Changing Studmetal colour

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Changing Studmetal colour

Postby UnrealGGecko » Mon Jun 30, 2014 4:45 am

Is there a way to change the colour of the studmetal decorations, but keeping they're "reflection" qualities? I'd like to make them silver instead of gold that is currently used. :?

Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know). :D
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Re: Changing Studmetal colour

Postby JackGriffin » Mon Jun 30, 2014 7:17 am

See this part in the Def Props:
Code: Select all
defaultproperties
{
     DrawType=DT_Mesh
     bMeshEnviroMap=True
}

The enviromap is what you want.
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Re: Changing Studmetal colour

Postby Red_Fist » Mon Jun 30, 2014 8:24 am

Possibly under display, in properties, change the texture to a white or light color for a non gold color.
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Re: Changing Studmetal colour

Postby Radi » Tue Jul 01, 2014 12:19 am

Hi GEx. Just export this texture (studmap in Botpack.Skins), open in Gimp, change to RGB and colorize to your needs, convert back to indexed 256 colours and import somewhere to mylevel. Last thing is to open this actor properties window and choose new texture under Display>Texture.
This should work. :)
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Re: Changing Studmetal colour

Postby Dr.Flay » Tue Jul 01, 2014 12:40 am

Remaking a texture is over the top if you can just change the properties of the deco.
Most decos display settings ar by default;
DrawType=DT_Mesh
bMeshEnviroMap=False

So try changing bMeshEnviroMap=True as Jack suggests.

I just had a quick play in UEd and changed a boulder to add the colour blue. Seemed to work fine (though I am using UEd2.1)
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Re: Changing Studmetal colour

Postby Radi » Tue Jul 01, 2014 1:42 am

:) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .
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Re: Changing Studmetal colour

Postby Red_Fist » Tue Jul 01, 2014 5:19 am

Radi wrote::) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .


ditto
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Re: Changing Studmetal colour

Postby UnrealGGecko » Tue Jul 01, 2014 6:14 pm

Thanks a lot everyone! I used Radi's method and it worked pretty decently (probably because I suck at graphic editing :P).
Cheers!
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

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Re: Changing Studmetal colour

Postby Chamberly » Tue Jul 01, 2014 10:14 pm

Post some pic Gexxy!
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Re: Changing Studmetal colour

Postby UnrealGGecko » Wed Jul 02, 2014 4:25 am

Can't do that at the moment, but I will in about a week or two ;)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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Re: Changing Studmetal colour

Postby Chamberly » Wed Jul 02, 2014 4:51 pm

Ok! I'll be watching.
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Re: Changing Studmetal colour

Postby UnrealGGecko » Mon Jul 07, 2014 10:24 am

Image
Note to self, use studmetal in small doses :D
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

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Re: Changing Studmetal colour

Postby Radi » Mon Jul 07, 2014 12:59 pm

Silver looks better than normal goldish for me :-)
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Re: Changing Studmetal colour

Postby UnrealGGecko » Mon Jul 07, 2014 9:00 pm

Tough to capture the effect on a pic, as it looks better/worse on certain angles :o. Make it too big and it ends up a bit ugly (that example StudMetal was double the size of a regular one btw)

I'll use it for my WIP map regardless :P
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: Changing Studmetal colour

Postby Chamberly » Mon Jul 07, 2014 10:39 pm

I don't know if this is related, but studmetal related for sure... How does this work? The texture is nice, and it's sitting in spawnpoints in a bt server. I'd like to know if anyone have any detail.
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