Utility to set surface flags on meshes ?

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Radi
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Utility to set surface flags on meshes ?

Post by Radi »

Hi. Im sure that some time ago someone wrote about some app that can allows to set surface flags on vertex meshes, but not remember any name or so. Searching for it with no luck by now. Someone knows about it. ?
AlCapowned
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Re: Utility to set surface flags on meshes ?

Post by AlCapowned »

It's called UnrealFX. I have it if you can't find a link anywhere.
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Radi
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Re: Utility to set surface flags on meshes ?

Post by Radi »

thanks for the help :) I found it and now testing it :) seems to working
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Dr.Flay
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Re: Utility to set surface flags on meshes ?

Post by Dr.Flay »

So could this be used to make location-based damage and effects on a giant pawn ?
This has always been a dream of mine ;)
http://www.ut99.org/viewtopic.php?f=7&t=2885#p34504
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Feralidragon
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Re: Utility to set surface flags on meshes ?

Post by Feralidragon »

^ Nope, the usage mentioned above is purely visual on the model polys themselves (making only specific polys translucent, environment mapped, unlit, etc).
To make something close to what you really want, a native mod would have to be made to check damage at poly-level, if I understood what you meant that is (like damage in just one of the arms, but precise so if the arm was in another position the damage would still behave like the player would expect).
If that level of precision isn't required, the same kind of detection used to detect headshots and crotchshots could be made for something like that using plain UnrealScript (and it wouldn't be hard).
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