MH-Collaboration

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Myth
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MH-Collaboration

Post by Myth »

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MH-Collaboration (the map itself needs a better name)
I'm starting this big ambitious project. Anyone can join in, and help me. It will take too much time and nerves to do this alone.
There is no deadline. When it's finished, it's finished.

So this will be a really big monster hunt map. Making really big maps is really hard. Anyone should know by now that there will be a huge risk of getting HOMs

Yes anyone can join in. Anyone can make a part of the map. For example you can make the first few levels, or maybe a few decorative brushes. It's your choice.

A few rules for mappers who want to join.
-only use movers and portals if needed
-keep it fairly low poly, the map will be huge
-make sure that are NO HOMS, BAD BSP CUTS, MESSED UP COLLISIONS, OR INVISIBLE POLIES
-align stuff as best as you can

I will provide a base map which will include all the new monsters, Mutiskyzone, and a few decorative meshes that can replace a few brushes whit out messing whit the BSP tree. All this MyLeveled.

The Map:

Starting room
-spawning
-teleporter rooms to the levels/worlds/gauntlet
-this is my job

Gauntlet

This is where you unlock the weapons/items. It should be easy to get enforcers, pulse, medbox and other weaker items. And really hard to get the big health, shield belt, sniper rifle.
The gauntlet consist of bunnytrack type rooms whit a few traps. Each room will have it's own teleporter. And you'll be able to get the rocket launcher whit out wasting time on the stinger.

The list of items, sorted by difficulty.

- enforcer (easiest, a few jumps)
- medboxes
- stinger
- healt vials
- biorifle
- flashlight
- pulse gun
- suba gear
- thigh pads
- shock rifle
- armour
- minigun
- search light (this should be as hard as BT)
- big health
- ripper
- shield belt
- flack cannon
- toxin suit
- rocket launcher
- udamage
- sniper rifle (lolomg, this should be really hard)

Levels/Worlds

8 Levels
8 Worlds
+ 1 Final Boss Level
Total of 65 levels.
And things should get more and more difficult.
Music will change at every World. So I'm looking for some great tunes that don't take too much space.
8 Music + 1 BossLevel Music + 1 Final Boss Music + 1 EPIC victory Music

W1 - Noobieland

Outside/Caves/Very Small Bases
Like the first levels of unreal. Waterfalls, cliffs, caves, and a few small bases.
-weak monsters

L1 - Pupae
L2 - Tentacle
L3 - Fly
L4 - Fly + Pupae + Tentacle
L5 - LesserBrute + Tentacle
L6 - LesserBrute + Pupae + Tentacle
L7 - LesserBrute + Fly + Pupae + Tentacle
L8 - (Boss) Behemoth(2500 health + bigger)

W2 - Lost Ruins

Ancient
-less powerfull monsters
-a few minor, non-fatal traps

L1 - Fly + Pupae + RockTentacle(2x health)
L2 - Slith
L3 - Slith + RockTentacle(2x health)
L4 - Slith + RockTentacle(2x health) + Pupae + Fly
L5 - CaveManta(2x damage) + RockTentacle(2x health) + Pupae + Fly
L6 - GreaterSlith(Slith: 3x healt + bigger + a new yeloowish skin)
L7 - GreaterSlith(Slith: 3x hea...) + RockTentacle(2x health) + Pupae + Fly
L8 - (Boss) SlithLord(Slith: 4000 health + bigger + more damage)

W3 - Underwater

Underwater Caves/Sea
The first few levels should be possible whitout scuba. Lvl5 should be impossible whitout it.
-less powerfull monsters
-underwater => scuba gear is a must have

L1 - DevilFish
L2 - Squid
L3 - DevilFish + Squid
L4 - AquaSlith(Slith: 4x health + improved damage + a new blueish skin)
L5 - AquaSlith + DevilFish
L6 - SwiftDevilFish(DevilFish: 1.5xspeed + smaller)
L7 - SwiftDevilFish(DevilFish:1.5xspe...) + AquaSlith(Slith:4x he...)
L8 - (Boss) GiantSquid(Squid: 8000 health + a lot bigger)

