When I try to scale a group of textures that has "Align to Floor" or "Wall Direction" Alignment set I get bad results.
It just doesn't want to scale while keeping the "Align to Floor" option, instead it resets the textures settings and scales it, as you can see in this picture its not pretty:
https://www.dropbox.com/s/ifmn6u5gl9tqy5t/3.png
A 320x320 texture would fit, but I want to scale it up so I can use aligned 256x256 texture. I don't think Its acceptable to import a 320x320 texture..
There is no problem in UEd3. You can keep multiple options unlike UEd2, no problems at all as you can see in the pictures:
https://www.dropbox.com/s/dal6ks5m4lcif2h/1.png
https://www.dropbox.com/s/zmiyc2167z8hpla/2.png
In this case can I get an information about the UU's and VV's from a texture selection in UEd3 so I can input them with "Poly Texscale" command? There should be something similar to apply if I get some information about it. If not I have to jerk around by importing and exporting brushes between UEd2 and UEd3 back and forward..
Thanks.
UEd2 can't use multiple texture settings while scaling..
- Hellkeeper
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Re: UEd2 can't use multiple texture settings while scaling..
The scaling screws up the alignment. Check the "Relative?" box and it will be fine.
You must construct additional pylons.
- Chamberly
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Re: UEd2 can't use multiple texture settings while scaling..
That has been something I been through and not know how to fix it... I'll be looking forward for some solutions to try, including the above post.
Re: UEd2 can't use multiple texture settings while scaling..
It worked! This was so sudden :O. Can't believe I missed this.. So Whatever you do, If you don't know the basics then you're screwed up.Hellkeeper wrote:The scaling screws up the alignment. Check the "Relative?" box and it will be fine.
Thanks for the fast answer, you're awesome.