CTF-DesertFoxTitans was partially inspired by papercoffee

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EvilGrins
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CTF-DesertFoxTitans was partially inspired by papercoffee

Post by EvilGrins »

A long time ago I asked if it was possible to attach a voicepack to a monster, and papercoffee was very against the idea:
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This map's been done a long time, but I decided to voicepack the TeamPupae on the map at the last minute. I juggled around a few other TeamMonsters on the map but none of them worked out for what I needed. See, I don't know how to do CreatureFactories and to use TeamMonsters on a map, like on CTF-FaceKrall, that's ideal. Without that, what I'm left with is making a nearly unkillable pupae for each time. About as slow as a normal pupae but lethal...
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...and, of course, it speaks in a way that would creep out papercoffee.

Beyond that, plus a UTDMT on each team, it's a fairly standard castle-themed map. One of my faves for many years, but it was ideal for an edit of the type I had in mind:
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Usual Suspects:
==============
.utx /textures
.u /system
.int /system
.unr /maps
.png - pwetty
ReadMe - this message will self-destruct

Enjoy!
http://www.mediafire.com/download/f5b4f ... Titans.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by Unknown »

Just a question, did you or did you not use the Adam Sandler voice pack?
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by EvilGrins »

Unknown wrote:Just a question, did you or did you not use the Adam Sandler voice pack?
Of course I did, that was the whole point!

Specifically it's 1 of 3 Happy Gilmore voicepacks that came out around 2002.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by UnrealGGecko »

There's only one good thing left about all of this... there aren't a 1000 of those :help:
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by EvilGrins »

UnrealGecko wrote:There's only one good thing left about all of this... there aren't a 1000 of those :help:
I toyed with doing more, but since it's impossible to control where they go after they start patrolling, that kinda seemed like a scary idea.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by sektor2111 »

Good point, with a single problem: TeamMonster.u needs to be completely rewritten because is just the default messed up code of ScriptedPawn which leads the mostly in ignoring creatures around and not so much combat.
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by EvilGrins »

sektor2111 wrote:TeamMonster.u needs to be completely rewritten because is just the default messed up code of ScriptedPawn which leads the mostly in ignoring creatures around and not so much combat.
They attack when anything from another team pops within a certain radius in front of their visual field... but you're right.

Now you have a new project!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by sektor2111 »

EvilGrins wrote:Now you have a new project!
Nope, I won't stuck server with Cannons vs ScriptedPawns as in my noob admin times (because I'm using Bot and Monster very often). StationaryPawn for me is... StationaryPawn not other things. Beside this I think I won't waste time with that as long as other cute things might be clarified.
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Re: CTF-DesertFoxTitans was partially inspired by papercoffe

Post by EvilGrins »

sektor2111 wrote: I think I won't waste time with that as long as other cute things might be clarified.
This Pooter was originally on the map, both teams, but I removed...
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...that cute enough for you?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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