The Terrain Mapping Contest

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The Terrain Mapping Contest

Postby UnrealGGecko » Sun Nov 08, 2015 6:13 am

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The 2015 ut99.org Terrain Mapping contest

The Prize

Thanks to Carbon, we have a big box unopened copy of Totally Unreal as a prize.

The Rules

- Regular gametypes (DM, DOM, CTF, AS)
- Map has to have at least 1/4 of the level with terrain.
- Max 2 submissions per mapper.
- Must have a batch texture MyLeveled and put in the map somewhere (Batch Download!)
- Map prefix should be TmC (like DM-TmC-mapname or AS-TmC-mapname etc.)
- Map Screenshot, Bot-Support and Music (at least a MyLeveled blank.umx) are a must.

Contest time

From November 10th 00:00, (UTC) to January 15th, 2016 00:00 (UTC).
Scoring
The maps will have a public voting poll to ascertain the Gamers Choice. But also a separate vote of all the participants to determine the winner of the contest. The mappers can vote for others but not for his own map. This will be explained in details later in the Vote threads.

Submissions
The Submissions have to be posted here in the contest thread. Contest map should be submitted in a .zip or .rar archive file without password protection.
The archive file should contain the map, a screenshot, a readme text file with any required credits. Packages can be MyLeveled if you want.

That's it. Let the Mapping begin. :)

ut99.org

=============================================================================================================================

Current Entries

Swanky: DM-TMC-Narean (no batch yet)
Gustavo6046: AS-TmC-Snow (no batch yet)
KingJosh: DOM-TmC-S3TC-CoexistFinal (updated)
PrinceOfFunky: DM-TmC-NoxxCrater
Last edited by UnrealGGecko on Wed Jan 20, 2016 11:56 am, edited 6 times in total.
Reason: Added PrinceOfFunky submission
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: The Terrain Mapping Contest.

Postby UTX » Sun Nov 08, 2015 7:57 am

That sounds pretty nice, good luck to all participants.
I'm getting my computer back on December 15, we'll see if I can pull something off in a week.
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Re: The Terrain Mapping Contest

Postby Swanky » Sun Nov 08, 2015 9:28 am

Pencil me in.
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Re: The Terrain Mapping Contest

Postby editor Dave » Sun Nov 08, 2015 9:57 am

Good luck to all contestants! Unfortunately, I can't participate, as I apparently mapped too enthusiastically in summer so that I have to go easy on my "mouse hand" for another while. But I will keep track of this thread and give feedback if wanted.
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Re: The Terrain Mapping Contest

Postby memsys » Sun Nov 08, 2015 2:56 pm

Is it allowed to make more then 2 level but only enter 2 into the contest and have the rest as "bonus" levels for the pack?
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Re: The Terrain Mapping Contest

Postby Swanky » Sun Nov 08, 2015 3:21 pm

Given the time it takes to plan and finish a detailed terrain let's just say focus on quality, not quantity ;)
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Re: The Terrain Mapping Contest

Postby papercoffee » Sun Nov 08, 2015 3:35 pm

Swanky wrote:Given the time it takes to plan and finish a detailed terrain let's just say focus on quality, not quantity ;)

Word!

But if someone is able to make more than one high quality terrain map in this time (wink to FnB) we should let them in as bonus. But only the first entry is the map which get voted. What do think?
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Re: The Terrain Mapping Contest

Postby memsys » Sun Nov 08, 2015 4:18 pm

Swanky wrote:Given the time it takes to plan and finish a detailed terrain let's just say focus on quality, not quantity ;)

Heh, I was certainly planning to! I just wanted to know if it was ok just in case I or someone else would manage to make more then 2 finished maps.
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Re: The Terrain Mapping Contest

Postby Renegade » Sun Nov 08, 2015 4:55 pm

I'm glad there are still active UT99 communities where contests like this can happen.

Terrain is difficult to manage, so here are a few video tutorials from Aalexanderrr on terrain creation:



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Re: The Terrain Mapping Contest

Postby Higor » Sun Nov 08, 2015 6:24 pm

Maybe it's time I materialize the island assault map I once envisioned over 12 years ago.
Won't announce entry until I'm sure I can finish the map though.

PD: A useful link to all mappers and samples of what's been done with it...
viewtopic.php?f=6&t=3934
Happy mapping, you're in for a tough ride.
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Re: The Terrain Mapping Contest

Postby papercoffee » Mon Nov 09, 2015 2:26 pm

Count outer space with an asteroid-field based on meshes as terrain?
I have an idea for a space-battle DOM map (old idea) where you have to use ...at least the Quantum-Jets.
Are bots capable to use them (Alt-fire)? Or even more important can they navigate them with pathnodes in the air (empty space) ...I never had tried something like this.
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Re: The Terrain Mapping Contest

Postby UTX » Mon Nov 09, 2015 9:10 pm

@PaperCoffee
You could use the Jump Pads. You can even change their texture so they look like the asteroids.

Just wondering, what exactly is considered terrain here?
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Re: The Terrain Mapping Contest

Postby EvilGrins » Tue Nov 10, 2015 1:50 am

papercoffee wrote:I have an idea for a space-battle DOM map (old idea) where you have to use ...at least the Quantum-Jets.
Are bots capable to use them (Alt-fire)?

Nope.

In much the same vein as a standard redeemer, bots can fire them in straight lines but they can't fire a guided redeemer... although I gotta say I've never actually seen a bot even fire a Qjet. Even when they're out of ammo on all other weapons, it's like the thing completely confuses them.
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Re: The Terrain Mapping Contest

Postby FraGnBraG » Tue Nov 10, 2015 4:05 am

Higor wrote:Maybe it's time I materialize the island assault map I once envisioned over 12 years ago.
Won't announce entry until I'm sure I can finish the map though.

PD: A useful link to all mappers and samples of what's been done with it...
viewtopic.php?f=6&t=3934
Happy mapping, you're in for a tough ride.


Just so you know, I am completing this map for the contest, which is actually called Island assault (2006), lol!

https://sites.google.com/site/fragnbrag/Home/ut-assault-maps/as-fnb-island-assault-demo

however, it looks like this now and is configured as a DOM map. BETA will ready in the coming days...

DOM-TMC-IslandAssault_Outside1.jpg


DOM-TMC-IslandAssault_Outside2.jpg


DOM-TMC-IslandAssault_Outside3.jpg


DOM-TMC-IslandAssault_Inside1.jpg


DOM-TMC-IslandAssault_Inside2.jpg


Cheers
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Re: The Terrain Mapping Contest

Postby UnrealGGecko » Tue Nov 10, 2015 6:11 am

papercoffee wrote:Count outer space with an asteroid-field based on meshes as terrain?
I have an idea for a space-battle DOM map (old idea) where you have to use ...at least the Quantum-Jets.
Are bots capable to use them (Alt-fire)? Or even more important can they navigate them with pathnodes in the air (empty space) ...I never had tried something like this.

What Evilgrins said... They do slightly better with Strangeloves, where they at lest fire the things.... Not sure about RX'es.
Also, I don't think that would count as terrain (if the asteroids were made out of brushes or you could walk on them, then yes.)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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