Nemo T3D Wireframe Renderer

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UTPe
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Nemo T3D Wireframe Renderer

Post by UTPe » Sat Apr 18, 2015 5:05 pm

hi,
before I joined this webpage: http://ut99.tk/uttracker/map/DM-%28ASC% ... pf&lang=en
at the moment, the website seems to be temporarily offline (as written, because the owner hosts it on his pc so, when this is turned off, the website if offline).
well, anyway, the webpage describes the DM-(ASC)3ommies-resort, a sniper map probably many of you already know, nothing special about it but there is something interesting in Map Layout section: first, there's a low res image of the map and then 2 links for high res images of the map, an orthographic view and a "fake" perspective view (see images attached).
the image shows on top left corner a small title, Nemo T3D Wireframe Renderer (pre-alpha b57), that I easily suppose to be a rendering software for .t3d files, the format used by Unreal Editor 2.0. I don't know this software, I never heard anything about it and I was not able to find any references on the web.
do you maybe know anything about this tool ? do you know the onwer of the website ? thanks

cheers,
Pietro
Attachments
untitled.png
DM-(ASC)3ommies-resort_fhd.png
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FraGnBraG
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Re: Nemo T3D Wireframe Renderer

Post by FraGnBraG » Sun Apr 19, 2015 6:30 pm

well well -- i have explored this same site a few months ago and thought the same things :D
if you catch the site when it is up you can do a search for a map, if it is "in use" the page will tell the servers where found, and then i'm not sure if it a dynamic process or not (but it is a bit slow) but it seems to read out details of the map, like pickup counts, size, lighting "wattage" distance between flags (if ctf) and then the graphical manipulations UTPe just described (see attached)... it is fun to look at how this thing displays your map (i have several on the site already)... however, if you deleted the brushes (as in 300k maps or 512k maps etc) then the tool/site can not render a 3d view (which makes me think it _is_ a dynamic process).

anyways, cool stuff to play with
(whenever it is up and running :)

Cheers
CTF-FoT-HyperFrag.fhd (1).png
CTF-FoT-HyperFrag.fhd (2).png

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[did]Madis
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Re: Nemo T3D Wireframe Renderer

Post by [did]Madis » Thu Jul 09, 2015 3:11 am

zOMG!!!!111 Source code pls!! Or a public release. I absolutely need this and have wanted this for a long time.
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Hellkeeper
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Re: Nemo T3D Wireframe Renderer

Post by Hellkeeper » Thu Jul 09, 2015 9:38 am

Woah, this looke so awesome... Great way to make overhead maps and clear screenshots for tutorials and such...
You must construct additional pylons.

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UTPe
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Re: Nemo T3D Wireframe Renderer

Post by UTPe » Sun Sep 18, 2016 9:57 am

hi,
FYI the author of this renderer decided to share his work, you can find infos here: viewtopic.php?f=58&t=11690

cheers,
Pietro
Personal UT99 website: http://utdatabase.gamezoo.org | Personal forum: http://fragfinity.freeforums.org/index.php
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