okay finally got around to running this one...
actually, it ran okay on my "ut99" machine, which is an old dual core. Normally, I cap UT at 60FPS, so that's the highest it will go. In this map (which is quite small) it's always 60, until i look up at the snake (from anywhere) then FR drops to around 30 FPS, but only while i'm looking up which is only for a second at a time anyways. Since this map is a 1 vs 1 duel map I played it with 1 masterful bot and it worked quite well, except the bot behavior and pathing in general could be a LOT BETTER. The shield belt is a problem in this map - the bot always gets it and that's not too fun. Other things to note, the lighting could be a LOT nicer and more colorful (it is rather drab looking - too much white content). The texture alignment is terrible in a number of places. The snake bridge should really be rebuilt as multiple brushes, carefuly ordered, and poly-merged where needed - right now from the floor level on the side of the map if you look up at the snake bridge you can see 3200+ nodes / 1500+ polys - not really too good for the old UE1 - but that said this map isn't the worst render i've ever seen (that honor still belongs to dm-fot-Aarken, lol). I bet you build a "better snake" in about 500 polys, which is about as high as you should ever go for one intersected brush anyways...
So not too bad after all, and it was fun to play (brings back memories of ut2003, where you fight malcolm in this map, iirc
Cheers