The Terrain Mapping Contest

Tutorials and discussions about Mapping - Introduce your own ones!
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: The Terrain Mapping Contest

Post by Spectra »

Trying to make one! I doubt it will work!

Used Nem's Terrain tool to make the terrain!
HillsZ2.jpg
HillsZ1.jpg
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: The Terrain Mapping Contest

Post by papercoffee »

The skybox looks great ...but why are the stars visible through the black part of the huge red planet.
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: The Terrain Mapping Contest

Post by Spectra »

Now looks better??
Attachments
Better.jpg
User avatar
Swanky
Adept
Posts: 462
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks
Contact:

Re: The Terrain Mapping Contest

Post by Swanky »

Much better.
Your terrain still needs to be aligned, given you are already ready to do that.
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: The Terrain Mapping Contest

Post by Spectra »

Honestly...
That terrain is not aligned at all! Perhaps, I was going to ask for help!!

iirc, One method was like this:

1. Rotate the whole terrain by 90 degrees.
2. Use Align to floor method.
3. Rotate the surfaces again 90 degrees.

Now, the problem I faced is that:
1. Terrain looks aligned, but some textures look stretched out. Even rotating them did not help!
2. I sometimes get motion sickness and often get confused!


Even Epic maps doesn't have good terrain alignment (see CTF-Kosov).
Attachments
Unaligned.jpg
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: The Terrain Mapping Contest

Post by FraGnBraG »

Rocky wrote:Honestly...
That terrain is not aligned at all! Perhaps, I was going to ask for help!!

iirc, One method was like this:

1. Rotate the whole terrain by 90 degrees.
2. Use Align to floor method.
3. Rotate the surfaces again 90 degrees.

Now, the problem I faced is that:
1. Terrain looks aligned, but some textures look stretched out. Even rotating them did not help!
2. I sometimes get motion sickness and often get confused!


Even Epic maps doesn't have good terrain alignment (see CTF-Kosov).
if you have used the good method (like rotate+align-2-floor), then try substitute the texture (use replace texture option) but DO NOT USE EPIC ROCK TEXTURES.
Seriously, that Epic rock you are showing is BAD. It's almost 2016... there is no reason to ever use that shitty rock texture any more. Go get better rock textures like
hourances etc, at least 512x512. The results will be much better :)
Good luck
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
User avatar
Swanky
Adept
Posts: 462
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks
Contact:

Re: The Terrain Mapping Contest

Post by Swanky »

Hey, there's still people who like that particular style of those textures.
Higor
Godlike
Posts: 1866
Joined: Sun Mar 04, 2012 6:47 pm

Re: The Terrain Mapping Contest

Post by Higor »

Low res textures ftw...

Best texture combination possible are UT + Gothic, so damn seamless.
I extracted every single Gothic texture when I was doing this old port (you saw these already...)

Some can be found on this map, feel free to check it out (and take some)
https://www.dropbox.com/sh/8bklo0tm356q ... GIIBa?dl=0

Other samples:
Check the mountain at the bottom, gothic ground, UT rock side.
Image

Gothic grass and lower part of house, UT the rest of the house and stone wall.
Image
The hut using Gothic textures
Image
User avatar
Hellkeeper
Inhuman
Posts: 905
Joined: Tue Feb 25, 2014 12:32 pm
Personal rank: Soulless Automaton
Location: France
Contact:

Re: The Terrain Mapping Contest

Post by Hellkeeper »

Higor wrote: Image
I have absolutely no idea what's going on in this picture.
You must construct additional pylons.
SzGergo
Skilled
Posts: 213
Joined: Fri Aug 27, 2010 2:48 pm

Re: The Terrain Mapping Contest

Post by SzGergo »

Oh, wish i had some time to participate in this. But there are other deadlines for me in January to meet...
User avatar
papercoffee
Godlike
Posts: 10447
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: The Terrain Mapping Contest

Post by papercoffee »

:ironic: finally... I'm sooo sorry.
Till 10th January is my map also final
Spoiler
...I had some... well ...private problems, which had a tiny bit more importance than UT.
If someone can again help making this batch work in UT ...I'm still a poop-noob regarding editor imports of masked textures.
Attachments
UT99org-TMC.png
User avatar
memsys
Adept
Posts: 394
Joined: Mon Jul 15, 2013 9:21 pm
Personal rank: Silicon Lifeform

Re: The Terrain Mapping Contest

Post by memsys »

Alright, here is one 8bit masking ready texture!

In the .zip there is a UT99org-TMC-Masked.png and UT99org-TMC-Import.pcx

As for my map I still have nothing, I tried to remake the terrain with less detail it helped to an extent but the map still ended up being beyond broken.

(at least by making papers texture import ready I contribute something to this contest :ironic: )
Attachments
UT99org-TMC.zip
(725.63 KiB) Downloaded 127 times
Red_Fist
Godlike
Posts: 2166
Joined: Sun Oct 05, 2008 3:31 am

Re: The Terrain Mapping Contest

Post by Red_Fist »

Nice job on the logo, you captured the terrain part pretty good. :thuup: :thuup:
Binary Space Partitioning
User avatar
Whitey
Average
Posts: 73
Joined: Mon Apr 12, 2010 2:18 am
Personal rank: Bunny Tracker
Location: Australia

Re: The Terrain Mapping Contest

Post by Whitey »

I may have 1 CTF map done by the 10th
suck at bot pathing though. :(
Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][
User avatar
UnrealGGecko
Godlike
Posts: 2904
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: The Terrain Mapping Contest

Post by UnrealGGecko »

Looks really great, paper. Well worth the wait :tu:


Alright, I'll PM the current entries that the batch is ready and that they should add it to their maps somewhere.

Also, to make sure everyone will have their batches included and maps ready, I'll make the final deadline instead of Jan 10th changed to Jan 15th. Hope that is alright with everyone (don't worry, this will be the final deadline, no more adjustments). :)
Post Reply