hi all
i have a question about how to add a mesh to map that will always be playing an animation, for example I want this mech suit to be always marching in place with its walk animation. I have added an image below. Im not sure what the items mean in the display properties : AnimSequence, AnimRate, and AnimFrame. Judging by the screenshot below which number should be entered into each of those fields? I just want the "MoleM" mesh to be added to the map and always use the walk animation (even if its just sitting there undisturbed I want it marching in place)
Animation Sequence Question
Re: Animation Sequence Question
From what I remember, AnimSequence is the name of the animation, those words that appear in the mesh viewer; AnimRate is the speed at which the animation plays, so 1.0 should be normal speed; AnimFrame is at which rate the animation starts, I think that should be zero or leave it alone. I think there's another one to set the animation to loop, check the other settings.
Re: Animation Sequence Question
You must use UScript
Code: Select all
function PostBeginPlay()
{
LoopAnim('Walk', 1.0);
}
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Re: Animation Sequence Question
Always nice to see somebody using the ol' Team Orbit mechs...
...but why do you want it walking even when it's not doing anything? Even if it's just a pickup (walk into so you can drive the thing) wouldn't the constant walking motion possibly distract and, however slightly, eat up tiny bits of unnecessary memory?
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