Mapping Contest '15: vote on rules
- UnrealGGecko
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Mapping Contest '15: vote on rules
We need to brainstorm here... so I took supported ideas (ideas that got at least one possitive coment about it) from here and put them in that poll up there. Poll ends in 8 days. Vote now!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Mapping Contest '15: vote on rules
Vote... VOTE ye jelly boned thumb suckin' poop buckets!! Aarrr!
'Don't know I felt pirate-ish right now.
'Don't know I felt pirate-ish right now.
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Re: Mapping Contest '15: vote on rules
I really like helium's idea but I think there will be more overall interest if the format is wide open (sadly).
So long, and thanks for all the fish
Re: Mapping Contest '15: vote on rules
Changing the stock maps into a different game type version of themselves with the proper changes so it is not just turning Flags into Control Points or similar small changes.
- Hellkeeper
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Re: Mapping Contest '15: vote on rules
I vote for the area-size limitation. I'd like something like 3072.
You must construct additional pylons.
- FraGnBraG
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Re: Mapping Contest '15: vote on rules
i think you should all do a theme based contest, the suggested size based thing is too wonky ...Hellkeeper wrote:I vote for the area-size limitation. I'd like something like 3072.
for example, how do you measure 3072 in terms of space...?
is the mapper supposed to make (whatever layout) added into a subtracted 3072 cube?
or
is the mapper to have 3072 (squared) floor space? and what about two or more levels of z-axis "floorspace"...
this kind of size thing sounds dumb to me... (sorry)
force a theme with no size limit is best ... and mappers should have to make new maps, not remakes of any known or epic maps (no more decks or faces :/
- too many epic map remakes already, imo, let them die!!! make all new designs
my two cents
Re: Mapping Contest '15: vote on rules
the space idea what that the map has to fit into a 2048/3072uu cube. Build what you like and how you like in the same way you make a normal map as long as it fits in the cube.
I like the idea as it will force the mappers to come up with a compact layout on the other hand it's going to be a MASSIVE pain in the ass (the same could be said for the 512k contest)
I'm also ok with a theme like the "Map witch has at least a bit of Terrain/Outdoor in?" might be nice.
I like the idea as it will force the mappers to come up with a compact layout on the other hand it's going to be a MASSIVE pain in the ass (the same could be said for the 512k contest)
I'm also ok with a theme like the "Map witch has at least a bit of Terrain/Outdoor in?" might be nice.
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Re: Mapping Contest '15: vote on rules
Maybe I could get myself around to finish up that old terrain based map, everything else isn't interesting. Unfortunatly, I'm quite busy with DX Mapping, so...
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Re: Mapping Contest '15: vote on rules
Ok ...I changed my vote for terrain maps. I can create a remake of my Northern Lights map ...with less nasty errors (where you get stuck in the void), more playability and bigger better architecture.
But I'm sure I will need help on bot pathing again...
But I'm sure I will need help on bot pathing again...
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Re: Mapping Contest '15: vote on rules
Such a small map area limitation restricts the usable gametypes to either arena DM or joust CTF with instagib. It looks good on paper as a limit to have to work around but think of the final product that will be packaged for distribution. People play Seige and MonsterHunt and Jets, gameservers that will have zero use for any of these new maps. You'll just be wasting mapper's time if the aim is to make useful projects (IMHO).
So long, and thanks for all the fish
- sektor2111
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Re: Mapping Contest '15: vote on rules
No worries, we have convertors I guess, useless maps if are well designed for sure are going to be ported or messed to MonsterHunt in a couple of hours... even to some SP/Coop New Level...JackGriffin wrote:People play Seige and MonsterHunt and Jets, gameservers that will have zero use for any of these new maps.
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Re: Mapping Contest '15: vote on rules
My opinion on themes remains the same as ever.
Best use of Chaos resources, or best use of interactive decos/environment.
Best use of Chaos resources, or best use of interactive decos/environment.
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Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
Re: Mapping Contest '15: vote on rules
I'm not personally a chaos fanatic like you, but I like the interactive deco usage idea.Dr.Flay wrote:My opinion on themes remains the same as ever.
Best use of Chaos resources, or best use of interactive decos/environment.
I voted for the 3072x3072x3072 space limit idea.
- Hellkeeper
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Re: Mapping Contest '15: vote on rules
I hate imposed themes. The size restriction doesn't seem to be precisely defined at the moment, we'll see, but I find it much more challenging and interesting. I agree that Epic remakes is something that should be behind us, though, no more CTF-Face-EXXtremz-SE-2.8-LIMITED-MCD-cold-666.unr, please god.FraGnBraG wrote:i think you should all do a theme based contest, the suggested size based thing is too wonky ...
for example, how do you measure 3072 in terms of space...?
is the mapper supposed to make (whatever layout) added into a subtracted 3072 cube?
or
is the mapper to have 3072 (squared) floor space? and what about two or more levels of z-axis "floorspace"...
this kind of size thing sounds dumb to me... (sorry)
force a theme with no size limit is best ... and mappers should have to make new maps, not remakes of any known or epic maps (no more decks or faces :/
- too many epic map remakes already, imo, let them die!!! make all new designs
my two cents
Bullshit. My DOM map from last year almost fits inside 3072² save for, like, a lift. Curse almost fits inside this limits and it's not what I'd call an arena map. And they don't make use of the 3072 uu hight either. There's plenty of room to make a map that is not just an empty cube, especially if you pile up levels and link them with warpzones.Such a small map area limitation restricts the usable gametypes to either arena DM or joust CTF with instagib.
And yes, some people play small DM, cramped DOM and tiny CTF. At least I do, that's what I like in UT, I don't give a damn about Monsterhunt. This will not be lost for everyone.
You must construct additional pylons.