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Changing Studmetal colour

Posted: Mon Jun 30, 2014 4:45 am
by UnrealGGecko
Is there a way to change the colour of the studmetal decorations, but keeping they're "reflection" qualities? I'd like to make them silver instead of gold that is currently used. :?

Also I might've sc**wed up the name a bit (not at home atm). I mean those gold coloured decorations that have a few shapes selectable and are shiny (bad description I know). :D

Re: Changing Studmetal colour

Posted: Mon Jun 30, 2014 7:17 am
by JackGriffin
See this part in the Def Props:

Code: Select all

defaultproperties
{
     DrawType=DT_Mesh
     bMeshEnviroMap=True
}
The enviromap is what you want.

Re: Changing Studmetal colour

Posted: Mon Jun 30, 2014 8:24 am
by Red_Fist
Possibly under display, in properties, change the texture to a white or light color for a non gold color.

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 12:19 am
by Radi
Hi GEx. Just export this texture (studmap in Botpack.Skins), open in Gimp, change to RGB and colorize to your needs, convert back to indexed 256 colours and import somewhere to mylevel. Last thing is to open this actor properties window and choose new texture under Display>Texture.
This should work. :)

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 12:40 am
by Dr.Flay
Remaking a texture is over the top if you can just change the properties of the deco.
Most decos display settings ar by default;
DrawType=DT_Mesh
bMeshEnviroMap=False

So try changing bMeshEnviroMap=True as Jack suggests.

I just had a quick play in UEd and changed a boulder to add the colour blue. Seemed to work fine (though I am using UEd2.1)

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 1:42 am
by Radi
:) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 5:19 am
by Red_Fist
Radi wrote::) These stud decorations have environmental flag set to true by default. In ued2.0 there is no option for changing actor render color so changing texture is only one method as I think now. .
ditto

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 6:14 pm
by UnrealGGecko
Thanks a lot everyone! I used Radi's method and it worked pretty decently (probably because I suck at graphic editing :P).
Cheers!

Re: Changing Studmetal colour

Posted: Tue Jul 01, 2014 10:14 pm
by Chamberly
Post some pic Gexxy!

Re: Changing Studmetal colour

Posted: Wed Jul 02, 2014 4:25 am
by UnrealGGecko
Can't do that at the moment, but I will in about a week or two ;)

Re: Changing Studmetal colour

Posted: Wed Jul 02, 2014 4:51 pm
by Chamberly
Ok! I'll be watching.

Re: Changing Studmetal colour

Posted: Mon Jul 07, 2014 10:24 am
by UnrealGGecko
Image
Note to self, use studmetal in small doses :D

Re: Changing Studmetal colour

Posted: Mon Jul 07, 2014 12:59 pm
by Radi
Silver looks better than normal goldish for me :-)

Re: Changing Studmetal colour

Posted: Mon Jul 07, 2014 9:00 pm
by UnrealGGecko
Tough to capture the effect on a pic, as it looks better/worse on certain angles :o. Make it too big and it ends up a bit ugly (that example StudMetal was double the size of a regular one btw)

I'll use it for my WIP map regardless :P

Re: Changing Studmetal colour

Posted: Mon Jul 07, 2014 10:39 pm
by Chamberly
I don't know if this is related, but studmetal related for sure... How does this work? The texture is nice, and it's sitting in spawnpoints in a bt server. I'd like to know if anyone have any detail.
Spoiler
Image