The Terrain Mapping Contest
- Gustavo6046
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Re: The Terrain Mapping Contest
And that's why terrain is not a good theme for a contest.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: The Terrain Mapping Contest
And that is supposed to mean what exactly?Red_Fist wrote:"I don't think anyone blames you for the contest" ahem, and your map was.....
Re: The Terrain Mapping Contest
(a joke) Exactly ? your rant earlier, I feel your pain, well at least you tried.memsys wrote:And that is supposed to mean what exactly?Red_Fist wrote:"I don't think anyone blames you for the contest" ahem, and your map was.....
Last edited by Red_Fist on Thu Jan 07, 2016 12:30 am, edited 1 time in total.
Binary Space Partitioning
Re: The Terrain Mapping Contest
I gave it a try to participate to this contest but i fucking hate terrains in ued. It's okay in 2k4 and so on but it's hard to create good looking terrains with the given tools and limitations. After the 6th crash because of vertex editing on tesselated cubes i had no motivation anymore.
- EvilGrins
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Re: The Terrain Mapping Contest
Next contest: LEGO maps!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: The Terrain Mapping Contest
Thought i'd poke you backRed_Fist wrote:(a joke) Exactly ? your rant earlier, I feel your pain, well at least you tried.memsys wrote:And that is supposed to mean what exactly?Red_Fist wrote:"I don't think anyone blames you for the contest" ahem, and your map was.....
Sometimes cool ideas can't be done (well) in this rather old engine it sucks but oh well.
Re: The Terrain Mapping Contest
You know, that is a good plan, send out the texture packs and things, prepare so we all have them.EvilGrins wrote:Next contest: LEGO maps!
Legos are selling, so your idea is not far fetched at all. I remember playing that David M map way back, but a contest to make Lego's look good, and might not be a bad idea.. hmm.
We need SP maps now, I hope, LegoSP
Binary Space Partitioning
- Hellkeeper
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Re: The Terrain Mapping Contest
I really don't see a contest with SP going.
Lego theme is also a weird: you're forcing the theme (which means pretty much all maps will look alike) and it's a theme which screams "CUBES".
Lego theme is also a weird: you're forcing the theme (which means pretty much all maps will look alike) and it's a theme which screams "CUBES".
You must construct additional pylons.
Re: The Terrain Mapping Contest
idk much about the contests in the past, but i would like to see a "build a ut2k4 map in 99" or something like spacemaps contest without ground like hyper blast or phobos.
- EvilGrins
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Re: The Terrain Mapping Contest
Just go from the source · http://tinyurl.com/zbuoegkRed_Fist wrote:You know, that is a good plan, send out the texture packs and things, prepare so we all have them.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
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Re: The Terrain Mapping Contest
Ok ...little help needed!!
I imported in MyLevel one of Creavions mega huge textures just a stone wall texture ...and it was the wrong one ...the right texture is there too now, but when ever I try to delete the other texture out of the MyLevel pack (hit rebuild the whole map) I can't save the map ...UEd crashes.
This texture was used only on one polygon and afterwards replaced with the right one. It's not used in my map any more.
Soooo, I do remember there is a trick to get rid of MyLevel textures... but I can't remember how.
I imported in MyLevel one of Creavions mega huge textures just a stone wall texture ...and it was the wrong one ...the right texture is there too now, but when ever I try to delete the other texture out of the MyLevel pack (hit rebuild the whole map) I can't save the map ...UEd crashes.
This texture was used only on one polygon and afterwards replaced with the right one. It's not used in my map any more.
Soooo, I do remember there is a trick to get rid of MyLevel textures... but I can't remember how.
- Renegade
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Re: The Terrain Mapping Contest
Hellkeeper wrote:I really don't see a contest with SP going.
Lego theme is also a weird: you're forcing the theme (which means pretty much all maps will look alike) and it's a theme which screams "CUBES".
Hellkeeper, if you look at the 3 maps Evil linked to, you can see that, while they all use Lego textures, they're very different visually. A forced texture set encourages creativity rather than stifles it. It's a challenge to create something new and different using a limited range of textures. There will be cubes, yes, but that also puts forward another challenge: How can I use a bunch of cubes to create something that's still varied and visually pleasing?EvilGrins wrote:Just go from the source · http://tinyurl.com/zbuoegkRed_Fist wrote:You know, that is a good plan, send out the texture packs and things, prepare so we all have them.
The theme is forced, but it allows for a cohesive map-pack where maps will have a thread of similarity, but still be markedly different (again, look at the maps that were linked). It's always interesting to see how different mappers take on the same theme.
I'm all for Lego Terrain is a menace.
texture cull. Just type texture cull in the cmd bar to get rid of textures that are on unseen surfaces that are no longer being used on visible surfaces.papercoffee wrote: This texture was used only on one polygon and afterwards replaced with the right one. It's not used in my map any more.
Soooo, I do remember there is a trick to get rid of MyLevel textures... but I can't remember how.
- papercoffee
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Re: The Terrain Mapping Contest
Didn't work...
Ok it worked suddenly ...
Edit---------------------------------------Ok it worked suddenly ...
- Hellkeeper
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Re: The Terrain Mapping Contest
Still not convinced by the Lego theme. I'd prefer something along the lines of Tyr's suggestion. More freedom, more diversity.Renegade wrote:I'm all for Lego Terrain is a menace.
You must construct additional pylons.
- papercoffee
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Re: The Terrain Mapping Contest
^ThisTyr wrote:idk much about the contests in the past, but i would like to see a "build a ut2k4 map in 99" or something like spacemaps contest without ground like hyper blast or phobos.
and ^ThisHellkeeper wrote:
Still not convinced by the Lego theme. I'd prefer something along the lines of Tyr's suggestion. More freedom, more diversity.
@Tyr
We had "remake/mix default maps and add X-mas theme" and "48 hours speed mapping" and the "512kb limit" contests ...all of them were fun and produced some good new maps.
This time it was a bigger bite than all could swallow... but the contest is not over. SHOW SOME MAPS!!
I can show some progress today at evening. I took a them I like and can make. (all my other maps exploded or got too big for me to finish )
Edit--------------------------------------
Some screens of the pre alpha
CTF-TmC-TheTrench