papercoffee wrote:I can still post it...but not for the contest.
Anyway ...I'm having fun mapping it and that's what counts for me.
I'm learning UEd2.1 and start to like it...even so I merely scratched the surface till now.
Eheh, I know That's the good spirit. In fact, I knew I wouldn't of win but I posted it anyway, I will put the vote to another mapper XD
I'm planning to continue this map too, I liked the idea I got. Can you tell us what is your map about?
"Your stuff is known to be buggy and unfinished/not properly tested"
Please remove AS-TmC-Snow from the entry list as it's gotten it's new home: GusPack!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
Gustavo6046 wrote:Please remove AS-TmC-Snow from the entry list as it's gotten it's new home: GusPack!
Downloaded that awhile ago, still haven't tried it.
*sigh*
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
UTX wrote:How does it work? Do people jump across the trench or is the action in the trench?
Inside the trench...
There are paths and caves and many wooden bridges* between the two bases ...but the trench seems bottomless and if you fall you die in a very dark and fearsome place. Going out of the trench is impossible because you get killed by a strong and brutal sandstorm*
Hahaha... I don't know. I thought about to make the sandstorm with a dead-zone and the snowflake texture on a huge sheet to fake the particles. But if you got a better idea...
You remember the pepper effect? It can all be done on the client, you won't even need sheets or anything. Just a 'SandStormZone' actor. Then you can go wild with what the player experiences.