A long time ago I asked if it was possible to attach a voicepack to a monster, and papercoffee was very against the idea:
This map's been done a long time, but I decided to voicepack the TeamPupae on the map at the last minute. I juggled around a few other TeamMonsters on the map but none of them worked out for what I needed. See, I don't know how to do CreatureFactories and to use TeamMonsters on a map, like on CTF-FaceKrall, that's ideal. Without that, what I'm left with is making a nearly unkillable pupae for each time. About as slow as a normal pupae but lethal...
...and, of course, it speaks in a way that would creep out papercoffee.
Beyond that, plus a UTDMT on each team, it's a fairly standard castle-themed map. One of my faves for many years, but it was ideal for an edit of the type I had in mind:
Usual Suspects:
==============
.utx /textures
.u /system
.int /system
.unr /maps
.png - pwetty
ReadMe - this message will self-destruct
Enjoy!
http://www.mediafire.com/download/f5b4f ... Titans.zip
CTF-DesertFoxTitans was partially inspired by papercoffee
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CTF-DesertFoxTitans was partially inspired by papercoffee
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: CTF-DesertFoxTitans was partially inspired by papercoffe
Just a question, did you or did you not use the Adam Sandler voice pack?
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
Of course I did, that was the whole point!Unknown wrote:Just a question, did you or did you not use the Adam Sandler voice pack?
Specifically it's 1 of 3 Happy Gilmore voicepacks that came out around 2002.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
There's only one good thing left about all of this... there aren't a 1000 of those
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
I toyed with doing more, but since it's impossible to control where they go after they start patrolling, that kinda seemed like a scary idea.UnrealGecko wrote:There's only one good thing left about all of this... there aren't a 1000 of those
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
Good point, with a single problem: TeamMonster.u needs to be completely rewritten because is just the default messed up code of ScriptedPawn which leads the mostly in ignoring creatures around and not so much combat.
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
They attack when anything from another team pops within a certain radius in front of their visual field... but you're right.sektor2111 wrote:TeamMonster.u needs to be completely rewritten because is just the default messed up code of ScriptedPawn which leads the mostly in ignoring creatures around and not so much combat.
Now you have a new project!
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
Nope, I won't stuck server with Cannons vs ScriptedPawns as in my noob admin times (because I'm using Bot and Monster very often). StationaryPawn for me is... StationaryPawn not other things. Beside this I think I won't waste time with that as long as other cute things might be clarified.EvilGrins wrote:Now you have a new project!
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe
This Pooter was originally on the map, both teams, but I removed...sektor2111 wrote: I think I won't waste time with that as long as other cute things might be clarified.
...that cute enough for you?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins