THE 512kb MAPPING CONTEST

Tutorials and discussions about Mapping - Introduce your own ones!
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papercoffee
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

Since when is bot-pathing only an off-line matter?

And, we can't put anything on our gaming server ...because Shade hasn't given us any authorisation for it.
I don't even know the IP of our server.
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Re: THE 512kb MAPPING CONTEST

Post by noccer »

I could setup something, today's evening.
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

This would be cool ... :tu:
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Re: THE 512kb MAPPING CONTEST

Post by Chamberly »

I assumed it was offline because it included botpathing and single player play environment. Nothing was really told if it strictly offline or online but whatever.
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

Chamberly wrote:I assumed it was offline because it included botpathing and single player play environment. Nothing was really told if it strictly offline or online but whatever.
For me, a good online map should also have good botpathing...
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Re: THE 512kb MAPPING CONTEST

Post by noccer »

I have uploaded the maps to one of my servers:

176.9.76.199:11080

The server has "no" mutators, only a custom MVLA13, ASC, and UTPure.

0 Bots, no LC,ZP,NN. All that can be added if there is a need for it.
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Re: THE 512kb MAPPING CONTEST

Post by memsys »

That where a fun few matches... Noccer owned me pretty hard haha.
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Re: THE 512kb MAPPING CONTEST

Post by noccer »

Good games memsys and Syntax ;)

There are some nice maps, unfortunately the other guys sleep when they play, so we couldn't inspect them all :D
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

Add maybe two bots ... or more for the CTF maps.

I will join your server tomorrow... I'm inking my next comic page right now. Sorry.
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Re: THE 512kb MAPPING CONTEST

Post by FraGnBraG »

noccer wrote:I have uploaded the maps to one of my servers:
176.9.76.199:11080
The server has "no" mutators, only a custom MVLA13, ASC, and UTPure.
0 Bots, no LC,ZP,NN. All that can be added if there is a need for it.
i just tried it i have ok ping ~120. to bad nobody around :( oh well
some bots would be good - maybe 4-6 for CTF, 2 for DM would be nice GJ - :tu:
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{S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST

Post by {S.o.W}DeathMask »

Ladies and Gentlemen,

I've set my server up and running with the 512k maps.
I should have put all the maps that made it into the contest, if something's missing notify me on this thread.

This is a MultiMod NewNet server, hosting Normal Weapons, InstaGib, SniperArena and ComboGib. Gamemodes are FreeForAllDeathMatch, Duel, CaptureTheFlag and Domination (Slots opened only for 512k maps, will be closed when testing is finished).

Server IP address is 146.0.32.72:7000 (Might be unavailable sometimes due to Clan Wars)
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Re: THE 512kb MAPPING CONTEST

Post by papercoffee »

Great !! with two server do we have enough room to test.
Thank you both.
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Re: THE 512kb MAPPING CONTEST

Post by {S.o.W}DeathMask »

You're welcome. Always glad to help the community.
I await the voting topics' opening...patiently.
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Re: THE 512kb MAPPING CONTEST

Post by Chamberly »

Hey I have a server with these too... nvm no one really care. :P
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Re: THE 512kb MAPPING CONTEST

Post by UnrealGGecko »

Give an ip of that server and maybe someone will have a look :tongue:
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