Utility to set surface flags on meshes ?
Utility to set surface flags on meshes ?
Hi. Im sure that some time ago someone wrote about some app that can allows to set surface flags on vertex meshes, but not remember any name or so. Searching for it with no luck by now. Someone knows about it. ?
-
- Experienced
- Posts: 130
- Joined: Mon May 16, 2011 2:45 am
- Personal rank: Layman
Re: Utility to set surface flags on meshes ?
It's called UnrealFX. I have it if you can't find a link anywhere.
Re: Utility to set surface flags on meshes ?
thanks for the help I found it and now testing it seems to working
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: Utility to set surface flags on meshes ?
So could this be used to make location-based damage and effects on a giant pawn ?
This has always been a dream of mine
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504
This has always been a dream of mine
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Utility to set surface flags on meshes ?
^ Nope, the usage mentioned above is purely visual on the model polys themselves (making only specific polys translucent, environment mapped, unlit, etc).
To make something close to what you really want, a native mod would have to be made to check damage at poly-level, if I understood what you meant that is (like damage in just one of the arms, but precise so if the arm was in another position the damage would still behave like the player would expect).
If that level of precision isn't required, the same kind of detection used to detect headshots and crotchshots could be made for something like that using plain UnrealScript (and it wouldn't be hard).
To make something close to what you really want, a native mod would have to be made to check damage at poly-level, if I understood what you meant that is (like damage in just one of the arms, but precise so if the arm was in another position the damage would still behave like the player would expect).
If that level of precision isn't required, the same kind of detection used to detect headshots and crotchshots could be made for something like that using plain UnrealScript (and it wouldn't be hard).