Changing Studmetal colour

Tutorials and discussions about Mapping - Introduce your own ones!
Red_Fist
Godlike
Posts: 2166
Joined: Sun Oct 05, 2008 3:31 am

Re: Changing Studmetal colour

Post by Red_Fist »

Pick some deco, see "texture", set in display, below texture in the properties. to Translucent.

Looks like they used that water fall, or fire effect texture from Unreal, or the unrealshared.
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Torax
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Re: Changing Studmetal colour

Post by Torax »

Chamberly wrote:I don't know if this is related, but studmetal related for sure... How does this work? The texture is nice, and it's sitting in spawnpoints in a bt server. I'd like to know if anyone have any detail.
Spoiler
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Same.

Texture can be set in two ways - in "Texture" tab at "Display" default properties (when bMeshenviroMap is true), or as skin in "Miltiskins" section in same place.
Using second way you must know which slots of multiskins used for defult texture - place texture in turn into each slot and check what happens. When texture changes to some you used - you found needed slot.
Multiskins are used to map multiple textures to the complex model, up to 10. I researched a lot in this part of engine when converted skeletal models
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Chamberly
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Re: Changing Studmetal colour

Post by Chamberly »

Took awhile but got the answer to my question, it was done by a mod.

Smiling Monsters Start Marker for Unreal Tournament
Spoiler
Version : 1.0
Author: TheWatcher
Released: 15/09/2007

Distributed under the terms of OpenUnrealMod license - see LICENSE.txt for details.
http://wiki.beyondunreal.com/wiki/OpenUnrealModLicense

Description
===========
This is small mutator i make as a test. It will show a U symbol on all playerstart where player can respawn.

Installation
============
To use put the files in the System folder. To run the mutator on a server add the line below to your server ini:

ServerPackages=SMoStartMarker

To start the mutator, load it webadmin or enter this command after adminlogin:

admin servertravel DM-DavidM?game=BotPack.DeathMatchPlus?Mutator=SMoStartMarker.SMoStartMarker

For mapvotela the name of the mutator is:

SMoStartMarker.SMoStartMarker

Archive contents
================
Help
|- README.txt - You are reading this :)
|- LICENSE.txt - OpenUnrealMod License. Please read this so you know what you can do with this mod.
Source
|- (Unrealscript source file)
System
|- SMoStartMarker.int - Ressource file so UT find the mutator.
|- SMoStartMarker.u - Package containing the SMoStartMarker mutator.

Contact
=======
If you find any bugs or have some suggestions please contact me.
contact@smiling-monsters.com (new email!)

Community
=========
If you like playing UT for fun visit the Smiling Monsters community at http://www.smiling-monsters.com/community/. We have a public server at the IP 82.94.228.101. All are welcome but be nice and respect the rules ;) .
Link: http://www.ut-files.com/index.php?dir=M ... Marker.zip
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Image Edit: Why does my sig not work anymore?
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