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Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 2:34 am
by Chamberly
I'm still thinking... lol. Hmmm.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 3:05 am
by memsys
Image

Current state
BSP: Done.
Lighing: Done.
Pathing: 0%
Items: 0%
Note: still need to add the contest logo

Filesize : 659KB With BPS 413KB without BSP

that is going to me tight! :ironic:

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 3:05 am
by jay2
"The readme and the normal (advertizing) screenshots don't count as "additional package"

Can someone explain this better?

Does that mean that the level screenshot and the banner doesnt count as file size? Thanks for all the invites all.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 4:42 am
by FraGnBraG
Okay here's my FIRST map :D Try it if you like - please feel free to PM me with any suggestions or issues - i don't think too much more can be done with this map, but i do have about 50K of space available to add more stuff in if neccessary (like maybe some cover, lol!)

DOM-512K-DropZone (v2)

3 CONTROL POINTS: 8 - 12 players

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 4:43 am
by Dr.Flay
the "normal advertising screenshots" are all the extra ones you may want to add to your zip/rar.
The level screenshot for the game selection window, and the banner must be MyLeveled, so are part of the total file size.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 6:07 am
by Red_Fist
Just blown away by how many lights you guys are using, WTF :ironic2:
I mean it should be 100k to break a sweat, lol.
Excelent job yall.

@Memsys
Don't count on trimming things later on, too much, try to consolidate early on, then add later on without counting on brush deletion.
In other words, do the same thing you have at 300k, and spend later. then the delete will put the map over the top. :|

It's not fair to include the logo in the map size, so have them add it, and subtract it later, cuz a 512 logo is a great idea, but the mapper should not have to pay the price. :D

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 7:37 am
by jay2
Is it ok if I make the CTF flags the logo? does that count?

What about deleting brushes?

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 1:00 pm
by Hellkeeper
jay2 wrote:Is it ok if I make the CTF flags the logo? does that count?

What about deleting brushes?
Both answers are yes: the logo just has to be visible somehow, and the brushes can be deleted. Even thourh we're above 300k, it's pretty much a necessity.

I see some very nice-looking maps here. Mine will surely be way uglier. I focused on the layout to have an interesting gameplay, I hope that will work out in the end. I'm around 310k with a full layout, rough texturing, no decoration, temporary lighting and some bits of decorations to be added. Getting actual lighting and pathing in there is going to be tough and I guess I'll have to stick to a very limited number of textures given how I don't have the geometry in there to use more than a few (floor/walls/ceiling/4 or 5 for details).
Also, zoning. This gets high fast.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 1:38 pm
by Spectra
Ok, here it is:

CTF-512K-Kaylon, Kaylon Caves

Image

I had to delete the BSP to drop back to 468 KB. With BSP it was 525 KB. Again I am saying, it is a very small map.
I had to delete some brushes. As you can see there are some difference from this screenshot and in my previous post.
FraGnBraG wrote:remember you can raise your level zonelight to save on a few lights you'd use for general illumination - if you color it right it wil blend nicely with your crystal lights and increase visibility a bit (so not too dark in there)
Ya, thanks for tip. That Ambient Light of Zone Info really helped me lot. Still the caves are quite Dark.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 2:05 pm
by memsys
Red_Fist wrote:@Memsys
Don't count on trimming things later on, too much, try to consolidate early on, then add later on without counting on brush deletion.
In other words, do the same thing you have at 300k, and spend later. then the delete will put the map over the top. :|
I know it's not a good idea to rely on it too much but often I tend to make my maps room by room because I don't know yet what to add later.
This has the obvious downside that managing the filesize becomes quite hard.

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 5:08 pm
by Radi
Rocky's and FnB's maps require STech1.utx (something like that), I have UT GOTY and this is not a standard package it seems ?

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 5:42 pm
by memsys
It's part of bonuspack4

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 6:28 pm
by GenMoKai
Rocky wrote:Ok, here it is:

CTF-512K-Kaylon, Kaylon Caves

Image

I had to delete the BSP to drop back to 468 KB. With BSP it was 525 KB. Again I am saying, it is a very small map.
I had to delete some brushes. As you can see there are some difference from this screenshot and in my previous post.
FraGnBraG wrote:remember you can raise your level zonelight to save on a few lights you'd use for general illumination - if you color it right it wil blend nicely with your crystal lights and increase visibility a bit (so not too dark in there)
Ya, thanks for tip. That Ambient Light of Zone Info really helped me lot. Still the caves are quite Dark.
There is another cave maker in town :mad2: :loool: i like it though :)

Re: THE 512kb MAPPING CONTEST

Posted: Sun Oct 05, 2014 10:32 pm
by memsys
Here is my first entry to the contest. I had to cut some stuff but I managed to get it down below 512K with with 1833bytes to spare!
it's a 8-10 player CTF map, it has bot support but it is really REALLY basic.

CTF-512K-Isotope42
Image

EDIT: updated to V2

Link to V2

Re: THE 512kb MAPPING CONTEST

Posted: Mon Oct 06, 2014 12:15 am
by jay2
It is complete.
CTF-512k-Ratchet.jpg

Total size of map: 512k :p