Hey,
I had the idea of making a DeathMatch map, which looks very nice and is fun to play. So i started building this map. I learned a lot (good flow, original architecture) and so one..I tested it and had much fun, like in the first maps of UT. Check it out and tell me what u think!
DOWNLOAD
There are 3 hidden objects: Invisible, Shieldbelt and Redeemer. Try to find them! Tips: search for non-solid walls!
A few screens:
Full Bot navigation is included!!
Enjoy!!
Sp0ngeb0b
DM-Souls_of_Diamonds
DM-Souls_of_Diamonds
Website, Forum & UTStats
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Nexgen Server Controller || My plugins & mods on GitHub
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Nexgen Server Controller || My plugins & mods on GitHub
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- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: DM-Souls_of_Diamonds
I cut a long story short, read these tutorials and try to understand it:
Lighting Tutorial
http://teamvortex.planetunreal.gamespy. ... hting.html
Geometry Example Tutorial
http://members.fortunecity.com/bot40/Tu ... apetut.htm
I take the gloves off and suggest you really to read these tutorials. Just for the case you want to be much better the next time. Seriously.
Lighting Tutorial
http://teamvortex.planetunreal.gamespy. ... hting.html
Geometry Example Tutorial
http://members.fortunecity.com/bot40/Tu ... apetut.htm
I take the gloves off and suggest you really to read these tutorials. Just for the case you want to be much better the next time. Seriously.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: DM-Souls_of_Diamonds
That Geometry tutorial was really good. One thing though - I noticed that the guy simply added solid brushes directly on top of each other, no intersecting or deintersecting. I always had it in my head that you shouldn't add multiple solids onto each other, can't remember why. Have I been making things difficult for myself all this time by avoiding this and working with some rather horrible interescted brushes?