Falling Mantas and Flies

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Barbie
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Re: Falling Mantas and Flies

Post by Barbie »

Yay! Your post motivated me to have another look at the code and - as often - after a sleep things look clearer. The code of Manta.uc sets PHYS_Falling in its TweenToWaiting(). The following does the trick:

Code: Select all

class SBManta extends Manta;
// a Manta that does not fall down when spawned in the air

function TweenToWaiting(float tweentime) {
	Super.TweenToWaiting(tweentime);
	SetPhysics(PHYS_Flying);
}
"If Origin not in center it be not in center." --Buggie
Red_Fist
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Re: Falling Mantas and Flies

Post by Red_Fist »

Try the thing factory, not creature, might work.


Nope, don't work, same thing. they fall.
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EvilGrins
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Re: Falling Mantas and Flies

Post by EvilGrins »

Most places in Unreal & UT you first run into the mantas is on the ground, then they fly up high and attack.

Trust me on this, mantas spawned on the ground rapidly go high · http://tinyurl.com/jzh7dfc · if there's enough sky available to them.
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Barbie
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Re: Falling Mantas and Flies

Post by Barbie »

Thanks, but in this map the ground is covered by lava, so that is not an option.
"If Origin not in center it be not in center." --Buggie
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sektor2111
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Re: Falling Mantas and Flies

Post by sektor2111 »

Completion > Spawning Mantas and monsters generally over death zones is pointless leading to 0 battle - this is goofing not mapping. I won't modify any 0 fixed monster for no reason - I could do this already. Monsters has more serious problems than this. Better fix their visibility through movers to not show their position in advance to be easily blown up behind doors because they were distracting player.
Red_Fist wrote:Try the thing factory, not creature, might work.
BAD MOVE. Better read old tutorials.
I was working a couple of hours for removing that spam mess which will be dropped by ThingFactory spawning creatures. I was thinking at replacement with Factories and transfer data but I have changed the deal.

Name is already enough self explanatory CREATUREFactory vs THINGFactory.
Last edited by sektor2111 on Sat Dec 26, 2015 9:26 pm, edited 2 times in total.
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Barbie
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Re: Falling Mantas and Flies

Post by Barbie »

sektor2111 wrote:Spawning Mantas and monsters generally over death zones is pointless leading to 0 battle
But works fine with Gas Bags.
"If Origin not in center it be not in center." --Buggie
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sektor2111
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Re: Falling Mantas and Flies

Post by sektor2111 »

Barbie wrote:But works fine with Gas Bags.
I'm sorry I have a different prototype as replacement and that indeed works too - flawless as I could see including in RangedAttack...
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Re: Falling Mantas and Flies

Post by EvilGrins »

The reason the GasBags aren't plummeting to their deep fried death is they don't have the ability to land. With the exception of when they get killed, GasBags are constantly hovering; whereas both mantas and flies can land.

Thought: Put something, at an angle, just under where the mantas and flies spawn in; transparent ledge maybe. It might make them realize they have wings for a reason.
Barbie wrote:Thanks, but in this map the ground is covered by lava, so that is not an option.
....then where do the players stand?
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Barbie
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Re: Falling Mantas and Flies

Post by Barbie »

....then where do the players stand?
As often a picture can say more than 1000 words. :D
MH-Ziki+SBFix1-BossMonster.jpg
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"If Origin not in center it be not in center." --Buggie