CTF-Entropy (did you guys miss me?^^)

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Revelation
Average
Posts: 76
Joined: Thu Aug 28, 2008 11:40 am
Personal rank: UEngine violator

CTF-Entropy (did you guys miss me?^^)

Post by Revelation »

Hey there! Long time no see!

First of all, don't tell me... UT mapping is dead. I know that. This is why I didn't release a map since late 2010...
However I was still playing around with the good old UnrealEd from time to time for pure excitement, and guess what: If one does so over the course of five years, he will eventually finish a map. :shock:
So here you go:

"Entropy" is medium-sized CTF-map with a pretty conventional, symmetrical layout. But there's a twist to it:
Throughout the map, you will find laser grids in different locations. And while you can move through them unhindered, FLAGS CAN'T! So feel free to take the short, direct way to the enemy flag... But then, better make sure you know how to get it out. :wink:

As for the typical disclaimer: Polycounts are around 800 in many places, with peeks of about 1200. But I guess, by now mankind has finally built PCs that are fast enough for my maps. :mrgreen:

Enjoy playing, and greetings to everyone still around!
Screenshots
Image

Image

Image

Image
Download @ ModDB: https://www.moddb.com/games/unreal-tour ... tf-entropy
Download @ Medor: http://medor.no-ip.org/index.php?dir=Ma ... ntropy.zip


PS: It seems I'm really getting old... Anyone got ideas where to upload a map nowadays?! :confused2:
Mapraider is pending, if you know other mirrors, please tell me.
Last edited by Revelation on Wed Aug 25, 2021 2:26 pm, edited 3 times in total.
User avatar
SilverSound
Adept
Posts: 341
Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida

Re: CTF-Entropy (did you guys miss me?^^)

Post by SilverSound »

Woah! I almost mistaken this for a 2K4 map! That's amazing! I really love the terrain. Everything is so detailed as well. Not that many sharp edges.(< probably why I thought this was a 2004 map)

I'll definitely check this out sometime.

Quick question: Does this map support bot play? If not would you mind if I or someone else added that support? I'm not home to check at this moment so It's best for me to ask.
"Woah what?! I wish I was recording that...."
User avatar
Swanky
Adept
Posts: 462
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by Swanky »

Looks pretty good. Doesn't feel much like real architecture, more like swiss cheese... Great. Now I need a master degree in science to understand a UT layout. -.-

On a more serious note, stellar work as always. The lasers were a nice touch to block off certain routes for flag carriers although it feels a bit too limited to just have the right exit as an escape option, even more so as both the upper and lower route are connected to the next room, where defenders can gang up on you. Didn't happen all too often in my testrun, but noticeably happened so. Giving the prime defender a damage amp is hit and miss given that they were mostly using sniper rifles on me (and if not, then flak guns). It might probably overpowered if you'd correct the malfunctioning defendspots since I could sneak up several times on unsuspecting bots standing guard over the closed door since they don't look into the right or left corridor due to their narrow field of view. Also didn't notice the bots taking the upper route too often. You could try a higher desire value on the armor to make them use that route more often (welp, with the closed doors I didn't use it very often myself).
The playercount feels a bit hidden in the screenshots - why not simply put the recommended playercount in the known format?

As for uploads, yeah UT is dead. UTzone might still be open, and unrealplayground as well, but don't know how frequently people are visiting. One other thing: there's a small terrain contest running here... might gather a little more attention for your map there, and it'd be great seeing another grandpa of UT mapping there. ;)
User avatar
Revelation
Average
Posts: 76
Joined: Thu Aug 28, 2008 11:40 am
Personal rank: UEngine violator

Re: CTF-Entropy (did you guys miss me?^^)

Post by Revelation »

@SilverSound: Of course there's full bot support. ;)

@Swanky: Believe it or not, I'm quite happy about how the defense points work.
I wanted to have a bot with amplified Flak frequently defending the middle entrance, otherwise it would be too easy to attack: Take the bridge, translocate to the flag. Repeat.
And I actually like the fact that you can sneak around the defending bot sometimes, as this encourages you to take different routes. As you say: If the Amp/Flak-defender overlooked all entrances, it would surely be overpowered.

About the flag room's "one way exit": Yeah, I know... I guess I f*cked up the layout there right from the start, and wasn't able to fix it later. Removing the lasers at the left passage (even if only for the teleport route) would make the way back too easy. Now one could say there are many CTF-Maps with only one way out of the flag base... But I agree, I should have thought about that earlier. :roll:

Btw, the playercount has also been part of my screenshots in Angeldust and Valkyrie. Why? Because I don't like UT's standard font. :tongue:


That terrain contest looks interesting, but I won't have time to participate for sure. Might as well send in this map, as it should have enough terrain in it. However a five year headstart would probably get me disqualified. :mrgreen:
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by UnrealGGecko »

Welcome back!


Mostly uploads is possible @ utzone.de or mapraider.com or i4games.eu (mostly for Bunnytrack maps though)...

...oh look medor already has a mirror for you :P http://medor.no-ip.org/index.php?dir=Ma ... ntropy.zip


Anyways... what Swanky said, you're welcome to join in the contest with this map ;)
User avatar
Renegade
Adept
Posts: 256
Joined: Thu May 13, 2010 3:01 am
Personal rank: Vigilante
Location: Atlanta, Georgia

Re: CTF-Entropy (did you guys miss me?^^)

Post by Renegade »

Haven't had the time to play this one yet, but it looks fantastic, as usual. Blue base interior reminds me of Syrion a bit. Thanks for these continued, albeit delayed, releases :D
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: CTF-Entropy (did you guys miss me?^^)

Post by JackGriffin »

I hate all of you. You artistic-ability-having, good-spatial-reasoning, non-box makers. I hope you slip on your color palette and break your builder brush.

