some mappies coming up!

Tutorials and discussions about Mapping - Introduce your own ones!
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TheCorey
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some mappies coming up!

Post by TheCorey » Mon Feb 18, 2008 9:57 pm

Finally got some stuff to be posted!

BT+Nightquest

http://img136.imageshack.us/img136/6774/nqbk2tt6.gif

Here it is , a half year after my set deadline, my bunnytrack map that makes use of keys. Enjoy!

download

Feel free to put it on servers! Might want to run some test to be sure though. I haven't fully tested it.
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CTF-NightAndDay

http://img106.imageshack.us/img106/5350 ... hotom1.jpg

http://img265.imageshack.us/img265/8857 ... ot1zy3.jpg

http://img265.imageshack.us/img265/9390 ... ot2jp6.jpg

A capture the flag map with fast gameplay. Red base has a night setting and blue base has a day settting. The map supports normal weapons and also instagib.

This map is as good as done, I only need a few people to BETA test it to improve those small things I'm missing.

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BT-Venom

http://img507.imageshack.us/img507/2479/shot0003pi1.png

http://img403.imageshack.us/img403/6117/shot0004aj3.png

http://img442.imageshack.us/img442/4681/shot0005kc5.png

http://img513.imageshack.us/img513/6697/shot0006fa6.png

http://img111.imageshack.us/img111/8503/shot0007vi6.png

http://img101.imageshack.us/img101/1113/shot0008um0.png

A small Bunnytrack map. After a few tests on this map I've found some bug and issues. I'm still in the process of fixing some of those. For the rest it's done.
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Sorry the images are all posted as links, didn't feel like resizing all of them for this forum. Maybe shade can install an image resize mod. Or just allow more then 540 pixels wide. :wink:

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Shade
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Re: some mappies coming up!

Post by Shade » Mon Feb 18, 2008 10:23 pm

The two BT maps look very nice...i hope VRN|C-18 will it upload to our server. :)

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Creavion
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Re: some mappies coming up!

Post by Creavion » Mon Feb 18, 2008 10:28 pm

Uff. PNGs were not really necessary, were they? I feel with my DSL 3000 as a Modem User. And the fact, that I am from Germany makes the speed to that server not really faster. Nearly every imagehoster offers thumbnails.

Well, if you allow, these are pics from my BT Map, but not finished ... or ever finished or not finished so far? I don`t know, I am not good with that BT stuff. I am really a Noob player and I think, you have to be a (semi) pro to build good BT Maps, otherwise you can build maybe nice maps, but they are boring.
Image

Image
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Dare
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Re: some mappies coming up!

Post by Dare » Tue Feb 19, 2008 12:28 am

I like your foilage, creavion, but where is the BT?
Image
Image

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Creavion
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Re: some mappies coming up!

Post by Creavion » Tue Feb 19, 2008 12:43 am

Unfinished on my hard disk drive!
About to be non-active
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TheCorey
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Re: some mappies coming up!

Post by TheCorey » Fri Feb 22, 2008 7:50 pm

CTF-NightAndDay is done now:

http://www.unrealplayground.com/forums/ ... le&id=6813

Enjoy!

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Creavion
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Re: some mappies coming up!

Post by Creavion » Sun Feb 24, 2008 10:36 am

Image
Somewhere in the woods of the Skaarj Passage...

[Edit] I wish I would know the difference between "woods" and "forest" :!:
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Shade
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Re: some mappies coming up!

Post by Shade » Sun Feb 24, 2008 10:50 am

in the forests = in den Wäldern, ich wander durch die Wälder
in the woods = im Gestrüpp, ich bahne mir ein Weg durchs Gestrüpp

I think thats the right meaning. ;)

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--=PsyXandeR=--
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Re: some mappies coming up!

Post by --=PsyXandeR=-- » Sun Feb 24, 2008 10:55 am

Wow, nice pics guys, all really looks really nice. :)

@Creavion: One thing to consider, I wouldn't recommend using such a big ammount of trees ( meshes ) because 1) They have collison troubles, well, some of them ; and 2) Such ammount of those can really screw up the perfomance.

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Creavion
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Re: some mappies coming up!

Post by Creavion » Sun Feb 24, 2008 11:05 am

--=Aalexanderrr=-- wrote:Wow, nice pics guys, all really looks really nice. :)

@Creavion: One thing to consider, I wouldn't recommend using such a big ammount of trees ( meshes ) because 1) They have collison troubles, well, some of them ; and 2) Such ammount of those can really screw up the perfomance.
Don`t worry. The wooded area is not as big as you could believe. The most plants are around this ähm skeleton parts with the powerups. It runs on my machine very well. No problems.
Furthermore I have two alternatives to upgrade the perfo: I can use the visiblity radius of meshes (what you can`t see, will not be calculated) and I converted all my meshes before into LODMeshes. Standard LOD of my meshes is 0.5 or 0.75.

Edit: I will use block alls for collision for the trees and not the collision of the meshes self.
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niX
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Re: some mappies coming up!

Post by niX » Sun Feb 24, 2008 9:42 pm

@alex hey!! :mrgreen:
@crev; the forest looks good /me wants tree mesh >:0

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Creavion
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Re: some mappies coming up!

Post by Creavion » Sun Feb 24, 2008 9:52 pm

niX wrote:@alex hey!! :mrgreen:
@crev; the forest looks good /me wants tree mesh >:0
The pine trees? They are from ut04 (Antalus). But if you want, you can get them... but not today :P
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

uncipry
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Re: some mappies coming up!

Post by uncipry » Mon Apr 07, 2008 3:59 pm

you should make a real good sniper map....

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Re: some mappies coming up!

Post by emi_wan » Tue Apr 08, 2008 3:25 am

very nice pics :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: