Changing Studmetal colour

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
UnrealGGecko
Godlike
Posts: 2250
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Changing Studmetal colour

Post by UnrealGGecko » Mon Jun 30, 2014 4:45 am

Is there a way to change the colour of the studmetal decorations, but keeping they're "reflection" qualities? I'd like to make them silver instead of gold that is currently used. :?

Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know). :D

JackGriffin
Godlike
Posts: 3766
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Changing Studmetal colour

Post by JackGriffin » Mon Jun 30, 2014 7:17 am

See this part in the Def Props:

Code: Select all

defaultproperties
{
     DrawType=DT_Mesh
     bMeshEnviroMap=True
}
The enviromap is what you want.
So long, and thanks for all the fish

Red_Fist
Godlike
Posts: 1540
Joined: Sun Oct 05, 2008 3:31 am

Re: Changing Studmetal colour

Post by Red_Fist » Mon Jun 30, 2014 8:24 am

Possibly under display, in properties, change the texture to a white or light color for a non gold color.
Binary Space Partitioning

User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Changing Studmetal colour

Post by Radi » Tue Jul 01, 2014 12:19 am

Hi GEx. Just export this texture (studmap in Botpack.Skins), open in Gimp, change to RGB and colorize to your needs, convert back to indexed 256 colours and import somewhere to mylevel. Last thing is to open this actor properties window and choose new texture under Display>Texture.
This should work. :)

User avatar
Dr.Flay
Godlike
Posts: 3225
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: Changing Studmetal colour

Post by Dr.Flay » Tue Jul 01, 2014 12:40 am

Remaking a texture is over the top if you can just change the properties of the deco.
Most decos display settings ar by default;
DrawType=DT_Mesh
bMeshEnviroMap=False

So try changing bMeshEnviroMap=True as Jack suggests.

I just had a quick play in UEd and changed a boulder to add the colour blue. Seemed to work fine (though I am using UEd2.1)

User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Changing Studmetal colour

Post by Radi » Tue Jul 01, 2014 1:42 am

:) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .

Red_Fist
Godlike
Posts: 1540
Joined: Sun Oct 05, 2008 3:31 am

Re: Changing Studmetal colour

Post by Red_Fist » Tue Jul 01, 2014 5:19 am

Radi wrote::) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .
ditto
Binary Space Partitioning

User avatar
UnrealGGecko
Godlike
Posts: 2250
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Changing Studmetal colour

Post by UnrealGGecko » Tue Jul 01, 2014 6:14 pm

Thanks a lot everyone! I used Radi's method and it worked pretty decently (probably because I suck at graphic editing :P).
Cheers!

User avatar
Chamberly
Godlike
Posts: 1780
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Changing Studmetal colour

Post by Chamberly » Tue Jul 01, 2014 10:14 pm

Post some pic Gexxy!
Image
Image
Image

User avatar
UnrealGGecko
Godlike
Posts: 2250
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Changing Studmetal colour

Post by UnrealGGecko » Wed Jul 02, 2014 4:25 am

Can't do that at the moment, but I will in about a week or two ;)

User avatar
Chamberly
Godlike
Posts: 1780
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Changing Studmetal colour

Post by Chamberly » Wed Jul 02, 2014 4:51 pm

Ok! I'll be watching.
Image
Image
Image

User avatar
UnrealGGecko
Godlike
Posts: 2250
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Changing Studmetal colour

Post by UnrealGGecko » Mon Jul 07, 2014 10:24 am

Image
Note to self, use studmetal in small doses :D

User avatar
Radi
Adept
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Changing Studmetal colour

Post by Radi » Mon Jul 07, 2014 12:59 pm

Silver looks better than normal goldish for me :-)

User avatar
UnrealGGecko
Godlike
Posts: 2250
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Changing Studmetal colour

Post by UnrealGGecko » Mon Jul 07, 2014 9:00 pm

Tough to capture the effect on a pic, as it looks better/worse on certain angles :o. Make it too big and it ends up a bit ugly (that example StudMetal was double the size of a regular one btw)

I'll use it for my WIP map regardless :P

User avatar
Chamberly
Godlike
Posts: 1780
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Changing Studmetal colour

Post by Chamberly » Mon Jul 07, 2014 10:39 pm

I don't know if this is related, but studmetal related for sure... How does this work? The texture is nice, and it's sitting in spawnpoints in a bt server. I'd like to know if anyone have any detail.
Spoiler
Show
Image
Image
Image
Image

Post Reply