For sure you can wrap those a bit and cap time of running map using a sort of actor to not have a heavy load. Those errors log can be removed if you look well in that MyLevels thread. I have fixed that precipitation generator and it's usable as long as you don't allow map to run 6 months... because even mapper can stop map running forever, you give a default 20 minutes and... "Level.Game.EndGame("Thanks for playing");".Chamberly wrote:No precipitation generator to be used in the map. (An actor generator.. which can be used in any map but I also don't like these, these thing will spam the log like crazy and it can give you such error to view the log if it's too large and take a long time to download. Which is why I created a nodripspam actor but it doesn't stop everything else.)
Edit:
Is the same problem with "drip-spammer". Subclass a child class in MyLevel and add sanity check at code. You won't have any spam-log. I think coding section is not locked, anyone can ask questions there, right ? What's so threatening at those actors ?