Code: Select all
class SBManta extends Manta;
// a Manta that does not fall down when spawned in the air
function TweenToWaiting(float tweentime) {
Super.TweenToWaiting(tweentime);
SetPhysics(PHYS_Flying);
}
Code: Select all
class SBManta extends Manta;
// a Manta that does not fall down when spawned in the air
function TweenToWaiting(float tweentime) {
Super.TweenToWaiting(tweentime);
SetPhysics(PHYS_Flying);
}
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
BAD MOVE. Better read old tutorials.Red_Fist wrote:Try the thing factory, not creature, might work.
But works fine with Gas Bags.sektor2111 wrote:Spawning Mantas and monsters generally over death zones is pointless leading to 0 battle
I'm sorry I have a different prototype as replacement and that indeed works too - flawless as I could see including in RangedAttack...Barbie wrote:But works fine with Gas Bags.
....then where do the players stand?Barbie wrote:Thanks, but in this map the ground is covered by lava, so that is not an option.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
As often a picture can say more than 1000 words.....then where do the players stand?