Animated, Fire, Wet textures

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Animated, Fire, Wet textures

Postby JackGriffin » Tue Jan 19, 2016 2:45 am

Is there any interest in a comprehensive tutorial covering these? There is very little information around, especially about wet textures. A lot of what I've learned has come from trial and error but I've gotten it all down. I could explain how to create all three textures properly, how to import them into the game, use them in your map, and how to export them into a u file right.
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Re: Animated, Fire, Wet textures

Postby UTX » Tue Jan 19, 2016 3:30 am

Please do so, Jack.
I have not seen a single tutorial covering those, just what each setting is but not how to do this or do that. It would be really helpful as sometimes I need those but I cannot get the necessary result so I end up using Ice textures all the time, those are piece of cake.
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Re: Animated, Fire, Wet textures

Postby papercoffee » Tue Jan 19, 2016 9:05 am

Yes please, aaaand wrong section. ;)
Or does your tutorial invole some coding?
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Re: Animated, Fire, Wet textures

Postby JackGriffin » Tue Jan 19, 2016 9:40 am

It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:

The piranha plant and the CheepCheep (the flying fish) are very simple animated textures but you can get super involved with it. A lot of the FF effects were animated textures, like the Saucier's fire and the brocconade explosion. I did some wet texture work but it was in my Unreal server, you guys may not have seen it.

I've been wondering how large a small movie would be to import to UT for like a TV or small video screen. Might be nice to be able to make a pre-map intro that's interesting. I'll add a triggered animated texture to this and create a generic map introduction room to show how to set up a map with these assets.
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Re: Animated, Fire, Wet textures

Postby UTX » Wed Jan 20, 2016 1:39 am

JackGriffin wrote:CheepCheep (the flying fish).

You fail as a gamer when you don't know what a Cheep Cheep is.
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Re: Animated, Fire, Wet textures

Postby Dr.Flay » Wed Jan 20, 2016 6:56 am

A great idea as it is a transferable skill.
I am reminded of how blown away I was when I first tried the animated camo skin for the Warhammer marines.
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Re: Animated, Fire, Wet textures

Postby Chamberly » Wed Jan 20, 2016 10:53 am

What your thought for Dynamic water texture? Would you like that too?
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Re: Animated, Fire, Wet textures

Postby papercoffee » Wed Jan 20, 2016 12:26 pm

JackGriffin wrote:It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:

Then the Mapping section would be a good place instead of Tips and Tricks.
AND MAKE THIS THREAD STICKY! You hear me UT99.org staff crew... :wink:
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Re: Animated, Fire, Wet textures

Postby UnrealGGecko » Wed Jan 20, 2016 2:29 pm

papercoffee wrote:
JackGriffin wrote:It needs to be in Development but I didn't want to post a throwaway thread in that section. These textures are very specific usage things but they add a ton of interest to a map. Stuff like this:

Then the Mapping section would be a good place instead of Tips and Tricks.
AND MAKE THIS THREAD STICKY! You hear me UT99.org staff crew... :wink:


Done and done! :thuup:
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Re: Animated, Fire, Wet textures

Postby papercoffee » Wed Jan 20, 2016 2:51 pm

:ironic: you had one job.


It's now in Announcements
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Re: Animated, Fire, Wet textures

Postby Gustavo6046 » Wed Jan 20, 2016 2:55 pm

papercoffee wrote:It's now in Announcements


Nah it's better than Mapping because then everyone will know about it! :)
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Re: Animated, Fire, Wet textures

Postby papercoffee » Wed Jan 20, 2016 2:57 pm

papercoffee wrote: :ironic: you had one job.
It's now in Announcements


Now it's where it should belong :tu:
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Re: Animated, Fire, Wet textures

Postby UnrealGGecko » Wed Jan 20, 2016 3:00 pm

papercoffee wrote: :ironic: you had one job.


It's now in Announcements

Image Technically that was 2 jobs. :ironic:
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Re: Animated, Fire, Wet textures

Postby JackGriffin » Wed Jan 20, 2016 3:26 pm

I'll start on this tonight. I need to create some simple assets to post in a download beforehand. I think I'll do an animated sprite as well as a small movie first.
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Re: Animated, Fire, Wet textures

Postby Shadow » Wed Jan 20, 2016 5:43 pm

FireTextures surely has some high potential to create some smart texture fx
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