W4 - Skyworld

Like Skycity
-mediocre monsters
-a high danger of falling down

L1 - Krall
L2 - Krall + Tentacle
L3 - Krall + Tentacle + Manta //Note: Mantas should be places so that they can knock you off some ledges if you are not paying attention
L4 - Krall + KrallElite
L5 - KrallElite + Tentacle + Manta
L6 - KrallElite + BloodKrall(KrallElite: 300 healt + improved damage + 5% bigger + a new blood skin)
L7 - BloodKrall(KrallElite: 300 he...) //Note: in lvl6 there should only be a few, in lvl7 a lot more
L8 - (Boss) 2xKrallMaster(KrallElite: 6660 health + a lot bigger + one should represent the fire element, the other ice, so fire/ice skin + improved damage)

W5 - Wukajid Castle

Skaarj Invaded Nali Castle
A few Nali here and there, some dead, some really scared ones
-mediocre/harder monsters
-dark places >> flashlight

L1 - Tentacle + SkaarjScout
L2 - Tentacle + SkaarjScout + Skaarj Warrior
L3 - SkaarjScout + SkaarjWarrior
L4 - SkaarjScout + SkaarjBerserker
L5 - DeathBite(Pupae: 10%slower + red skin + can bite your head off (instant kill)) //Note: for full effect, rooms/corridors should be really dark
L6 - Tentacle + SkaarjWarrior
L7 - DeathBite(Pupae: 10%slo...) + SkaarjScout + SkaarjBerserker
L8 - (Boss) SkaarjLeader(SkaarjAssassin: 13370 health + improved damage + 10% smaller + faster)

W6 - Hazard Station

Decayed.utx + RainFX.utx
Sorta like an old, abandoned tarydium waste facility in the first levels, and a little bit modernised in the last levels.
-challenging monsters
-slimes, lots of it >> toxin suit

L1 - Slith(4x health)
L2 - Slith(4x health) + Mercenary
L3 - Mercenary
L4 - Mercenary + MercenaryElite
L5 - Slith(4x health) + MercenaryElite
L6 - MercenaryAssault(MercenaryElite: has another weapon than rocket launcher... I'm still thinking of which)
L7 - MercenaryAssault(MercenaryElite: has ano...) + MercenaryElite //Note: this will be a really deadly combination
L8 - (Boss) MercenaryCommander(MercenaryElite: bigger + improved damage + 500 health(fake)) +(after it dies) HazardMaster(SkaarjAssassin: 13377 health + neon green skin + fast n' deadly)

W7 - Skaarj Empire

Should start slowly. Eventually gets into the style of those long Skaarj levels from the end of Unreal.
-skaarj, and lots of them
-a few deadly traps

L1 - SkaarjScout + SkaarjWarrior
L2 - SkaarjAssassin + SkaarjInfantry
L3 - SkaarjLord + SkaarjGunner
L4 - SkaarjSniper + SkaarjOfficer
L5 - BloodSkaarj(IceSkaarj: stronger + red skin)
L6 - SkaarjSniper + SkaarjOfficer + SkaarjGunner + SkaarjInfantry
L7 - DeathBite(Pupae: 10%slo...) + BloodSkaarj(IceSkaarj: stron...)
L8 - (Boss) Queen(20000healt, we know what she does)

W8 - Hell

Not the hell from Unreal2. This one's much hotter. Underworld, lava, ruins, caves, chaos, overloaded use of warm and intense colors. First level in old, dark grim ruins. More and more lava in time.
-hardcore monsters
-danger of falling into lava
-deadly traps

L1 - Gasbag + GiantGasbag
L2 - DeathBite(Pupae: 10%slo...) + BloodSkaarj(IceSkaarj: stron...)
L3 - LavaSlith(more damage)
L4 - Warlord //Note: only a few in lvl4
L5 - LavaSlith(more damage) + Warlord
L6 - Hell-lord(Warlord: 2xhealth + a scary new skin) //Note: only a few in lvl6
L7 - Hell-lord(Warlord: 2xhe...) + DeathBite(Pupae: 10%slo...)
L8 - (Boss) 3xDeathTitan(Titan: 20000healt + new a really cool skin)

-=Final Boss Level=-
(This one is my job)

