-= UT99.org-48-SC-2013_map-pack =-*

Tutorials and discussions about Mapping - Introduce your own ones!
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papercoffee
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-= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

*what a long cryptographic thread title.

Yeah finally !!!
sorry I'm a lazy bum.

Here is it:
Image

It was a fun contest and we got some really cool maps.
I never could imagine what is possible to create in 48 hours.
As I said it in the other thread ...you are my heroes !! :P

As Bonus do we have Feralies map which is stuffed with really great new thingies ...and best of all ...it's free to use for everyone.

except for Kaal.

UT99.org-48-SC-2013_map-pack_FIX



___________________________________________________________________________________________________

I will upload the map-pack to map raider later this day.
If you have aditional places where you could host this files, please do so.
DeathoX 8
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by DeathoX 8 »

There is a readme in both DOM and DM zip files, just it's in HTML format (DOM-48SC-Reverie-V3-ReadMe.html and DM-48SC-Reverie-V3-ReadMe.html). (you could have shot me a PM before uploading! :P)
Last edited by DeathoX 8 on Sat Jan 25, 2014 8:42 pm, edited 1 time in total.
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

DeathoX 8 wrote:(you could have shot me a PM before uploading! :P)
Sorry for that ...please accept my apologize.

OK FOLKS STOP DOWNLOADING FOR THE NEXT 10 MINUTES ...I'll update the download.

EDIT--------------------------
OK DOWNLOAD IS READY !!!...please download again. Sorry for any inconvenience
DeathoX 8
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by DeathoX 8 »

papercoffee wrote:Sorry for that ...please accept my apologize.
No problem, all has been fixed now :)
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by EvilGrins »

papercoffee wrote:sorry I'm a lazy bum.
It's okay. :D
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

I can't upload this map-pack at mapraider.com ...what's happening? :noidea
Is it only me or do others also have problems there??
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by KingJosh »

yes papercoffee when i tried to upload KingJoshCity to mapraider i got an error, i believe there is an issue with uploading files to mapraider now. I actually made a thread about it on mapraider forums -

http://www.mapraider.com/forums/thread/1869
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

KingJosh wrote:yes papercoffee when i tried to upload KingJoshCity to mapraider i got an error, i believe there is an issue with uploading files to mapraider now. I actually made a thread about it on mapraider forums -

http://www.mapraider.com/forums/thread/1869
Ok ...I bumped your thread there.
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by Dr.Flay »

UT99.org-48-SC-2013_map-pack.rar
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

Dr.Flay wrote:UT99.org-48-SC-2013_map-pack.rar
Thanks Dr. :tu:
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by EvilGrins »

As it goes, I played the maps and loved them... but my general concern with any maps I get is how playable they are for bots. So I setup 10 minute matches, put a random 8 bot selection up, and gave them a run through on all of these, Deathmatch only.

Figured that as one of the DM's is a DOM, they kinda covered each other.

Not all of them, though. 48SC-RedRust was unplayable:
Image
Not entirely sure what that means. Looks like it's asking for another map in order to access it... which is kinda weird.

48SC-InversalLiandri is my favorite. It's an arena match that's both LARGE and not at the same time:
Image
A large central area with seemingly 2 halls. It uses Warp Zones, so no matter where you go in the tunnel you always wind up back in the central arena, very well handled too... for the most part. Occasionally a bot would get caught up in the warp zone, and be stuck there until he was gibbed by another going through it or shot. Warp zones have both vertical and horizontal uses here, which can play havoc on spectators too, as it happens, if they try to ascend up into them...

...though not "up" if they're looking in the direction they're headed.

Saying that last one is my favorite isn't entirely fair, because 48SC-Reverie is just as good if not exactly the same for me. Multi-level combat: in the mountains, in the structure that's in the mountains, in caves, underwater, in underwater tunnels, and still more than that:
Image
Bots played the map great with only 1 major hangup and some minor ones. The lifts seemed to confuse bots at some points, but not often. Major issue was getting out of the water near the main entrance to the structure near the center of the map. Music was amazing, never heard that one before.

The only thing about 48SC-GlaciemOtium that didn't work for me was the music. I mean, it fits the map's environment perfectly... I just didn't like it.
Image
Other than that, great map, bots seemed to play it fine. A few hangups near lifts, going passed it and getting hung up in the structure of it. There's also this one edge of mountain bots would often keep trying to jump up to, which they couldn't without jumpboots, and stay stuck bouncing there until something killed them. Also has great multi-level fighting, near as I can tell you can't enter any of the buildings.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by memsys »

EvilGrins could you look at what package is missing? so I can fix it.
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by EvilGrins »

memsys wrote:EvilGrins could you look at what package is missing? so I can fix it.
My lil' UT-mapping utility says there's nothing missing... even though it still doesn't work.

Not a clue what's not there.

The LOG reads:
Warning: Failed to load 'DM-48SC-RedRust-V2': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'Texture DM-48SC-RedRust-V2.Screenshot': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'DM-48SC-RedRust-V2': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'LevelSummary DM-48SC-RedRust-V2.LevelSummary': Can't find file for package 'DM-48SC-RedRust-V2'

Which doesn't seem all that helpful to me. Did you forget the Screenshot image for the selection menu but set it up for one all the same?

The .zip for it only had the map & a ReadMe.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Re: -= UT99.org-48-SC-2013_map-pack =-*

Post by papercoffee »

EvilGrins wrote:
memsys wrote:EvilGrins could you look at what package is missing? so I can fix it.
My lil' UT-mapping utility says there's nothing missing... even though it still doesn't work.

Not a clue what's not there.

The LOG reads:
Warning: Failed to load 'DM-48SC-RedRust-V2': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'Texture DM-48SC-RedRust-V2.Screenshot': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'DM-48SC-RedRust-V2': Can't find file for package 'DM-48SC-RedRust-V2'
Warning: Failed to load 'LevelSummary DM-48SC-RedRust-V2.LevelSummary': Can't find file for package 'DM-48SC-RedRust-V2'

Which doesn't seem all that helpful to me. Did you forget the Screenshot image for the selection menu but set it up for one all the same?

The .zip for it only had the map & a ReadMe.

THIS IS MY FAULT ...I SCREWED UP THE PACKAGE AGAIN ...THE MAP SHOULD BE V2.1 NOT V2 Image Image Image

WAIT ...NO ...I DIDN'T ...there is a V2.1, but the map inside the ZIP
is called V2 only
:omfg:
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