DM-{ESG}Chernobyl

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papercoffee
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Re: DM-{ESG}Chernobyl

Post by papercoffee »

ASLYE702 wrote:
TheDane wrote:
ASLYE702 wrote:Elég zsíros kis pálya! :P
Mennyi idő alatt sikerült ezt össze hozni?
Ha lesz időm körbe nézek rajta. :)
do you want carrots or potatoes to go with that?
That's Hungarian, my first post in an other language. Just because Slider is Hungarian.
In the past years I don't really see Hungarian peoples to play UT. I can count in my 2 hand how many Hungarian people I saw playing UT.

Anyway, potato!
Well ...but Slider did post in English. ;)
Please avoid it next time ...or it would be unfair for other members who want to participate, but feels left out because they can't understand a word.
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Re: DM-{ESG}Chernobyl

Post by Slider »

semmiség... évek óta szórakozgatok ezekkel. 2-3 nap. max ha lustább vagyok akkor belecsuszhat a 4. napba is akár de nem szokott sűrűn előfordulni. kurva gyorsan szerkesztek. :D
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papercoffee
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Re: DM-{ESG}Chernobyl

Post by papercoffee »

Slider wrote:semmiség... évek óta szórakozgatok ezekkel. 2-3 nap. max ha lustább vagyok akkor belecsuszhat a 4. napba is akár de nem szokott sűrűn előfordulni. kurva gyorsan szerkesztek. :D
Ok ...joke apart.
Board language is English. Please stick to it!
You both can communicate in Hungarian via PM.
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Fuzz_Ball
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Re: DM-{ESG}Chernobyl

Post by Fuzz_Ball »

I like this map especially with Redeemers.
It's currently in play at MEAT's Redeemer Screamer.
Not sure if Hook or Herm have it up but they should.
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EvilGrins
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Re: DM-{ESG}Chernobyl

Post by EvilGrins »

For the record, I have this map and I like it... but that isn't to say I don't have 1 tiny problem with it.
KrisKris wrote:Had two off-line games last night with 14 Inhuman bots with TWFSightRadius
I'm guessing by "inhuman" he meant the bots had mad skills, which I don't see as so tough given the map has no bot-pathing that I can see. For a sniping scenario, the bots staying close to wherever they spawned in makes sense... but they don't stray from those areas as they've got no indicators as to where to go.

Great map but the lack of bot-pathing just bugs me.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: DM-{ESG}Chernobyl

Post by Dr.Flay »

Yeah I have done a bit of pathing in my copy, and added some pickup trucks to get me around a bit quicker.
Indeed it would be good for a deemer-hunt, but as it stands you need the NW3 IR-sniper rifle, as most of the bots just stand behind walls.
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Re: DM-{ESG}Chernobyl

Post by EvilGrins »

Dr.Flay wrote:Yeah I have done a bit of pathing in my copy
GIMMIE!

*ahem*

Prithee, might I have a copy of your edit?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Dr.Flay
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Re: DM-{ESG}Chernobyl

Post by Dr.Flay »

It is literally "a bit"
I need to join the areas and get some routes from all the player starts.
I also need time to do that (though it has been on my mind)

*EDIT*
Done a bit more pathing ;)
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Re: DM-{ESG}Chernobyl

Post by Red_Fist »

You ought to make the whole map lights and sky go dark, then red and normal , lol
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Dr.Flay
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Re: DM-{ESG}Chernobyl

Post by Dr.Flay »

I did a bit of a test in Unreal
The stream is a bit jerky, but you can see bots can use it now.

As I am using Unreal DM mode, I don't have the telepod.
There are now handy parachutes to pickup in the areas where you will die jumping.
I also had to add some movable (and destroyable) boxes in 1 area, so you can jump to a ledge.
....oh and trucks. I'm lazy and can't be bothered with all the running ;)
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