Uber effects+shaders and stuff. Colorful, intense.
9 rooms.
First 8 contains all the Worldend bosses.
R1 - Behemoth(2500 health + bigger)
R2 - SlithLord(Slith: 4000 health + bigger + more damage)
R3 - GiantSquid(Squid: 8000 health + a lot bigger)
R4 - 2xKrallMaster(KrallElite: 6660 health + a lot bigger + one should represent the fire element, the other ice, so fire/ice skin + improved damage)
R5 - SkaarjLeader(SkaarjAssassin: 13370 health + improved damage + 10% smaller + faster)
R6 - HazardMaster(SkaarjAssassin: 13377 health + neon green skin + fast n' deadly)
R7 - Queen(20000healt, we know what she does)
R8 - 3xDeathTitan(Titan: 20000healt + new a really cool skin)
R9 - ???
Last one is... secret ;P
Last one will be EPIC

An ending scene
It would be much cooler than getting the 'congratulations' exactly when you beat the boss. This is also, my job. I might place all the credits here.

We won't use all the monsters available (the pic has lied). I just can't find a place for them all.

The map will use multi-skyzones. Each world will have it's own, if needed. Anyone can make the skyboxes, the best ones will be chosen.

I'm assuming that this map will take a lot of space. So no custom content, but the ones I specified. Everything but Music will be MyLeveled. If it's really needed a few custom, MyLeveled texture won't hurt.

(I've written this before) I'm looking for some really nice Music for the level. Modules only, no mp3. They waste too much space. Anyone knows a few tell me, send me a link. In the worst case, music from unreal/unreal beta, and a few remixes of them.

This is a long and ambitious project. Stuff will be tweaked, and what I've written here won't be exactly like that. And I'm open for any suggestions. Even for the final boss. I'm even I'm not 100% what it will be.

And thanks, if anyone decides to help. :agree1:
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GenMoKai
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Re: MH-Collaboration

Post by GenMoKai »

Maybe i didnt read it to good ;) But is it 1 HUGE MH (8 smaller ones in 1 big map) or something like 8 maps in a package thingy?

Cause i really want to join :D i love monsterhunt! I can send you a PM with some shots on MH maps im working at (i really like ancient/cave/skaarj mapping)

Let me know if you want to have some shots of my experience in mapping ;)
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shadow342
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Re: MH-Collaboration

Post by shadow342 »

If you need any decorations/brushes that are eyecatching, I will be glad to help :). And a tip for stopping bsp cuts:

Make the brush nonsolid, then make a brush that surrounds the nonsolid and make it a semisolid. Or put a block-all inside the nonsolid and resize the radius and hight to the brush's standards. It may not have accurate collision, but it's better than ut crashing. :wink:
Myth
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Re: MH-Collaboration

Post by Myth »

@GenMoKai: a big one. Some shots won't hurt, but I think I already know that you are a experienced mapper.
shadow342 wrote:And a tip for stopping bsp cuts:
Make the brush nonsolid, then make a brush that surrounds the nonsolid and make it a semisolid. Or put a block-all inside the nonsolid and resize the radius and hight to the brush's standards. It may not have accurate collision, but it's better than ut crashing. :wink:
This is one trick we're going to use.

The map is going to be something like this:
Clipboard03.png
Clipboard03.png (4.56 KiB) Viewed 3474 times
I'm starting to work on the new monsters...
Any tips for the final boss ?
And thanks for the help guys.
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Dare
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Re: MH-Collaboration

Post by Dare »

Nice :D I want to play that
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Anderson
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Re: MH-Collaboration

Post by Anderson »

Dam! thats sounds awsome. If this pans out, it should be better then MH-Andromeda(something like that), thats the best M ive ever played. I would like to help out, i actually have a small peice of an mh beggining if it could be put somewhere. But i only have one problem with this...why does this map have to follow the annoying BT to unlock guns and the world kinda thing.(not everyone is an experienced BT'er, which is annoying when these maps come up and no can get the weapons) thats so played out and so typical, this needs to be different, also the rooms preggressivley getting harder just by going>pupae>fly>manta>ect. its to typical as well, it should just be going along and meet everything at different times and meet a group of monsters, just one type of monster is easy, flys and the all the other monsters that are weaker like pupae are a pushover, but combine that with maybe some skaarj on the ground and gasbags, then you got a real challenge. These are just some thoughts that popped up when i was reading this...maybe you guys dont feel this way, and thats fine, so if you just wanna do it how you got it, thats fine, ill still like to help out :)
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shadow342
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Re: MH-Collaboration

