THE 512kb MAPPING CONTEST
- UnrealGGecko
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Re: THE 512kb MAPPING CONTEST
I can only suggest uploading at utzone.de
Also did you get the v4 from FnB?
Also did you get the v4 from FnB?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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- Hellkeeper
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Re: THE 512kb MAPPING CONTEST
I'm mirroring this file on hellkeeper.net. Scroll down to Qesh to get the pack.
You must construct additional pylons.
- papercoffee
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Re: THE 512kb MAPPING CONTEST
It was finished far after the end of the contest ...but if FnB would like this map included instead of the contest map...UnrealGecko wrote:I can only suggest uploading at utzone.de
Also did you get the v4 from FnB?
- Hellkeeper
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Re: THE 512kb MAPPING CONTEST
Only if the end result is in the 512K limit, I presume.papercoffee wrote:but if FnB would like this map included instead of the contest map...
Last edited by Hellkeeper on Mon Apr 20, 2015 9:20 pm, edited 1 time in total.
You must construct additional pylons.
Re: THE 512kb MAPPING CONTEST
Maybe add a "bonus" folder containing all the polished maps that exceed the 512K or where released to late?
If something like that would be ok with paper, perhaps the final version of MeinKraft could be included as well
If something like that would be ok with paper, perhaps the final version of MeinKraft could be included as well
- papercoffee
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Re: THE 512kb MAPPING CONTEST
If you think this is a good Idea ...then, gimme all your polished maps.
But for me are the bonus maps not really part of the 512k contest.
But for me are the bonus maps not really part of the 512k contest.
- Hellkeeper
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Re: THE 512kb MAPPING CONTEST
I feel the same, I'm reluctant to include them. Maybe make a second pack along the real one? Like 512k/Beoyond512k ?papercoffee wrote:But for me are the bonus maps not really part of the 512k contest.
You must construct additional pylons.
- sektor2111
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Re: THE 512kb MAPPING CONTEST
I have loaded for my party 2 DM-s from them... I keep sorting as long as I found one almost without Bot Support and other one the same. Fixing is not truly doable as long as they don't include brushes. DevPath seems bugged by some of those "zones" making things worst... I prefer to look at old 300k stuff (I guess you recall it).Hellkeeper wrote:I feel the same, I'm reluctant to include them. Maybe make a second pack along the real one? Like 512k/Beoyond512k ?papercoffee wrote: But for me are the bonus maps not really part of the 512k contest.
- FraGnBraG
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Re: THE 512kb MAPPING CONTEST
The map _is_ less than 512K ... it's also a better gameplay (you don't splat all the time)Hellkeeper wrote:Only if the end result is in the 512K limit, I presume.papercoffee wrote:but if FnB would like this map included instead of the contest map...
whether it's in the pack or not doesn't really matter to me -- if a user likes the concept and wants the better version they'll download it - it's a small dl.
regarding mappacks, my feeling is they should represent the best product, not reflect the buggy incomplete contest maps. Any contest i've been in allows for a revision of a map for bug fixing and stabilsing
etc., for the mappack that follows. This is always better for the users/players. A bonus map would thus be a map included that was not in the contest or missed the deadline etc. I'm not going to split hairs over this, but give the 100-1000 potential downloaders the best value for their download effort, and DropZone V2 and V4 are essentially the same thing, with a minor gameplay fix.
Same goes with other maps that needed minor fixing...
Anyways, up to you guys... i'm sure there's a link around here somewhere for DropZone V4, but i'll link it again fyi
http://www.mediafire.com/download/moot6 ... _FINAL.zip
- papercoffee
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Re: THE 512kb MAPPING CONTEST
Ok ...then gimme ALL your fixed and better maps ...I will include them.
- Dr.Flay
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Re: THE 512kb MAPPING CONTEST
I suggest we invade the mapraider IRC, and don't leave until FreakinMeany clears the maps
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Re: THE 512kb MAPPING CONTEST
The problem here is ...It's just FreakinMeany who reviews the maps. No one other is helping him.
And there are thousands and thousands of maps now in every game section, unaudited.
Maybe should he change his current "One-man-army"model to a community audited model. Where the community flags bad maps.
And there are thousands and thousands of maps now in every game section, unaudited.
Maybe should he change his current "One-man-army"model to a community audited model. Where the community flags bad maps.
Re: THE 512kb MAPPING CONTEST
@ paper here is the Link to MeinKraft V3
I consider this to be the completed and final version of MeinKraft. however, at 2.70MB it is FAR beyond the contests 512KB (It's the reason I stripped the contest logo out of that map as I don't think it belongs in there anymore).
If you don't mind I would like to see it added to the bonus/extra/etc folder.
I consider this to be the completed and final version of MeinKraft. however, at 2.70MB it is FAR beyond the contests 512KB (It's the reason I stripped the contest logo out of that map as I don't think it belongs in there anymore).
If you don't mind I would like to see it added to the bonus/extra/etc folder.
- Dr.Flay
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Re: THE 512kb MAPPING CONTEST
I asked FreakinMeany if we can make the process quicker.
He will prioritise it if we let him know via PM when it is uploaded
He will prioritise it if we let him know via PM when it is uploaded
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