THE 512kb MAPPING CONTEST

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memsys
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Re: THE 512kb MAPPING CONTEST

Post by memsys »

I have an idea for another map but with 2 and a half days remaining it's not that likely that I will be able to finish it in time :/
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{S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST

Post by {S.o.W}DeathMask »

Well, I finished Ataraxia in 2 days and a half, so...
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FraGnBraG
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Re: THE 512kb MAPPING CONTEST

Post by FraGnBraG »

{S.o.W}DeathMask wrote:Well, I finished Ataraxia in 2 days and a half, so...
well you still have falling through floors happening in your ctf map - check the upper doorway near flak ammo on the left - both red and blue base this time... if you don't want to fix the brushing then you should put some blockalls to form a solid collision floor ... :)
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{S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST

Post by {S.o.W}DeathMask »

{S.o.W}DeathMask wrote:Access to the bridge from the left side is with no volume, so you'll fall down. It's applied to both sides. - it's not a bug, I liked the idea
I wrote it into the Map description. I always liked the idea of putting around some "invisible" traps, or covered passages. I liked that "bug" so I decided to keep it. In case many others won't agree with me, I'll release a V3 version of it, with the collision enabled on those spots.

In the meanwhile, I attach a V2 of the map as there have been a little typo on Author name and a little (barely noticeable) detail adding on the main chamber. V2 by Memsys.
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CTF-512k-Caliginous-V2.zip
(343.51 KiB) Downloaded 199 times
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Hellkeeper
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Re: THE 512kb MAPPING CONTEST

Post by Hellkeeper »

So, with the deadline tomorrow, how will the entire thing be processed? I have not distributed the version of my map that contains the brushes. Is someone going to collect absolute-final versions of all maps and distribute a special "UT99.org 512K Mappack"? If yes, this person should ask mappers to send him a zip with the final map, the readme and the map+brushes (and the pack have all the map, a "readme" folder with all the readmes and a "Building" folder with all the maps+brushes).

How will the voting take place? Will we have a number of points to distribute among the maps (say 3 for our favorite, 2 for the next and 1 for a third, 0 for the rest), just one voice each on what map was the best? Will there be a dedicated topic for this? Will we be able/have to comment and explain our decision and write a short blurb for each map? How? Why? When? Where?
You must construct additional pylons.
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papercoffee
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

I will answer this tomorrow ...right now I'm fighting with movers ...they don't like me! :cry:

Edit---------------
The Contest ends on the 1.December 2014 ...This means the 1.December count as last day of the contest.
The contest is over when the clock says 0:00 (or 12 A.M.) for everyone on the world. http://www.worldtimezone.com/index24.php
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{S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST

Post by {S.o.W}DeathMask »

Papercoffee, I noticed you didn't edit the map list on page 1. When /if you do so, what author will you put Caliginous map under?
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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TheRoel-R
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Re: THE 512kb MAPPING CONTEST

Post by TheRoel-R »

Allright, here we go: CTF-512K-CostaDelw00t

I did not really change much about the map compared to the post I made about a month ago, I just have been busy with my studies, and I have been working on another mapping project (Bunnytrack).
I am fairly happy with how it turned out, I guess it could be more improved some more, but it is playable and I guess it could be fun to play.
I did consider the suggestion of changing the killing water to non-killing, but that would have also require more structural changes to the map
and I did not really have the time to try it out.

Was definitely a nice experience trying to get the file size very low, I always have the habit of throwing way to many things in my maps :).
But I guess I can get to the conclusion I am just not as good at mapping for other gametypes than BT :)

Anyways, Have fun!
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CTF-512K-CostaDelw00t.zip
(202.71 KiB) Downloaded 209 times
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papercoffee
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

{S.o.W}DeathMask wrote:Papercoffee, I noticed you didn't edit the map list on page 1. When /if you do so, what author will you put Caliginous map under?
Wha...? Uh ...where is his/her post?
It's not me alone who edit the first post ... *lookingatFlay&Gecko*
TheRoel-R wrote:Allright, here we go: CTF-512K-CostaDelw00t
Some screenshots would be nice. :wink:
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memsys
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Re: THE 512kb MAPPING CONTEST

Post by memsys »

Whew! I just finished the BSP (99% atleast) and lighting for my third map, all it needs now is pickups and pathing.
The map is currently at 466K leaving a mere 46K, that is going to be tight!
not bad for a days worth of work :mrgreen:
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Chamberly
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Re: THE 512kb MAPPING CONTEST

Post by Chamberly »

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UnrealGGecko
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Re: THE 512kb MAPPING CONTEST

Post by UnrealGGecko »

papercoffee wrote:
{S.o.W}DeathMask wrote:Papercoffee, I noticed you didn't edit the map list on page 1. When /if you do so, what author will you put Caliginous map under?
Wha...? Uh ...where is his/her post?
It's not me alone who edit the first post ... *lookingatFlay&Gecko*
Sorry? :noidea
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memsys
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Re: THE 512kb MAPPING CONTEST

Post by memsys »

papercoffee wrote:
{S.o.W}DeathMask wrote:Papercoffee, I noticed you didn't edit the map list on page 1. When /if you do so, what author will you put Caliginous map under?
Wha...? Uh ...where is his/her post?
It's not me alone who edit the first post ... *lookingatFlay&Gecko*
Last post of page 26 from DeathMask as well as post 4 on page 27 for the V2 by DeathMask as well.
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papercoffee
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

Darn, thanks memsys.

Btw. I'm out ...couldn't get the mover work as they should. The mainframe is stable but the mover got invisible polygons and nasty HOMs. I will try to work with meshes, and release the map later, but not for the contest.

My map is DNF.

Edit01
Higor wrote:A beta of LOIC (Low Orbit Ion Cannon, :loool: )

Waiting for feedback and bug reports.
Where is the final release?

Edit02
Myth wrote:I got an idea but I keep getting into other problems while trying to implement...
Aaaaand do we have a map?

Edit03
I updated the first post with the missing maps.
Please confirm that all of them are linked correctly ...I did catch a cold and can't brain today. :ironic:
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FraGnBraG
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Re: THE 512kb MAPPING CONTEST

Post by FraGnBraG »

i should point out/remind that you can play hellkeeper's DOM-512K-Qesh as a Deathmatch map as well (just copy/rename)
it plays pretty well too, so maybe this should count as two maps, LOL :)

ps - imo the DM's need more competition so this would be a good thing ...
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