MH mapping · Tentacle
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MH mapping · Tentacle
I've never put one of these monsters on a map before.
If you put a tentacle on the ceiling, does it just stay there automatically?
Or do you have to do something special to get it to stick?
If you put a tentacle on the ceiling, does it just stay there automatically?
Or do you have to do something special to get it to stick?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH Mapping · Tentacle
Yes if you set a Tentacle to the ceiling it just stay. But when you play online you have fun with the Tentacles, sometimes come down to the floor, it's a little bug.
Tentacles are very good monsters, try to put somewhere where players can't see. A zone where you can falling down put the Tentacle.
First go to Actor > Projectile > Razor2 > Razor2Alt | Tentacle Properties > Combat > RangedProjectile > Class'Botpack.Razor2Alt' | Try it if you want.
Anyway in MH-CleaningUTJFix map there is Tentacles in the water and Tentacles can sliding on the ceiling, looks weird but funny.
MH-CleaningUTJFix If you have any question with the pawns just ask me, I answer for you with pleasure.
Tentacles are very good monsters, try to put somewhere where players can't see. A zone where you can falling down put the Tentacle.
First go to Actor > Projectile > Razor2 > Razor2Alt | Tentacle Properties > Combat > RangedProjectile > Class'Botpack.Razor2Alt' | Try it if you want.
Anyway in MH-CleaningUTJFix map there is Tentacles in the water and Tentacles can sliding on the ceiling, looks weird but funny.
MH-CleaningUTJFix If you have any question with the pawns just ask me, I answer for you with pleasure.
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Re: MH mapping · Tentacle
MH-CleaningUTJFix is interesting, floating tentacles were kinda cool; think they were grasping the waterline.
Map has a problem though:
There's an error of some sort where those bodies all are, I fell into it 3 times before I figured to swim around it. Anything that goes there dies immediately.
Doubt that was on purpose.
Map has a problem though:
There's an error of some sort where those bodies all are, I fell into it 3 times before I figured to swim around it. Anything that goes there dies immediately.
Doubt that was on purpose.
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Re: MH mapping · Tentacle
Yup ...looks like someone made an unintentional BSP cut. And this is resulting in an deadly clusterfuck inside the water-zone.
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Re: MH mapping · Tentacle
Funny when this happens on a map with "fix" in its name.
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Re: MH mapping · Tentacle
Directly on the path of the bot-pathing too...papercoffee wrote:Yup ...looks like someone made an unintentional BSP cut. And this is resulting in an deadly clusterfuck inside the water-zone.
...maybe that was the fix? A lot of people seem to REALLY have a problem with bots.UnrealGecko wrote:Funny when this happens on a map with "fix" in its name.
Eventually human players would figure out to avoid that spot.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH mapping · Tentacle
So, back on point: Tried putting a tentacle on a map and it worked great. Very easy... but then I wondered about orientation.
I tried putting one on a map sideways. Instead of a ceiling, put it on a pillar/wall. In UnrealEd I turned it so it was facing the appropriate way...
...but it didn't work. In Ue it looked fine, in-game it turned itself around so it was facing downwards again.
Is it possible to do this?
I tried putting one on a map sideways. Instead of a ceiling, put it on a pillar/wall. In UnrealEd I turned it so it was facing the appropriate way...
...but it didn't work. In Ue it looked fine, in-game it turned itself around so it was facing downwards again.
Is it possible to do this?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH mapping · Tentacle
Never try it I will take a look for it if I have time. Maybe yes it's not possible I check it later what I can do.
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Re: MH mapping · Tentacle
Thanks, let me know how it goes.ASLYE702 wrote:Never try it I will take a look for it if I have time. Maybe yes it's not possible I check it later what I can do.
Could swear I've seen tentacles on other angled surfaces before...
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Re: MH mapping · Tentacle
Could swear just the opposite.EvilGrins wrote:Thanks, let me know how it goes.ASLYE702 wrote:Never try it I will take a look for it if I have time. Maybe yes it's not possible I check it later what I can do.
Could swear I've seen tentacles on other angled surfaces before...
Re: MH mapping · Tentacle
I think it is not possible to rotate scripted pawns so they stay that way (like turned upwards down), because they have animations made like that and engine render these models based on this. But I can be wrong here
Re: MH mapping · Tentacle
A bit late answer, but I accidentally found this thread and know the reason: outside the playground are triggers that cause players to die ("%o has gonna out of the WC"). Trigger6's collision radius is set too big and overlaps with subtractive Brush9.EvilGrins wrote:Map [MH-CleaningUTJFix] has a problem though:
[...]
There's an error of some sort where those bodies all are, I fell into it 3 times before I figured to swim around it. Anything that goes there dies immediately.
Doubt that was on purpose.
My solution done in MapPatcher.uc:
Code: Select all
if (FindActorByName('Trigger6', A, 'Trigger'))
{
A.SetCollisionSize(3053, A.CollisionHeight);// original value of 3400 overlaps with Brush9
PatchCount++;
}
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Re: MH mapping · Tentacle
I think all you have to redo and edit for a new class, is the X rotation to 16535 as it's default.
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