newer ones are harder to find or non-existent?

Or perhaps I could handle it the captain pirate way and load non-ctf4/ctfm maps into unrealed, place 4 flags in them and save them as ctf4 or ctfm maps.
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EvilGrins
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Re: CTF4/CTFM maps

Post by EvilGrins »

They are admittedly very hard to find, and if my computer were fixed yet I could send you a list of good places to look...

...in the meantime, I've been putting team specific talking titans on the ones I have:
Image

Image

Image

Image
Sorry if i got carried away. I miss my computer, and wanted to show you good CTF4/CTFM stuffs...

...that last one is an edit of this map · http://www.evilut.com/CTFM-EvilCylinder.html

Dr. Evil's got a lot of very cool maps, he's a warp·zone junkie!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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heliumcat
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Re: CTF4/CTFM maps

Post by heliumcat »

I actually love assymetrical maps where each team has their own completely unique looking base and landscape surrounding it.

Like that ctfm-fireiceslimebullet map.

Oh and team-colored teamcannons would also be lovely for this gametype.

Or perhaps some sort of mutator that places cybot-like drones inside of each team's base for extra defense who are unable to move out of the team's base they are defending.
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EvilGrins
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Re: CTF4/CTFM maps

Post by EvilGrins »

That would be cool, though not entirely necessary. The cybot's core programming, as ferali made it, is the moment they're done attacking something (either they killed it or it got away), the cyboot immediately runs back to its starting point...

...then again, stationary might be cool too.

Team colored teamcannons might be tricky. Simple enough to do, but you'd have to configure them manually. Can't just put them on a map, specify a team, and expect them to shoot in the right color.

I have a few assymetrical CTF maps, but not CTF4 ones.
Last edited by EvilGrins on Wed Dec 11, 2013 10:37 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UnrealGGecko
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Re: CTF4/CTFM maps

Post by UnrealGGecko »

The latest one I saw was FraGnBrags
http://www.ut99.org/viewtopic.php?f=5&t ... tf4#p42209
Check http://medor.no-ip.org for a LOT of CTF4/M maps. :P
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EvilGrins
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Re: CTF4/CTFM maps

Post by EvilGrins »

Like you can tell from the 3rd screenshot up there, I play elimination CTF4. Anytime your flag is taken and scored by the other team, you lose a point. If you lose enough points you have the negative of what the winning score is, your team gets deleted.

Sometimes I also play Flag Carry, meaning you've gotta carry your taken flag back to your own base.

I intended, if I ever hosted games again, that I'd use CTF4 for all CTF games. Even on 2 flag maps CTF4 rules would still apply. The Map·Randomizer mutator I use can't tell the difference between CTF4 CTF CTFM, so it would randomly select any from all of those I currently have.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: CTF4/CTFM maps

Post by EvilGrins »

You know, you've got a lot of the same maps in both of those directories.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

medor wrote:I'm going to search with Duplicate Cleaner
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

billybill wrote:http://speedy.sh/HBJmK/CTF4-Drearylike.unr
http://speedy.sh/Ur2fV/CTF4-BlueVember.unr
http://speedy.sh/g3e7d/CTF4-LavaSiege.unr
http://speedy.sh/jDXhE/CTF4-Equalateral.unr

http://speedy.sh/9ZRn7/YandG.utx
http://speedy.sh/KxCkW/EQT3X.utx

Please let me know of missing dependencies (anything but CTF4 files) Some of these first time posted public

And if medor missed any there's 66 of them here (No dependencies!. Ask if you have trouble finding)
http://speedy.sh/pVnCX/ctf4-all.zip

Sorry for the bad download host, use the link at the TOP of the page where it says the file name. Avoid the exe download at the bottom of the page!
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

medor wrote:You don't have direct links with no install spam pubs ?
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

billybill wrote:change speedy.sh to speedshare.com and the filename to /download/filename
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

medor wrote:ERROR error message with the downloader http://speedy.sh/KxCkW/EQT3X.utx

Not found the file http://speedshare.com/download/pVnCX/ctf4-all.zip
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

billybill wrote:The link works fine. not the one you posted though. Please use google translate to translate the last sentence in my first post. This is an english forum!
UT99.org

Re: CTF4/CTFM maps

Post by UT99.org »

medor wrote:OK it work


It reminds me of a French common expression "Tortiller du cul pour chier droit".

Twist your ass to shit right :loool: I have nothing against you of course this is just a joke :highfive: