Thank you KingJosh don't knock yourself - your later maps look pretty decentKingJosh wrote:i like it, kinda like a tilted letter S for the layout. the fact that the map looks so remarkable and is getting closer to 512k is amazing. it looks better then what i could do with a 512 MB limit lol
This is something else - and I have to thank memSys for the Slider bit - check this out
You can see the difference in the file sizes (note the "Copy" maps have the brushes deleted). The "5a" version used memSys extact slider settings, that plus order to last of the pathnodes resulted in huge drop in size...
So I just went over every inch of the playable surfaces (well not really, but quite a bit anyways) and there's no death-zones so I'm not touching that friggin' BSP again, lol! Since I already have the screenshot and contest graphic in there it looks like i've got a little wiggle room now to fix some lighting and maybe add a few pathing bits...