You don't know how jealous I truly am. It's like I work with crayons (the big ones that retards use) when you guys are using charcoal and Bob Ross paintbrushes. You just can't learn that, consider yourselves very fortunate.

<Grudgingly>: and nice map.
So long, and thanks for all the fish
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by EvilGrins »

Downloaded it before heading to work today, so haven't had a chance to play it.
Swanky wrote:As for uploads, yeah UT is dead.
I wouldn't go that far. There's still a few mapping site that crank out new stuff, like http://www.mapraider.com/ · sadly I lost most of my links when I got the new computer.

These forums still have new maps being made:
http://www.destinationunreal.com/index.php
http://www.unrealkillers.com/forum.php - any map made for Siege still works in CTF
http://www.ownedwell.com/forums/
http://www.vulpinemission.com/index.php
http://www.prounreal.org/forums/index.php

Harder to find doesn't mean dead.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Swanky
Adept
Posts: 462
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander
Location: inside ze bocks
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by Swanky »

Getting the flag felt a bit too easy. Maybe the assigned bot just had a low perception, but getting in her back 3 times out of 4? Really stupid defender. Tested on adept.
As for the TMC contest, Narean had been started around 3 or 4 years ago, the base line layout in the lowest level might be even as old the original FoT maps, and I still got it entered. Shouldn't be a problem to place it there as well. :)
User avatar
Hellkeeper
Inhuman
Posts: 903
Joined: Tue Feb 25, 2014 12:32 pm
Personal rank: Soulless Automaton
Location: France
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by Hellkeeper »

Revelation wrote:First of all, don't tell me... UT mapping is dead. I know that. This is why I didn't release a map since late 2010...
UT mapping dead? There are still maps being made and people are still playing, I reject this statement! I refuse!
You must construct additional pylons.
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by Chamberly »

EvilGrins wrote:http://www.unrealkillers.com/forum.php - any map made for Siege still works in CTF
Not only. We also accept maps for BT, CTF for nw/insta and DM server! But you can post more like DOM and other and other ppl will get the map from there!
Image
Image
Image Edit: Why does my sig not work anymore?
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by papercoffee »

Cheeses Crust !!
Another of your unplayable* beautiful maps... I have to try it with BurgerCTF. :mrgreen:

*at least on my old rig.

For the problem of a missing and working map portal ...what about, some of the staff member organize an index for all submitted maps here on our forum. I mean it's pretty quiet around UT99.org ...the staff crew has enough time for this :twisted:
User avatar
editor Dave
Inhuman
Posts: 904
Joined: Mon Mar 10, 2008 6:40 pm
Personal rank: Passionate SP Mapper
Location: Germany/Bavaria
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by editor Dave »

What a nice surprise! By looking at the screenshots, I wasn't too fond of the grass texture at first, but ingame I took a flak shell to the knee and I still wasn't sure if the grass really suits the map. I can't even back up my statement. Maybe I miss more details like grass meshes or small flowers or rocks. But I also see the reason why there's none: the performance. Maybe brighter grass would satisfy my taste more, so the color's contrast would be smoothened. Whatever... the alignment on the other hand is - as expected - top notch, and I'd like to have the patience you seem to have while doing that!

The most interesting part of the layout is the fact that the flag isn't just located at the very end of the main buildings, but on the side ways; something I needed some time to figure out since I could easily teleport there but I mistrusted the portals/beams later for their anti-flag policy. However, it's pretty fun to to navigate through the map. Hm, I'm in a too good-tempered mood to critise anything, so I will stop here for now.

I don't see a reason why you wouldn't participate with this map in the Terrain Mapping Contest. I guess you only have to apply the batch somewhere, if this is still being planned (looks at papercoffe inconspicuosly :tongue:).

Btw: Does this mean you still work on Bloordlord's Fane? :>
Image
10-Year Anniversary on Jun 08, 2019.
User avatar
Revelation
Average
Posts: 76
Joined: Thu Aug 28, 2008 11:40 am
Personal rank: UEngine violator

Re: CTF-Entropy (did you guys miss me?^^)

Post by Revelation »

@UnrealGecko: Thx for the mirror, i'll add it.

@Swanky: From my experience on Masterful difficulty, I can sneak around the defender in about one out of two cases... Only until I grab the flag of course, then he WILL notice me.

@Dave: Yeah, you know, good grass textures in UT... That will never happen.^^
I even thought about deco meshes, but really, I don't like them in multiplayer maps... Not only do they destroy performance and gibt bots an unfair advantage. Also, depending on whether or not they have collision, they are either bad gameplay killers or completely unrealistic.
Bloodlord's Fane... What can I say... Nope. Really, that stuff is ancient. And it looks bad! I mean BAAAAD! I don't even know whe I built the first parts of it, but it must be at least 10 years now. And I was quite a noob back then.^^

Concerning the contest: I'm not gonna put a batch in, and I'm not gonna change the map name. Sorry.
That would just be stupid for a map that was already finished and published before I even heard about the contest for the first time. Guess I'm noncompetitive here. ;)
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: CTF-Entropy (did you guys miss me?^^)

Post by UnrealGGecko »

Revelation wrote:Concerning the contest: I'm not gonna put a batch in, and I'm not gonna change the map name. Sorry.
That would just be stupid for a map that was already finished and published before I even heard about the contest for the first time. Guess I'm noncompetitive here. ;)
Uhm... oh look! A huge HOM that's like in the middle of the map!! (no there isn't) You must make a V2 at once! Now there is no excuse for you not to enter the contest! Mwuhahaha! quick, someone find some more bugs please.

Please? :tu:
Post Reply