DM-Pestilence (Pestilence)

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{S.o.W}DeathMask
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DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

This is a small, complex map, suitable for 1on1, called Pestilence.
This map has a cryptic layout, and it's extended in height, more than in width and breadth.
Pestilence is good with almost any kind of mutator (yes, including Redeemer Arena, as it's not so easy to strike someone in a complex map - if 1on1).
Map is almost complete. Before publishing:
1) I'd like to see if you like it (screenshots below);
2) There are few weapons - Shock Rifle, Pulse Gun, Flak Cannon, Rocket Launcher and Sniper Rifle;
3) There are the following pickups: Thigh Pads, Armor, Shield Belt;
4) There are Health Vials and Med Boxes;
5) This map has been tested with D3D10 renderer at maximum quality settings;
6) There is a custom song (my version of Godown, available below).

[youtube]ycalgvEl-KA[/youtube]

Here the screenshots:
Lava room (Shield Belt)
Lava room (Shield Belt)
Lava room (from another point of view)
Lava room (from another point of view)
Central room
Central room
Pulse Gun room
Pulse Gun room
I hope you like it. Please answer below with your thoughts!
This is a BETA version of the map: before publishing the latest version, I'd like it to be less buggy as possible. As of now I didn't get any, but if you could test it too that'd be great.

Enjoy!
DM-PestilenceBETA.zip
(1.39 MiB) Downloaded 169 times
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

I can finally say I got TDB permanently.
I will start exploiting TDB itself from here, to make changes to DM-Pestilence.

After playing it a while, I noticed there are some zones bots don't like to reach, as there's no appearent reason for them to go there.

So here are the changes to the map I have in mind:
-Moving RocketLauncher from its original place to the center of the bridge located up the ShieldBelt one;
-Removing some "Puling" light effects;
-Moving a bit some Spawn points;
-Removing a little bit of health around;
-Adding some decorations to the map and smoothing some corners;
-Changing song (it seems like "Godown2" doesn't fit as well as I expected - perhaps another custom-made song?).

For now that's all. If you have something more to propose, Just let me know here, or on PM.
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Red_Fist
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Re: DM-Pestilence (Pestilence)

Post by Red_Fist »

This is for UT2004 ?

anyway I am pretty sure it has the same property.

If you can find the property of the pickup, and find "max desirability" change that number higher to make the bots want the item more.
Don't change it a lot, like add .2 or .5
In that way you can lead the bots around the map in a way they will be dispersed throughout the map and depending on where you place the player starts.

It looks like a really nice layout for DM, I do not have UT2004 installed or I would check it out.
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

Red_Fist wrote:This is for UT2004 ?
[...] I do not have UT2004 installed or I would check it out.
lol, no.

This map is for UT99. But you got me curious: Why did you think it was for UT2004? :lol2:
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Re: DM-Pestilence (Pestilence)

Post by Feralidragon »

{S.o.W}DeathMask wrote:
Red_Fist wrote:This is for UT2004 ?
[...] I do not have UT2004 installed or I would check it out.
lol, no.

This map is for UT99. But you got me curious: Why did you think it was for UT2004? :lol2:
Maybe your YouTube video cover in your first post? :wink:
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{S.o.W}DeathMask
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

lol, thought it was clear enough that was a song. Plus, this thread is still here, which means it didn't go off-topic as it's UT99 related. But still, it seems legit. :)
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Re: DM-Pestilence (Pestilence)

Post by DLD-RABBIT »

Good looking map DeathMask! :gj:
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

Thanks Rabbit! Why don't you guys put it on your DLD FV server so we can test it and have a good game just like the old times?
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

Good news from Pestilence:
The map is almost finished, perhaps I might post the second beta in a few hours, and I've made many changes: I'm really satisfied by my work.
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

Ladies and gentlemen,
I present you the second (and perhaps the closest to the final) Pestilence Map.
As I want it to be as bugless as possible, I named it DM-PestilenceBETA-v2 so that I can fix it once again, if something goes wrong.
Here are some screenshots of the central room, which has gone through tons of changes:
Shot1.jpg
Shot2.jpg
Here are the main changes since last version:

-Moved Rocket Launcher in the upper bridge next to the Shield Belt;
-Moved 3 Player Starts;
-Reduced some light "Pulsing" effect and compensated the remaining one with the addition of some more windows;
-Removed a little bit of health;
-Extended the corridors;
-Turned the Flak Cannon room into a lava river and added a stone bridge (Flak Cannon is very close to it);
-Added GES BioRifle, Ripper, Minigun and 4 ammo each weapon;
-Added an UDamage (located where was the Rocket Launcher in older version);
-Enhanced lava risk by extending the central room (Look out, falling is very easy, but it's almost impossible to get back up);
-Smoothed most of the corridor corners;
-Added some brick details;
-Added a brick near the armor spot so that you can reach it also without JumpBoots;
-Replaced "Godown2" with "DigSh" (cinematic part).

Here's the file:
DM-PestilenceBETA-v2.zip
(854.15 KiB) Downloaded 168 times
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Re: DM-Pestilence (Pestilence)

Post by papercoffee »

Please avoid double posts within 24 hours.

I like this bridge structures. I'm a huge fan of z-axis game-play.
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

papercoffee wrote:Please avoid double posts within 24 hours.
I'm sorry, I forgot about it. Won't happen again.
papercoffee wrote:I like this bridge structures. I'm a huge fan of z-axis game-play.
Why don't you test it and tell me how's it?
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Re: DM-Pestilence (Pestilence)

Post by Radi »

Good map :) I liked it :) , I definitelly will to keep that one once you finish.
Lighting is ok, layout too, item placement and other aspects do not have much flaws.
.
About Z-axis:
It is not possible normally to jump from where player is standing in the first pic, to 'upper' place, this is just only oversight ;p?Image
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Re: DM-Pestilence (Pestilence)

Post by {S.o.W}DeathMask »

Radi wrote:Good map :) I liked it :) , I definitelly will to keep that one once you finish.
Lighting is ok, layout too, item placement and other aspects do not have much flaws.
About Z-axis:
It is not possible normally to jump from where player is standing in the first pic, to 'upper' place, this is just only oversight ;p?Image
First of all, thank you for having tested the map.

About Z-axis:
Yes, it's possible, but you need to be just a little tricky: Once you get at apex, move yourself on the little bridge, et voilà, you got your tricky way on the third floor. (If you're referring to the jump from ShieldBelt's higher bridge to third floor).
There is another one located somewhere else (but I'm not telling), and four tricky ways to evade "safely" from belt spot (not telling).
If you're referring to the UDamage little spot, it's still possible, in three ways:
1-(obviously) Run to the wooden plank;
2-Go on the fourth step of the ladder then jump onto the spot;
3-Go to the other side of the corridor (where ammo are located) and side-dodge to the UDamage.
Last edited by {S.o.W}DeathMask on Sat Feb 15, 2014 10:39 am, edited 1 time in total.
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Re: DM-Pestilence (Pestilence)

Post by Radi »

Im not so much experienced mapper (yet) but anyway my opinion is that you can make good levels, this one is good balanced and had almost opposite theme as my maps (futuristic-techno-industrial vs cryptic-medieval). It seems that you like these dirty dungeons :p
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