[discussion] Upcoming New Mapping Contest

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
UnrealGGecko
Godlike
Posts: 2906
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: [discussion] Upcoming New Mapping Contest

Post by UnrealGGecko »

I kinda like Paper's idea as well... Not sure on how well it might end up, but I think it's possible to make something with that limit :P
Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: [discussion] Upcoming New Mapping Contest

Post by Myth »

I like the cubed idea, 2048^3 seems like a good constraint.
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: [discussion] Upcoming New Mapping Contest

Post by JackGriffin »

If you make mini-maps like 2048 cubed then you are effectively making maps that will never get used again. Very few servers play DM at all, and the ones that do play a specific style like sniper.

512k is a good size to have to work under, it keeps the maps from becoming so big they never get finished but large enough to give room for creating things. How about voting in a single texture pack that can be called from within the map? This could add a central theme to the maps and make scoring them easier. Add an industrial texture pack or Egyptian, whatever. I really enjoyed the Christmas themed maps so maybe one of the resident mappers could whip together a smallish texture file that would lend itself to another fun December?
So long, and thanks for all the fish
User avatar
Acoma
Average
Posts: 73
Joined: Sun Jul 07, 2013 12:52 am
Location: Las Vegas☆

Re: [discussion] Upcoming New Mapping Contest

Post by Acoma »

I really liked the 512k mappack, the maps you guys made were the perfect size and it ended up feeling like an official bonus pack :tu:

personally i'd like to see you guys try a Chaos UT themed 512k contest, but that's just my 2 cents :noidea
User avatar
KingJosh
Skilled
Posts: 191
Joined: Sat Feb 27, 2010 5:29 pm
Location: *starts chant* USA!USA!USA!

Re: [discussion] Upcoming New Mapping Contest

Post by KingJosh »

What about city / urban themed map contest? :loool:
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: [discussion] Upcoming New Mapping Contest

Post by Chamberly »

KingJosh wrote:What about city / urban themed map contest? :loool:
I hate you lol.....



jk.. but I don't like the idea. I had been abused enough by them already. lol.


... was looking for a gray colour for the font. gray matter. :(
Image
Image
Image Edit: Why does my sig not work anymore?
UTX
Skilled
Posts: 214
Joined: Fri Aug 28, 2015 3:39 am

Re: [discussion] Upcoming New Mapping Contest

Post by UTX »

I like the cube idea, they don't necessarily have to be Deathmatch maps or boring maps, there's much to do in one like closed rooms with secret portals, lifts, fake walls, underwater tunnels. It may not be so big but it can work even on CTF if you know how to make your paths and set up your walls.
User avatar
sektor2111
Godlike
Posts: 6410
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: [discussion] Upcoming New Mapping Contest

Post by sektor2111 »

UTX wrote:I like the cube idea, they don't necessarily have to be Deathmatch maps or boring maps,
Yes they might be even MA maps (MonsterHuntArena), that game-type really lacks at mapping chapter.
Higor
Godlike
Posts: 1866
Joined: Sun Mar 04, 2012 6:47 pm

Re: [discussion] Upcoming New Mapping Contest

Post by Higor »

Extreme environment contest.

Can have up to 512x512 pixels of embedded or packaged textures.
A custom texture package will be available to all mappers at no pixel expense (TBD)
2000 square units or 50% of playable ground (X,Y axes) must be fully or partially of X(environment) type.
Any standard gametype.

No precipitation generator usage (to be replaced by something that doesn't make RAM usage on a server go to infinite over time).
No custom sounds (play with ambient pitch, you can get anything using standard sounds).
No conversions, start it from zero.

Environment can be anything, as long as it gives the notion it's not safe for the player.
User avatar
Carbon
Inhuman
Posts: 855
Joined: Thu Jan 17, 2013 1:52 pm
Personal rank: Hoarder.

Re: [discussion] Upcoming New Mapping Contest

Post by Carbon »

Another big box Totally Unreal is the prize! :agree1:
Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: [discussion] Upcoming New Mapping Contest

Post by Myth »

@Carbon: got to participate this time, who knows maybe I'll win.
Red_Fist
Godlike
Posts: 2166
Joined: Sun Oct 05, 2008 3:31 am

Re: [discussion] Upcoming New Mapping Contest

Post by Red_Fist »

What about something like the one we did at Nalicity, or was it UP.

someone makes a map, we all use the same map, or something on that order.

Oh it was Theme design contest. (TDC) I think Neonight made the map we used.

2048 is too small, 4096 is a tiny bit big. download my DMroom39 it is 1024 smaller than 4096.

3072 plus some hallways.
Binary Space Partitioning
User avatar
papercoffee
Godlike
Posts: 10448
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: [discussion] Upcoming New Mapping Contest

Post by papercoffee »

Higor wrote: 2000 square units or 50% of playable ground (X,Y axes) must be fully or partially of X(environment) type.
[...]
No precipitation generator usage (to be replaced by something that doesn't make RAM usage on a server go to infinite over time).
Ok ...can someone please translate this for dummies (myself) ?
I'm not a native English speaker and writer... and translating it from Higor to English then from English to German does not compute. :ironic2:
User avatar
'Zac
Experienced
Posts: 111
Joined: Tue Jul 29, 2014 9:35 pm
Personal rank: Who knows.
Location: NC

Re: [discussion] Upcoming New Mapping Contest

Post by 'Zac »

what about a recreate mapping contest?
recreate idk.... a DM map from return to castle wolfenstien?//??/?/?/??
or....recreate the beginning of Doom3 into a dm or MH map??//
Prophunt for UT99!!!
Image
Github
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: [discussion] Upcoming New Mapping Contest

Post by Chamberly »

papercoffee wrote:
Higor wrote: 2000 square units or 50% of playable ground (X,Y axes) must be fully or partially of X(environment) type.
[...]
No precipitation generator usage (to be replaced by something that doesn't make RAM usage on a server go to infinite over time).
Ok ...can someone please translate this for dummies (myself) ?
I'm not a native English speaker and writer... and translating it from Higor to English then from English to German does not compute. :ironic2:
lol.. ok.

Must have room in the map to play/run around in, by X & Y level or some X level. Most of other thing can be deco or map design.
So if there is going to be a lot of deco/brushes/whatever, have like 50% even with play space action or using 2000 square unit (any area, long you have plenty of amount if you are going to have much more deco in the map)..

No precipitation generator to be used in the map. (An actor generator.. which can be used in any map but I also don't like these, these thing will spam the log like crazy and it can give you such error to view the log if it's too large and take a long time to download. Which is why I created a nodripspam actor but it doesn't stop everything else.)
Related post: viewtopic.php?p=72034#p72034

I hope I translate this easier for you. :P
Image
Image
Image Edit: Why does my sig not work anymore?
Post Reply