
Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know).

Code: Select all
defaultproperties
{
DrawType=DT_Mesh
bMeshEnviroMap=True
}
dittoRadi wrote:These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .