*** WIP *** DOM MAP PACK from EBWJET

Tutorials and discussions about Mapping - Introduce your own ones!

*** WIP *** DOM MAP PACK from EBWJET

Postby ebwjet » Tue Mar 03, 2015 9:51 pm

Hi everyone!
These maps are soooo old and contain a lot of defects, but i decided to finish it. Since i have some free time now I`ll work on this pack.
It going to be 4, maybe 5 maps, lot of new textures and new tracks. All are made by me, except some textures (I do not already remember, where i took it from))
Maps have not good Z-axis, I think Domination is right gametype for it.
So... Big work starts, good luck to me) I`ll come here with new screens soon.
Spoiler: show
Image
Image
Image
Image
Image
Image

__________________________________________
05/18/2015 Finished
http://www.mediafire.com/download/dszo8 ... appack.rar
Last edited by ebwjet on Mon May 18, 2015 4:14 pm, edited 1 time in total.
User avatar
ebwjet
Novice
 
Posts: 8
Joined: Tue Mar 03, 2015 8:12 pm

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby ShaiHulud » Tue Mar 03, 2015 10:19 pm

Nice detail :) Look like they'd fit in well in a MonsterHunt setting too :D
ShaiHulud
Adept
 
Posts: 327
Joined: Sat Dec 22, 2012 6:37 am

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby papercoffee » Tue Mar 03, 2015 11:02 pm

Or with the zombi mutator... can't wait to see them in action.
User avatar
papercoffee
Site Staff
 
Posts: 8258
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby UnrealGGecko » Wed Mar 04, 2015 8:44 am

I really like the 3rd and 4th screens, the rest are cool too...
Good Luck, Soldier, and welcome to the forums ;)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 1954
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby EvilGrins » Wed Mar 04, 2015 6:22 pm

Remember, good bot-pathing is essential!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 5752
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby GenMoKai » Wed Mar 04, 2015 7:25 pm

Have to say, it looks really nice so far :)
Image
EAT THOSE FRIGGIN BANANAS !!!!!

1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
User avatar
GenMoKai
Godlike
 
Posts: 2892
Joined: Tue Mar 18, 2008 9:39 pm
Location: Netherlands, the land of cheese and weed!
Personal rank: Mapper

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby ebwjet » Wed Mar 04, 2015 8:28 pm

EvilGrins wrote:Remember, good bot-pathing is essential!


actually bot-pathing is the only thing, that is ok now lol)) lighting and textures - that is the biggest problem...
By the way. I still have no any good idea how to name that map (DOM_big_spooky_medieval_town). Any suggestions?

Image
User avatar
ebwjet
Novice
 
Posts: 8
Joined: Tue Mar 03, 2015 8:12 pm

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby papercoffee » Wed Mar 04, 2015 8:52 pm

ebwjet wrote: Any suggestions?

Midknightevil
or
ScroopTown
or
Grudge-of-Ancients
User avatar
papercoffee
Site Staff
 
Posts: 8258
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby UnrealGGecko » Wed Mar 04, 2015 9:12 pm

If you want an english name, maybe:

DarknessIsNow
or
Darkula
or
Deity

I also have some lithuanian names ready, like:
Tamsa (translates to darkness)
Siaubas (Horror)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 1954
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby ebwjet » Wed Mar 04, 2015 10:35 pm

papercoffee wrote:
Grudge-of-Ancients


UnrealGecko wrote:
Tamsa


Hmmm, sounds good. By the way. In my language Darkness=tumsa)) but DOM-Tamsa will be better, i think.
User avatar
ebwjet
Novice
 
Posts: 8
Joined: Tue Mar 03, 2015 8:12 pm

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby papercoffee » Wed Mar 04, 2015 11:26 pm

Glad we could help. ;)
User avatar
papercoffee
Site Staff
 
Posts: 8258
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby ebwjet » Sun Mar 08, 2015 4:27 pm

some screenshots of other maps of the pack, that are almost done. i hope everything will be finished in next 2 weeks.
new spoiler testing
Image
Image
User avatar
ebwjet
Novice
 
Posts: 8
Joined: Tue Mar 03, 2015 8:12 pm

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby Radi » Mon Mar 09, 2015 12:23 am

just my some cents...
REALLY GOOD LOOKING MAPS ! I'm clearly see that you like to toy with UEd ;p good work! keep us informed please :)
User avatar
Radi
Adept
 
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby FraGnBraG » Mon Mar 09, 2015 5:24 am

if you were going to invest a bit more time i'd say work on your lighting ... you don't seem to have a good handle on "light-cast" and sourcing maybe it's a bit hard to tell from screenshots but it appears the "spooky town" shots could benefit a bit from "local" lighting around the upper windows ... also the warehouse scene seem a bit too "white" lit.. You shoiuld use grey-light with lower radius "hot" sources, and perhaps some coronas. For examples of light "cast", your blue-ish control panel screens in the warehouse room are also light sources, and should cast local light on surrounding surfaces to look correct... Also, the lamp in the hallway pretty wrong looking, but these things are easy to fix, i'd suggest you beta the maps , then you can get better feedback ... other than the lighting, the rest looks pretty good (i like the fork lift, heh)
Cheers
User avatar
FraGnBraG
Masterful
 
Posts: 680
Joined: Sun Jun 13, 2010 5:13 pm
Location: Canada
Personal rank: Good news everyone!

Re: *** WIP *** DOM MAP PACK from EBWJET

Postby ebwjet » Tue May 12, 2015 11:33 pm

FraGnBraG wrote:if you were going to invest a bit more time i'd say work on your lighting ... you don't seem to have a good handle on "light-cast" and sourcing maybe it's a bit hard to tell from screenshots but it appears the "spooky town" shots could benefit a bit from "local" lighting around the upper windows ... also the warehouse scene seem a bit too "white" lit.. You shoiuld use grey-light with lower radius "hot" sources, and perhaps some coronas. For examples of light "cast", your blue-ish control panel screens in the warehouse room are also light sources, and should cast local light on surrounding surfaces to look correct... Also, the lamp in the hallway pretty wrong looking, but these things are easy to fix, i'd suggest you beta the maps , then you can get better feedback ... other than the lighting, the rest looks pretty good (i like the fork lift, heh)
Cheers


sorry for big delay, now i finally have holidays again and its time to finish this WIP.
Thanks Frag for helping! Relighting is done, and all ugly things now are looking not so ugly)) And spooky town maybe not so spooky anymore, but still looks good, i think...
I tried to save the dark aura of map after relighting.

Each map is about 99% done, they are quite good and playable for now. And i have only few things to do:
* fixing some very little bugs
* final testing
* Readme file creating

That`s it, pack will contain 4 domination maps:

DOM-Nightshift
Spoiler: show
ImageImage


DOM-Private
Spoiler: show
ImageImage


DOM-Private2
Spoiler: show
ImageImage


DOM-Tamsa
Spoiler: show
ImageImage
Last edited by ebwjet on Wed May 13, 2015 8:11 pm, edited 1 time in total.
User avatar
ebwjet
Novice
 
Posts: 8
Joined: Tue Mar 03, 2015 8:12 pm

Next

Return to Mapping

Who is online

Users browsing this forum: No registered users and 5 guests