Post by shadow342 »

it's sounding a bit like godz though, well, then again, godz didn't have any eyecandy/scenery! since I am busy with other maps, I will try to give you guys the most recourses possible! If anything, I have some boss AI's we can use (they're from different sources though). I will also be able to provide team monsters that will fight other monsters with you if you perfer :).
Myth
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Re: MH-Collaboration

Post by Myth »

Anderson wrote:why does this map have to follow the annoying BT to unlock guns and the world kinda thing.
When I first played these type of map, I also hated them. Just to get a dang-old pulse gun you have to cross a river of hot lava on a few small block which float. But now I think of it in another way. It really adds a huge amout of challenge, and replay value to the map.
Ok it won't be that hard. To get the double enforcer you'll only have to jump 4 times. And for the pulse gun, a few dodge jumps here and there. It will only be hard to get the sniper, toxin suit or other high-end equipment.
And finally, I don't want this map to be easy. Hell should really be hell. And the final boss should be almost impossible. And I don't want an average UT player to be able to complete it.

I have started woking on the monsters. Got a few.
Here are some monsters whit new skin.
Clipboard03.png
You can see a BloodKrall, a LavaSlith, an AquaSlith, a GreaterSlith and my personal favorite Deathbite
And I have a problem. Some new monsters don't want to attack. I don't know what happened, they are all set to Hate and stuff. Is there a bug or something?

@shadow342: that AI stuff sounds really cool. I'm not too friendly whit Uscripting, classes and these kinds of stuff. So it's even challenging to me to make these simple monsters.
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GenMoKai
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Re: MH-Collaboration

Post by GenMoKai »

Ahhh some monsters :) they look really great ! you already put the right properties in them ? or just only the skin ? :wink: :) :D
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shadow342
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Re: MH-Collaboration

Post by shadow342 »

Make sure that the bottom of the code of the monster says defaultproperties
or none of the settings will apply, if they don't attack, be sure the pawn's properties (e.g. hearing threshold, sight radius) are set to something within reasonable context. But if all else fails, just set bHateWhenTriggered to true, and then set a trigger where players will enter so they will activate it. (if anything, send the scripts to me at Xan9411@yahoo.com :) )

On a side note: Be sure the boss monster doesn't have too much health! Or else it will get boring like MH-AATA0 and if you would like to see some of my brushes, just ask :mrgreen:.
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Re: MH-Collaboration

Post by Myth »

They have the code and stuff, but they ignore the player, until the player bumps into them or shoots them. Their sight radius and stuff are exactly like the ones on the original monsters.
I'll install another copy of ut, and see if it works on it, cause I think it's somekind of bug.
The boss monster's health will be tweaked when the map is finished, or mostly finished.
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Re: MH-Collaboration

Post by NinjaNali »

http://modarchive.org/ a great place to find low size songs, if you look trhough it, you should be able to find some great tracks that are under 2mb each :wink:

I also dissagree with the BT part to get weapons, very few people who play MonsterHunt are (i think) not that good at bunnytrack, and it is usually left to 1/2 people to try and get all the weapons in maps such as godz.

I also want to question how you and other participants would do the "difficulty" of it, I'm sure people won't want to see a monster with 200k HP and try to pass it off as a "challenge." Maybe it could be possible to put in a small puzzle about it (so a boss is attacking for so long, it pauses for a little while, and it that time someone has to hit something which would do alot of damage to it) Of course that just my opinion, but I think it would be something nice and different, so long as it isn't to difficult to figure out.

Unfortunatly i think Epic took out alot of monster AI in UT (or replaced it or something) but i dunno if this is true, it just seems it to me.
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Re: MH-Collaboration

Post by Myth »

Don't worry, the bosses will be more than a boring big bag of health you can shoot at. Those health stuff I specified in the first post aren't final.
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Creavion
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Re: MH-Collaboration

Post by Creavion »

I browsed quickly over this thread... well nice idea, but I think You ought to have wait until you have done a few "levels".
Well have fun with this... the nodelimit will be a big problem, even if you will mapp with unreal 1 poly standard.

I could ... if I can use my pc at home finally again ... help with some unreal like terrains. That shouldnt be the problem.
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shadow342
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Re: MH-Collaboration

Post by shadow342 »

And remember, you can only create about 70 zones.
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